Files
osukey/osu.Game/Screens
Dean Herbert 27cd9e119a Delay beatmap load until after transition has finished
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.

Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
..
2020-07-31 23:11:42 +09:00
2020-07-24 16:11:28 +09:00
2020-05-04 18:36:24 -07:00
2020-06-02 21:06:41 +02:00