43b9fde457
Add some nullability annotations for good measure
2021-01-06 13:15:15 +01:00
99701a6d9b
Add null check on beatmapContainer for safety
2021-01-06 21:06:33 +09:00
ffafdf2209
Merge branch 'master' into fix-transform-carousel
2021-01-06 21:03:22 +09:00
1f0af747ad
Merge pull request #11426 from peppy/fix-transform-mutation-loading-layer
2021-01-05 23:45:17 +01:00
52687fc37c
Merge branch 'master' into fix-transform-mutation-loading-layer
2021-01-05 23:10:51 +01:00
0880e76da8
Mark background dim layer as possibly-null
2021-01-05 22:56:53 +01:00
ac1d6d4444
Make auto-property get-only
2021-01-05 22:56:53 +01:00
2b253f6d01
Remove now-unused fields & locals
2021-01-05 22:56:53 +01:00
e9282e9a2b
Merge pull request #11405 from peppy/fix-carousel-centering-on-window-resize
2021-01-05 22:03:40 +01:00
fbbc26d7d8
Merge branch 'master' into fix-carousel-centering-on-window-resize
2021-01-05 21:30:39 +01:00
11e228b781
Merge pull request #11419 from peppy/fix-transform-mutation-from-disposal-thread
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Fix RemoveBlockingOverlay causing transform mutation from disposal threads
2021-01-05 20:45:32 +01:00
847d2d8deb
Merge branch 'master' into fix-transform-mutation-from-disposal-thread
2021-01-05 19:52:10 +01:00
4b539b01c1
Match code between updateSelectedBeatmap/Ruleset
2021-01-05 20:38:58 +09:00
83dbba3cbf
Fix carousel beatmap set panels applying transforms to difficulties while they are loading
2021-01-05 18:41:45 +09:00
0639429a23
Fix test (and remove no longer valid test)
2021-01-05 18:10:39 +09:00
3b98782964
Merge pull request #11420 from kyekiller/master
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Fix to toolbar tooltips
2021-01-05 17:43:32 +09:00
0b1ee2e267
Remove unused dispose logic
2021-01-05 17:42:19 +09:00
54982dcdd7
Refactor LoadingLayer to avoid applying effects to external drawables
...
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.
This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.
The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).
I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
60fc60fa00
Merge pull request #11415 from frenzibyte/fix-ready-button-crash
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Fix multiplayer ready button crashing when deleting selected beatmap set
2021-01-05 15:58:09 +09:00
ed6ffe2ef1
Remove hacky code
2021-01-05 14:54:59 +09:00
81355652fa
Add simple test coverage
2021-01-05 06:00:15 +03:00
77e660e426
Should pass all checks again now.
2021-01-04 22:11:52 +00:00
1234d0fa04
Applied all tooltips to the right
2021-01-04 22:01:12 +00:00
254698d9a2
Merge branch 'master' into master
2021-01-04 21:07:12 +00:00
0e42d415c1
Hit another oopie
2021-01-04 21:05:28 +00:00
3468df840b
Moved tooltip to the left to stop the overflow
2021-01-04 21:04:30 +00:00
73f5e5aaf9
Moved "ToolbarSocialButton" back
2021-01-04 21:03:51 +00:00
a86a7b08df
Merge pull request #11418 from peppy/fix-storyboard-skip-starttime-regression
2021-01-04 20:08:59 +01:00
2e2b3ab5d4
Should remove codeFactor error
2021-01-04 17:26:42 +00:00
2d1b52be0d
Moved "ToolbarSocialButton"
...
This will remove it from coming off the screen.
2021-01-04 17:21:31 +00:00
3b08faa0ea
Fix RemoveBlockingOverlay causing transform mutation from disposal threads
2021-01-04 17:49:11 +09:00
485a57776b
Fix hasBeatmap
potentially checking on outdated DeletePending
value
2021-01-04 10:28:41 +03:00
ea38b00b29
Schedule all calls to updateBeatmapState()
2021-01-04 10:27:08 +03:00
9e0c490141
Remove unused using
2021-01-04 15:40:22 +09:00
20d04d6933
Fix Storyboard's FirstEventTime not finding the true earliest event
2021-01-04 15:16:01 +09:00
cb7df0fe11
Add failing test for storyboard start time ordering
2021-01-04 15:15:23 +09:00
445a4bd01c
Re-query beatmap info on database changes
2021-01-04 09:00:16 +03:00
ca5f2bcd4c
Revert database-side changes
2021-01-04 08:50:30 +03:00
1463ff2886
Remove unnecessary using directive
2021-01-04 08:12:31 +03:00
738c94d193
Update soft-deletion logic to use model store's consumable items instead
2021-01-04 07:47:08 +03:00
df04dd21de
Add failing test case
2021-01-04 07:45:29 +03:00
53e6a349bb
Fix incorrect initial conditional
...
Turns out this wasn't actually required.
2021-01-03 22:44:32 +09:00
efb71713ef
Fix null condition inhibiting deselection events
2021-01-03 22:43:02 +09:00
cd7a5ca23a
Merge pull request #11413 from peppy/fix-mod-settings-transfer-issues
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Fix difficulty adjust settings not being transferred correctly in multiplayer/playlists
2021-01-03 22:38:41 +09:00
9e4a925ab1
Clarify & cleanup comments some
2021-01-03 13:44:29 +01:00
a3e29b9154
Rename parameters for readability
2021-01-03 13:25:44 +01:00
2501707d7d
Copy values using Bind to also copy defaults
2021-01-03 20:45:03 +09:00
6ad1b7767e
Update osu.Game/Online/API/APIMod.cs
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Co-authored-by: Salman Ahmed <slmanarendo1950@gmail.com >
2021-01-03 17:04:16 +09:00
99fa0e25dc
Switch back to FirstOrDefault to allow for weird testing logic to pass
2021-01-03 16:46:24 +09:00
29dbb1cc0d
Add internal pathway for ensuring correct application of bindable mods
2021-01-03 15:48:28 +09:00