13c81db0cf
Fix incorrect classic score formula
...
Upon closer inspection the classic score formula was subtly wrong. The
version given in the wiki is:
Score = Hit Value + (Hit Value * ((Combo multiplier * Difficulty
multiplier * Mod multiplier) / 25))
The code previously used:
bonusScore + baseScore * ((1 + Math.Max(0, HighestCombo.Value - 1)
* scoreMultiplier) / 25);
which is not equivalent to the version on the wiki. The error is in the 1
factor, as in the above version it is being divided by 25, while it should
be outside the division to keep parity with the previous formula.
The tests attached in the previous commit demonstrate that this change
causes a single hit without combo to increase total score by its exact
numeric value.
2020-04-14 01:09:58 +02:00
a6124ae499
fix typo on ScoreProcessor xmldoc
2020-01-27 08:24:15 +08:00
90cb9d9162
Simplify scoreprocesor/healthprocessor implementations
2019-12-26 14:59:49 +09:00
50fa6c5f77
Update score on reverts
2019-12-19 20:18:23 +09:00
04c3a6f8a4
Move more properties to the base class
2019-12-19 20:18:17 +09:00
76f2fb378f
Separate score and health parts of ScoreProcessor
2019-12-19 20:03:14 +09:00
1da8cc8690
Encapsulate common logic of ScoreProcessor
2019-12-19 19:03:27 +09:00
48f1dad4aa
Remove abstract ScoreProcessor class
2019-12-11 17:25:06 +09:00
07fce8397b
Move reset call to ctor
2019-09-09 14:24:17 +09:00
be803fa921
Reset score processor before starting the simulation
2019-09-07 18:15:49 +03:00
55b2bc1ed5
Set Health default value to 1
2019-09-07 18:03:04 +03:00
b89fb5cdf7
Fix failing test
2019-09-06 16:51:30 +09:00
6ce36bd39e
Merge branch 'master' into stop-counting-to-score-after-fail
2019-09-06 16:12:53 +09:00
0c73c5acf3
Expose full hitobject rather than hit windows
2019-09-02 17:14:40 +09:00
f2bdf94a1d
Add HitWindows to JudgementResult to indicate timing errors
2019-09-02 16:28:14 +09:00
2945fef62d
Expose HasCompleted from ScoreProcessor
2019-09-02 13:04:30 +09:00
439d825dd1
Disallow adding bonus judgements' result to statistics
2019-08-20 18:39:29 +03:00
883102ee5d
Move score multiplier logic inside score calculation
2019-08-12 16:40:52 +03:00
29870c773c
Merge branch 'master' into stop-counting-to-score-after-fail
2019-08-09 14:16:34 +09:00
a9c4b5ac4e
Add tests
2019-08-09 14:04:56 +09:00
33f4b628a5
Make HasFailed private set
2019-08-09 13:42:02 +09:00
88fa06efba
Refactor as proposed
2019-08-09 13:38:04 +09:00
566d874641
Prevent failing when reverting to a hasFailedAtJudgement
2019-08-08 15:25:07 +03:00
a345955f45
Add mentions linking ScoreProcessor apply/revert methods together
2019-08-08 13:57:04 +09:00
c77e6074f6
Disallow adding to score after the player has failed
2019-08-07 19:58:26 +03:00
e57663b39c
Apply mod score multipliers
2019-07-31 17:55:22 +09:00
6bfac9f8e4
Remove protected ctor
2019-07-31 17:50:13 +09:00
de59e038ac
Prevent non-combo affecting judgements from triggering sudden death
2019-06-21 14:29:16 +09:00
1c3b768266
Use Precision.AlmostBigger
2019-05-12 09:02:22 -04:00
1a6c8e91a5
Compare Health with small value
2019-05-12 08:44:20 -04:00
5c096cbc91
Revert mirroring condition too
2019-05-09 18:59:00 +09:00
9e0af723cc
Split out affectscombo change
2019-05-09 18:56:19 +09:00
b0e34d86d5
Subtract a result from count if its been reverted
2019-05-09 16:16:20 +09:00
39fb5712f1
Only combo-incrementing results add to result count
2019-05-09 15:31:37 +09:00
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
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# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
148f4c4ce0
Pass Rank.Value instead
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Passing Rank.Value along each iteration instead of calculating.
2019-04-30 18:49:31 +03:00
b08fb5136e
Merge branch 'master' into sh-xh-grading-2
2019-04-26 10:38:10 +03:00
619071b7ee
Unnecessary 'using' directive
2019-04-25 14:23:00 +03:00
4e0f21102b
Merge branch 'sh-xh-grading-2' of https://github.com/iiSaLMaN/osu into sh-xh-grading-2
2019-04-25 14:04:12 +03:00
c6b3197dd0
Add AdjustRank and use it in Hidden Mod
2019-04-25 13:56:57 +03:00
0bd35ab7bb
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
a6b60a2fc2
Merge branch 'master' into sh-xh-grading-2
2019-04-22 19:39:20 +03:00
aeae759fcd
Rename method + add xmldoc
2019-04-22 18:08:15 +09:00
4edb17a88a
Make hp work + cleanup
2019-04-22 18:02:49 +09:00
fbb4e9df04
Implement hp at base ScoreProcessor
2019-04-22 16:51:38 +09:00
cfb3c38c3a
Fix.
2019-04-22 10:14:19 +03:00
9030935030
Fix AppVeyor Errors
2019-04-22 10:07:45 +03:00
64429aa968
Fix AppVeyor Errors
2019-04-22 09:59:51 +03:00
7a385e56ec
Fix AppVeyor Errors
2019-04-22 09:58:29 +03:00
c784bc4418
Remove whitespaces
2019-04-22 06:15:37 +03:00