Commit Graph

2218 Commits

Author SHA1 Message Date
91e18cc63e Fix usings 2017-03-28 12:12:35 +03:00
cf3db49631 Inherit Pause/Fail overlay from InGameOverlay 2017-03-28 12:09:26 +03:00
687f71e410 Fixes 2017-03-28 11:45:48 +03:00
60be69d3b0 Fixes 2017-03-28 11:41:08 +03:00
85c2184170 Fixes 2017-03-28 11:33:56 +03:00
62693a6a59 Again separate classes 2017-03-28 10:49:58 +03:00
4042b94e01 Use DelayedLoadContainer in more places. 2017-03-28 15:28:58 +09:00
f690e1d0c4 Move async logic to framework. 2017-03-28 14:24:34 +09:00
9774f826ab Pause and fail overlays -> StopOverlay 2017-03-28 06:08:31 +03:00
c4500fa270 fixes 2017-03-28 05:19:32 +03:00
110d43bc25 fixes 2017-03-28 05:12:04 +03:00
457f5c6a89 Removed unised using statement 2017-03-28 04:58:30 +03:00
2348b619a3 Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor 2017-03-28 04:55:46 +03:00
5461c6516a Refactor PauseOverlay, FailDialog -> FailOverlay 2017-03-28 04:53:57 +03:00
2f9a15092b Refactor pause buttons 2017-03-28 04:52:11 +03:00
36af868f44 Add missing licence header. 2017-03-28 00:13:38 +09:00
768b3c4b4b Add better focus handling in the login form. 2017-03-28 00:08:27 +09:00
13272e6995 Make Avatar accept a user.
Add UpdateableAvatar to handle the toolbar use-case.
2017-03-28 00:08:26 +09:00
039f4a65dc Combine user models. 2017-03-28 00:08:24 +09:00
55df07a872 Fix username being cleared when it shouldn't be. 2017-03-28 00:08:22 +09:00
0ad070c2d8 Update grade textures. 2017-03-27 22:24:47 +09:00
cc5154dd12 Fix regression in mouse dragging behaviour. 2017-03-27 17:55:57 +09:00
64378f6445 Merge branch 'master' into replay_extensibility 2017-03-25 20:16:41 +09:00
0678274118 Rename OptionDropdown and OptionEnumDropdown files 2017-03-25 07:45:04 -03:00
136665e52e Add virtual method to instantiate legacy replays. 2017-03-24 14:28:17 +09:00
b225ae82be GetInputHandler -> CreateInputHandler. 2017-03-24 13:59:05 +09:00
93029aec3e Change accessibilities to make replays more extensible. 2017-03-24 13:58:45 +09:00
cb0c7dca71 Merge branch 'master' into taiko_scoreprocessing 2017-03-24 12:25:19 +09:00
2a6da0751d Rename UpdateJudgement -> OnNewJugement + rename judgement parameter. 2017-03-24 11:32:48 +09:00
4e31e3b443 Rename things around to make a bit more sense. 2017-03-24 09:51:58 +09:00
2074812f46 Move ScoreProcessor and Score to Scoring/. 2017-03-24 09:51:52 +09:00
e3071894f4 Merge branch 'master' into song-select-improvements 2017-03-24 09:21:26 +09:00
f218066f83 Merge branch 'master' into parallax-requires-position 2017-03-23 22:52:06 +09:00
0bcb463acf ParallaxContainer should always know the mouse position. 2017-03-23 22:42:40 +09:00
8901d6137e Merge branch 'master' into song-select-improvements 2017-03-23 20:25:38 +09:00
99cd215f56 Merge branch 'taiko_drumroll_tick_judgements' into taiko_scoreprocessing
Conflicts:
	osu.Game.Modes.Taiko/TaikoScoreProcessor.cs
2017-03-23 19:38:00 +09:00
63d7c5a5a3 Pressing back while mod select is visible should close mod select before exiting. 2017-03-23 19:35:46 +09:00
8c4fd44a85 Tidy up song select footer and fix depth of mod select vs osu! cookie. 2017-03-23 19:32:58 +09:00
322a78830e Implement Taiko score processing. 2017-03-23 19:24:23 +09:00
2cb801317d JudgementInfo -> Judgement.
There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary.
2017-03-23 19:00:18 +09:00
93915ba527 Fix regression of osu! judgement animation. 2017-03-23 18:56:27 +09:00
96fc8eef30 Merge branch 'master' into taiko_hitobject_drawable 2017-03-23 17:23:22 +09:00
e9a061c709 Merge branch 'master' into beatmap-detail-tabs 2017-03-23 17:13:02 +09:00
644e9ae9d5 Increase padding to make flyte happy. 2017-03-23 16:36:52 +09:00
6bcbd116c8 Only get APIAccess from DI (it's all we need). 2017-03-23 16:32:35 +09:00
3ae7d0cb98 Better handle the passing of Beatmap and updating of scores.
PresentScores was dangerous as it could potentially bring up unsafe threading scenarios. This ensures everything will work well in all cases.
2017-03-23 16:31:08 +09:00
a561611125 Set default tab to global scores.
This will need to be saved to the config file eventually.
2017-03-23 16:29:10 +09:00
022fd625df Remove transitions for now
If you want to add transitions, the containers should be IStateful so we can discern their state for later use (because I switched to Show/Hide I can use IsPresent for now). We should probably look at moving the VisibilityState portion of OverlayContainer into a new StatefulContainer class or similar, so it can be used in situations like this.
2017-03-23 16:28:45 +09:00
0863efb2c8 Remove unused variable. 2017-03-23 15:35:42 +09:00
02fba000bc Tidy up and tweak transitions of DrawableJudgementInfo. 2017-03-23 15:07:45 +09:00