c5b684bd2e
Fix typo in log when beatmap fails to load
2020-09-23 00:30:20 -07:00
3276b9ae9c
Fix fail animation breaking on post-fail judgements
2020-09-22 15:08:53 +09:00
06c49070b1
Remove player collection settings
2020-09-11 16:04:09 +09:00
d3957e6155
Move title specification for settings groups to constructor
...
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00
82e314da59
Fix merge conflicts.
2020-09-03 21:56:47 +02:00
84b3604192
Merge branch 'master' into game-overlay-activation-mode
2020-09-03 13:34:22 +09:00
7e1844ed77
Fix track adjusments being reset incorrectly
2020-09-01 18:07:19 +09:00
26b4226b55
Fix ModTimeRamp not working
2020-09-01 16:55:10 +09:00
f08e7828da
Merge branch 'master' into beatmap-track-rework
2020-09-01 16:06:38 +09:00
dd093f44d8
Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected
2020-08-31 11:26:55 +02:00
a171d0e292
Remove unused methods and classes
2020-08-31 18:14:22 +09:00
3b03116179
Remove unnecessary using statement
2020-08-21 16:45:59 +09:00
f7e4feee34
Update remaining Player components to use WorkingBeatmap again
2020-08-21 15:25:57 +09:00
357fb3a10e
Merge branch 'master' into beatmap-track-rework
2020-08-21 12:53:09 +09:00
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
...
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
8f1a71c6b1
Remove counter sprite attributes for not being of any reasonable use
2020-08-19 07:44:45 +03:00
93a8bc3d5a
Remove local reset method in GameplayClockContainer
2020-08-17 22:36:09 +09:00
d9debef156
Add explicit LoadTrack method
2020-08-17 15:38:16 +09:00
589d4eeb52
Remove setting.
2020-08-16 17:18:40 +02:00
71f4e753f0
Merge branch 'master' into beatmap-track-rework
2020-08-16 22:35:32 +09:00
a426ff1d5b
Refactor gameplay menu overlay to fix regression
2020-08-15 14:18:50 +02:00
e465afa280
Merge branch 'master' into beatmap-track-rework
2020-08-14 20:02:43 +09:00
b7ae70ff96
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-14 19:01:32 +09:00
84cb36b6a8
Defer subscriptions for updateOverlayActivationMode() to OnEntering()
2020-08-13 10:57:18 +02:00
99bea6b8e9
Add missing null check (player construction is potentially delayed now)
2020-08-13 12:52:35 +09:00
27cd9e119a
Delay beatmap load until after transition has finished
...
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.
Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
c0031955c9
Update with further framework changes
2020-08-12 01:50:18 +09:00
e47a1eb313
Use adjustable ITrack
2020-08-12 01:41:21 +09:00
eec94e1f53
Make track not-null in GameplayClockContainer/FailAnimation
2020-08-12 00:51:43 +09:00
c66a14e9c5
Remove beatmap from FailAnimation
2020-08-11 12:37:48 +09:00
f74e162bbc
Fix overlay activation mode being updated when player is not current screen.
2020-08-10 20:27:42 +02:00
052bb06c91
Add ability to open overlays during gameplay breaks.
2020-08-10 20:13:50 +02:00
365aae799e
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-10 23:55:51 +09:00
9a09f97478
Extract constant to avoid double initial value spec
2020-08-08 21:21:30 +02:00
e3105fd4c8
Add more resilient logic for whether to avoid playing SkinnableSound on no volume
2020-08-06 19:16:26 +09:00
2e3ecf71c7
Pass track from Player to components
2020-08-06 18:31:08 +09:00
5c05fe3988
Expose track from MusicController
2020-08-06 16:24:14 +09:00
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
9a00ad48c6
Update components to use extension methods
2020-08-06 14:43:39 +09:00
71895964f4
Refactor overlay activation logic and reword tip.
2020-08-05 11:21:09 +02:00
30c7a6f6a7
Fix CI issue and use method instead of triggering change on bindable.
2020-08-03 21:33:18 +02:00
242a035f7e
Apply review suggestions.
2020-08-03 21:25:45 +02:00
25ebb8619d
Add tests.
2020-08-03 16:04:11 +02:00
fe97d472df
Enable back overlays when a replay is loaded.
2020-08-02 21:53:13 +02:00
f1ba576438
Disable overlay activation when in gameplay.
2020-08-02 21:34:35 +02:00
e795b1ea31
Failing effect displays vertically
2020-07-28 00:42:48 -07:00
ee05d5cb14
Remove no-longer-necessary play trigger on skin change
2020-07-23 09:06:15 +09:00
a39c4236c7
Fix multiple issues and standardise transforms
2020-07-17 19:08:50 +09:00
aa992f2e34
Merge branch 'master' into Issue#9170
2020-07-17 18:29:40 +09:00
ecbd8067e9
Add ability to seek replays/auto with arrow keys
2020-07-14 20:18:47 -07:00