Commit Graph

41 Commits

Author SHA1 Message Date
365aae799e Merge branch 'master' into fix-skinnable-sound-mute 2020-08-10 23:55:51 +09:00
e3105fd4c8 Add more resilient logic for whether to avoid playing SkinnableSound on no volume 2020-08-06 19:16:26 +09:00
9a00ad48c6 Update components to use extension methods 2020-08-06 14:43:39 +09:00
ee05d5cb14 Remove no-longer-necessary play trigger on skin change 2020-07-23 09:06:15 +09:00
a39c4236c7 Fix multiple issues and standardise transforms 2020-07-17 19:08:50 +09:00
f03303573e formating 2020-07-08 13:54:22 +02:00
e8f23e35a5 WIP : replaced TransformBindableTo by VolumeTo
Currently, the VolumeTO calls taht use a fading does not do anything.
calling VolumeTo calls pauseLoop.samplesContainer.TransformBindableTo(....), while i used to call pauseLoop.TransformBindableTo(....)
2020-07-03 14:33:42 +02:00
ab1eb469af removed unneeded null checks 2020-07-01 13:30:23 +02:00
ab134c0ed7 removed unneeded information in a comment 2020-07-01 13:27:33 +02:00
a4bb238c45 fixed bug preventing the pause loop from playing during the first pause after changing a skin 2020-06-26 14:07:27 +02:00
7d2d6a52c9 now uses SkinnableSample instead of Drawable sample
Still does not support switching skins after Pause overlay loading,
there will be no sound for the first pause (works fine the the nexts)

Also, the pause loop seems to play for approximately 1 second when exiting the
screens via restart or quit

finally, since SkinnableSound does not play a sound if its aggregate
volume is at 0, i had turn up the volume a bit before playing the loop
2020-06-25 18:58:04 +02:00
9e5cc1b7a2 added skin support for the pause loop 2020-06-25 13:26:42 +02:00
2e8f30461f play/stops music when entering the pause overlay, instead of letting it play silently in the background 2020-06-24 14:22:12 +02:00
53107973a3 merged 2 lines
Co-authored-by: Salman Ahmed <email@iisalman.me>
2020-06-24 14:01:13 +02:00
624ad65806 formating 2020-06-23 13:09:24 +02:00
836386d03b removed duplicate lines 2020-06-22 15:22:13 +02:00
9dea96e5fd added pause sound with fading 2020-06-22 14:02:21 +02:00
536b5e0dab Remove PausableGameplayContainer 2019-03-18 20:33:43 +09:00
41c252760d Move all pause logic into PauseContainer 2017-05-17 21:57:01 +09:00
359fea7e25 Improve "escape" pressing logic in pause/fail menus. 2017-04-13 12:40:00 +09:00
a18367454d InGameOverlay -> MenuOverlay. 2017-04-06 15:34:52 +09:00
856696b17e Fix incorrect verbatim strings. 2017-04-06 15:31:21 +09:00
0946e42363 removed useless stuff 2017-04-05 22:51:43 +03:00
6a510097df InGameOverlay fixes 2017-04-05 22:36:03 +03:00
1ecff1b32c Fix naming and testcase 2017-04-01 21:50:25 +03:00
f70de7439b Moved title and description to each class 2017-04-01 21:42:12 +03:00
cf3db49631 Inherit Pause/Fail overlay from InGameOverlay 2017-03-28 12:09:26 +03:00
85c2184170 Fixes 2017-03-28 11:33:56 +03:00
62693a6a59 Again separate classes 2017-03-28 10:49:58 +03:00
9774f826ab Pause and fail overlays -> StopOverlay 2017-03-28 06:08:31 +03:00
c4500fa270 fixes 2017-03-28 05:19:32 +03:00
110d43bc25 fixes 2017-03-28 05:12:04 +03:00
5461c6516a Refactor PauseOverlay, FailDialog -> FailOverlay 2017-03-28 04:53:57 +03:00
7110ab8e17 Stop cursor moving when paused. 2017-03-17 20:45:27 +09:00
ab8a5afdb9 AlwaysReceiveInput and InternalContains. 2017-03-16 17:38:36 +09:00
da751804b6 Reduce error count. 2017-03-09 14:24:16 +09:00
0cad5d7d41 Fix most warnings. 2017-03-07 13:05:57 +09:00
a14bdf8624 Use Color4Extensions from Framework and remove redundant Name 2017-03-04 19:42:37 +01:00
00fdffe9c8 Update framework (and fix non-conforming anchors in FillFlowContainers). 2017-03-04 23:24:13 +09:00
a2317e5a1e Update usage of FillDirection 2017-03-04 11:00:17 +01:00
3a8246f56d Move PauseOverlay to correct namespace. 2017-03-03 10:17:39 +09:00