a3090003de
Add tooltip showing contents of mod preset
2022-07-21 23:29:21 +02:00
bdff7f1ef4
Implement basic appearance of mod preset panels
2022-07-21 23:29:21 +02:00
de0a076eb6
Add model class for mod presets
2022-07-21 23:29:21 +02:00
6cd18fad99
Fix code inspections after base panel class extraction
2022-07-21 23:29:08 +02:00
d796b7d53c
Extract base mod select overlay panel presentation logic
2022-07-21 22:37:00 +02:00
b9f5074c13
Merge branch 'fps-counter-no-rolling-counter' into fps-counter-cleanup
2022-07-22 02:22:01 +09:00
b3aa496ba7
Add handling of realm disposed exceptions
2022-07-22 00:14:30 +09:00
0eeafea500
Increase responsiveness to change slightly
2022-07-21 23:37:32 +09:00
726042d9ec
Use switch instead of or
2022-07-21 23:16:28 +09:00
c140601c2d
Cleanup pass on FPSCounter
2022-07-21 23:02:31 +09:00
fc6445caea
Rate limit updates for good measure
2022-07-21 22:55:45 +09:00
3d2603e0eb
Remove unused classes
2022-07-21 22:51:35 +09:00
3fad481a96
Avoid using RollingCounter
in fps counter
...
It wasn't made to be updated every frame, and it shows. Inaccurate for
reasons I'm not really interested in investigating, because I don't want
to incur the `Transorm` overhead in the first place for an fps counter.
Was only used originally out of convenience.
2022-07-21 22:50:02 +09:00
a4f071fe53
Make zoom sensitivity relative to containers max zoom
2022-07-21 08:26:48 -05:00
5db4d9437a
Add missing using statement
2022-07-21 21:39:24 +09:00
6fac34c721
Merge pull request #19274 from peppy/fix-fps-counter-fps-inaccuracy
...
Fix draw FPS being inaccurate due to using `ElapsedFrameTime`
2022-07-21 20:55:14 +09:00
2001d79bb2
Merge pull request #19269 from peppy/fix-update-button-test-failure
...
Fix `UpdateBeatmapSetButton` intermittent test failure
2022-07-21 20:36:00 +09:00
9c2f6103c5
Following the suggestion to mark the property as nullable.
2022-07-21 19:30:04 +08:00
2987ab6ff7
Merge pull request #19273 from peppy/fix-fps-counter-width-calculation
...
Fix FPS counter not being wide enough to show large fps numbers
2022-07-21 13:31:16 +03:00
4c4939d18d
Fix draw FPS being inaccurate due to using ElapsedFrameTime
...
Had a feeling this would be the case.
Basically, we're calculating on the update thread and checking the last
value of draw thread's `ElapsedFrameTime`. In the case that value is
spiky, a completely incorrect fps can be displayed.
I've left the spike display do use `ElapsedFrameTime`, as
`FramesPerSecond` is too averaged to see spikes.
2022-07-21 19:17:58 +09:00
fb728fbed1
Fix FPS counter not being wide enough to show large fps numbers
2022-07-21 18:56:39 +09:00
94cd641fb4
Change migration to trigger reprocessing on every local beatmap
...
Was originally relying on the fact that this would be triggered due to a
null `LastOnlineUpdate`, but wouldn't cover the case of beatmaps with no
`OnlineID`.
2022-07-21 18:31:12 +09:00
1374738a0d
Add test coverage
2022-07-21 18:20:46 +09:00
d5e0dba9da
Change default value of StarRating
to -1
2022-07-21 18:20:46 +09:00
04f48d8862
Add better log output and sleeping during gameplay sections
2022-07-21 18:20:46 +09:00
57a41c6897
Add basic background processor
2022-07-21 18:20:46 +09:00
68f28ff660
Add last applied version to RulesetInfo
2022-07-21 18:15:25 +09:00
aca19a005e
Add versioning to difficulty calculators
2022-07-21 18:15:25 +09:00
559254db31
Merge branch 'master' into fix-update-button-test-failure
2022-07-21 11:15:43 +03:00
8f2287b968
Merge pull request #19268 from peppy/change-carousel-item-terminology
...
Change carousel terminology to not use `Children` / `InternalChildren`
2022-07-21 11:11:01 +03:00
aa7c16ee5f
Merge branch 'master' into change-carousel-item-terminology
2022-07-21 10:29:13 +03:00
defadeef47
Merge pull request #19250 from peppy/fps-counter
...
Add game-side FPS counter
2022-07-21 16:26:38 +09:00
fc0c9f76bd
Fix UpdateBeatmapSetButton
intermittent test failure
...
Carousel would only expire items when off-screen. This meant that for a
case (like a test) where items are generally always on-screen,
`UpdateBeatmapSet` calls would result in panels remaining hidden but not
cleaned up.
2022-07-21 16:24:48 +09:00
3cfe624af1
Fix one more missed method with incorrect terminology
2022-07-21 16:16:41 +09:00
a05d7f4d8c
Change carousel terminology to not use Children
/ InternalChildren
2022-07-21 16:06:06 +09:00
55bde4eeb0
Merge pull request #19264 from TacoGuyAT/triangles-animation-tweaks
...
Increase responsiveness of osu! logo triangles to the beat
2022-07-21 15:40:38 +09:00
b72e868b5f
Merge branch 'master' into triangles-animation-tweaks
2022-07-21 09:10:16 +03:00
611c6d5425
Merge pull request #19265 from frenzibyte/fix-changelog-overlay
...
Fix changelog overlay tests failing due to missing `CreatedAt` date
2022-07-21 14:44:59 +09:00
07e1763a70
Tweak velocity a bit more (and simplify in multiple places)
2022-07-21 14:25:11 +09:00
a97170a272
Keep Rank
bindable enabled on score fail
2022-07-21 08:16:17 +03:00
9df49db45f
Include bonus/ignore judgements in statistics fill logic
2022-07-21 08:13:09 +03:00
ad09e728fd
Move Passed
assignment inside FailScore
2022-07-21 08:12:06 +03:00
2f16174d3d
Changed control points set to private; Cleanup
2022-07-21 07:25:44 +03:00
5513a8b6b4
Fix changelog overlay tests failing due to missing CreatedAt
date
2022-07-21 07:21:27 +03:00
c1bcbd9c8a
Fix fail score not handling bonus/tick-only beatmaps
2022-07-21 07:20:59 +03:00
56106e43d2
Avoid div-by-zero
2022-07-21 13:06:43 +09:00
311a0a3de0
Always show counter temporarily when aim FPS changes
2022-07-21 12:57:40 +09:00
705ff06ea5
Better handle spikes and significant changes
2022-07-21 12:50:39 +09:00
285516b111
Fix isDisplayed
never actually being set
2022-07-21 12:40:27 +09:00
d6c3a52494
Added missing braces
2022-07-21 06:38:33 +03:00