Commit Graph

381 Commits

Author SHA1 Message Date
214d7e07fa Add TODO regarding failing stack display code 2023-05-17 17:52:17 +09:00
9563d4f730 Fix weird purple tint on placement object in timeline 2023-05-17 17:26:19 +09:00
2085833a84 Fix missing delegate unsubscribe 2023-05-09 17:08:03 +09:00
944da06c10 Rename slider multiplier variable back for now 2023-05-09 16:58:19 +09:00
a6cb1f90e4 Change difficulty popover inspector display (yet again)
I think this makes the most sense of the iterations I've tested so far, albeit maybe being a touch too verbose.
2023-05-08 13:43:23 +09:00
d9dd35c020 Show base velocity in slider adjustment popover 2023-05-08 13:13:09 +09:00
31de4de720 Remove median/mode slider velocity display
The intention was to give an idea of what the most common velocity of
the beatmap is, but in hindsight, because the "base" velocity is being
set elsewhere this doesn't make sense. It will/should be 1.0x.

Showing this range is still valuable, though.
2023-05-08 13:13:09 +09:00
e808a47811 Fix delegate leak 2023-05-05 20:33:27 +02:00
f536238554 Use shorter copy 2023-05-05 20:30:50 +02:00
b7a287869a Add display of beatmap slider velocity when adjusting 2023-05-05 15:57:38 +09:00
6b017ac05f Merge pull request #23308 from OliBomby/sample-control-points
Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
8a536c1cdb Fix non-block namespace usage 2023-05-02 15:09:24 +09:00
1dc34ee25d fix infinite repeat count when adjusting length of 0 length slider 2023-05-01 15:48:54 +02:00
c44f71a737 remove all regular usage of DifficultyControlPoint 2023-04-26 17:55:38 +02:00
87ca0f5335 Update SamplePointPiece.cs 2023-04-26 13:45:58 +02:00
e4b64bdc3e clean up code stuff 2023-04-25 19:06:29 +02:00
755ad25dbe clean code 2023-04-25 18:27:20 +02:00
c23a7b014e add missing } 2023-04-25 18:17:07 +02:00
065464d90c Fixed DifficultyPointPiece 2023-04-25 18:12:53 +02:00
8777d5349b Use existing strings 2023-01-15 14:39:34 +03:00
78e562903d Localise part of editor 2023-01-15 01:50:47 +03:00
2365b065a4 Enable nullability for editor components 2023-01-12 18:07:54 +03:00
c0cfa66510 Merge pull request #21754 from Feodor0090/waveform-invalidate
Reload waveform on track replacement in editor
2023-01-06 19:57:27 +08:00
0cb9b79834 Fix ZoomableScrollContainer potentially not updating content width on setup 2022-12-23 00:56:38 +03:00
30de9ba795 Dispose previous waveform on track reload 2022-12-23 00:35:59 +03:00
f2e8776529 Bind to clock instead of music controller 2022-12-22 15:35:53 +03:00
7089bb6c23 Listen for track reload in timeline 2022-12-22 01:23:59 +03:00
27c497145f Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
d1296a22ce Update timeline blueprint's end time logic to better match new blueprint implementation 2022-12-02 17:57:15 +09:00
8cf89fcb81 Use Highlight1 instead of dull grey 2022-12-02 15:30:47 +09:00
f34a79b1a9 Set a better default colour for timeline blueprints when no colour information is available 2022-12-01 17:03:53 +09:00
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
90cd386323 Fix timeline potentially scrolling at extents while not dragging 2022-11-18 09:43:16 +03:00
f6d93fcd5a Fix editor hard crash when beatmap file specified out-of-range timeline zoom value 2022-11-07 12:54:02 +09:00
a753369d3e Reuse function TimeAtPosition() and PositionAtTime(). 2022-10-30 17:21:50 +08:00
a525b3f9f8 Reorder and rename toggle checkboxes to fit better 2022-10-13 15:44:33 +09:00
fcb9e2cc00 Refactor blueprint container drag code 2022-10-11 22:39:53 +09:00
29cc554632 Ensure blueprint is added for selected hit object 2022-10-06 13:59:54 +09:00
b0213c29e9 Use mid time instead of start time
It is closer to the old blueprint-based behavior
2022-10-05 22:19:22 +09:00
3108c42ece Fix inspect issues 2022-10-05 22:04:43 +09:00
00b3d97f69 Improve timeline selection performance
But selecting a large number of hit objects is still very slow
because all DHOs must be added
and also `AddBlueprintFor` has quadratic behaviors
2022-10-05 21:58:05 +09:00
0ffde02f79 Use hit object time for timeline selection 2022-10-05 21:51:01 +09:00
8d29e9e76b Move selection logic from DragBox to BlueprintContainer 2022-10-05 21:51:01 +09:00
58217b6839 Fix weird conditional 2022-09-27 20:09:21 +09:00
a9088d9231 Add assert/log output when too many ticks are being displayed 2022-09-27 17:18:46 +09:00
e227519b09 Don't attempt to render timeline ticks until DrawWidth is above zero 2022-09-27 17:18:46 +09:00
ccae721af2 Ensure ZoomableScrollContainer content isn't shown until zoom is set 2022-09-27 17:07:11 +09:00
9dc0eb7fd0 Remove unused static 2022-09-27 17:04:56 +09:00
c075d3de08 Create a test and a check if initial zoom value of ZoomableScrollContainer is in range 2022-09-17 22:43:40 +02:00
9d94343317 Update osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-09-17 19:51:44 +02:00