365aae799e
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-10 23:55:51 +09:00
e3105fd4c8
Add more resilient logic for whether to avoid playing SkinnableSound on no volume
2020-08-06 19:16:26 +09:00
9a00ad48c6
Update components to use extension methods
2020-08-06 14:43:39 +09:00
ee05d5cb14
Remove no-longer-necessary play trigger on skin change
2020-07-23 09:06:15 +09:00
a39c4236c7
Fix multiple issues and standardise transforms
2020-07-17 19:08:50 +09:00
f03303573e
formating
2020-07-08 13:54:22 +02:00
e8f23e35a5
WIP : replaced TransformBindableTo by VolumeTo
...
Currently, the VolumeTO calls taht use a fading does not do anything.
calling VolumeTo calls pauseLoop.samplesContainer.TransformBindableTo(....), while i used to call pauseLoop.TransformBindableTo(....)
2020-07-03 14:33:42 +02:00
ab1eb469af
removed unneeded null checks
2020-07-01 13:30:23 +02:00
ab134c0ed7
removed unneeded information in a comment
2020-07-01 13:27:33 +02:00
a4bb238c45
fixed bug preventing the pause loop from playing during the first pause after changing a skin
2020-06-26 14:07:27 +02:00
7d2d6a52c9
now uses SkinnableSample instead of Drawable sample
...
Still does not support switching skins after Pause overlay loading,
there will be no sound for the first pause (works fine the the nexts)
Also, the pause loop seems to play for approximately 1 second when exiting the
screens via restart or quit
finally, since SkinnableSound does not play a sound if its aggregate
volume is at 0, i had turn up the volume a bit before playing the loop
2020-06-25 18:58:04 +02:00
9e5cc1b7a2
added skin support for the pause loop
2020-06-25 13:26:42 +02:00
2e8f30461f
play/stops music when entering the pause overlay, instead of letting it play silently in the background
2020-06-24 14:22:12 +02:00
53107973a3
merged 2 lines
...
Co-authored-by: Salman Ahmed <email@iisalman.me >
2020-06-24 14:01:13 +02:00
624ad65806
formating
2020-06-23 13:09:24 +02:00
836386d03b
removed duplicate lines
2020-06-22 15:22:13 +02:00
9dea96e5fd
added pause sound with fading
2020-06-22 14:02:21 +02:00
536b5e0dab
Remove PausableGameplayContainer
2019-03-18 20:33:43 +09:00
41c252760d
Move all pause logic into PauseContainer
2017-05-17 21:57:01 +09:00
359fea7e25
Improve "escape" pressing logic in pause/fail menus.
2017-04-13 12:40:00 +09:00
a18367454d
InGameOverlay -> MenuOverlay.
2017-04-06 15:34:52 +09:00
856696b17e
Fix incorrect verbatim strings.
2017-04-06 15:31:21 +09:00
0946e42363
removed useless stuff
2017-04-05 22:51:43 +03:00
6a510097df
InGameOverlay fixes
2017-04-05 22:36:03 +03:00
1ecff1b32c
Fix naming and testcase
2017-04-01 21:50:25 +03:00
f70de7439b
Moved title and description to each class
2017-04-01 21:42:12 +03:00
cf3db49631
Inherit Pause/Fail overlay from InGameOverlay
2017-03-28 12:09:26 +03:00
85c2184170
Fixes
2017-03-28 11:33:56 +03:00
62693a6a59
Again separate classes
2017-03-28 10:49:58 +03:00
9774f826ab
Pause and fail overlays -> StopOverlay
2017-03-28 06:08:31 +03:00
c4500fa270
fixes
2017-03-28 05:19:32 +03:00
110d43bc25
fixes
2017-03-28 05:12:04 +03:00
5461c6516a
Refactor PauseOverlay, FailDialog -> FailOverlay
2017-03-28 04:53:57 +03:00
7110ab8e17
Stop cursor moving when paused.
2017-03-17 20:45:27 +09:00
ab8a5afdb9
AlwaysReceiveInput and InternalContains.
2017-03-16 17:38:36 +09:00
da751804b6
Reduce error count.
2017-03-09 14:24:16 +09:00
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
a14bdf8624
Use Color4Extensions from Framework and remove redundant Name
2017-03-04 19:42:37 +01:00
00fdffe9c8
Update framework (and fix non-conforming anchors in FillFlowContainers).
2017-03-04 23:24:13 +09:00
a2317e5a1e
Update usage of FillDirection
2017-03-04 11:00:17 +01:00
3a8246f56d
Move PauseOverlay to correct namespace.
2017-03-03 10:17:39 +09:00