Files
osukey/osu.Game/Screens/Play
Dean Herbert 27cd9e119a Delay beatmap load until after transition has finished
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.

Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
..
2020-03-16 16:32:25 -07:00
2020-07-28 00:42:48 -07:00
2020-05-04 18:36:24 -07:00
2020-05-20 15:08:33 +09:00
2020-06-26 19:39:55 +02:00
2020-05-04 18:36:24 -07:00
2020-06-23 13:09:24 +02:00
2020-06-15 20:32:27 +09:00
2020-05-18 19:37:49 +09:00
2019-11-25 22:37:07 +09:00
2020-02-24 20:52:15 +09:00