Commit Graph

36186 Commits

Author SHA1 Message Date
45b10e48e0 Merge branch 'master' of https://github.com/ppy/osu 2021-01-21 15:23:22 +01:00
1ae3f1b9eb Merge pull request #11557 from peppy/leave-channel-on-exiting-multiplayer
Leave the multiplayer channel when leaving multiplayer
2021-01-21 19:35:12 +09:00
0fa0e70bff Merge branch 'master' into leave-channel-on-exiting-multiplayer 2021-01-21 19:04:33 +09:00
658370ff38 Merge pull request #11499 from peppy/fix-editor-scroll-interruption
Fix inability to interrupt timeline flick-scrolls by other means
2021-01-21 18:39:11 +09:00
04095cd5b9 Merge branch 'master' into fix-editor-scroll-interruption 2021-01-21 17:46:18 +09:00
9eb74e86ed Apply comment suggestion
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 17:40:15 +09:00
e6980688f6 Leave the multiplayer channel when leaving multiplayer 2021-01-21 15:42:23 +09:00
11a9a4c773 Merge pull request #11538 from EVAST9919/beatmapset-refactor
Make BeatmapSetOverlay use OverlayHeader
2021-01-21 13:14:02 +09:00
c3675293fa Merge branch 'master' into beatmapset-refactor 2021-01-21 12:38:34 +09:00
edf9fe5611 Merge pull request #11553 from bdach/fix-taiko-beatmap-hang
Fix HOC not propagating DHO results applied on kill
2021-01-21 12:18:40 +09:00
1d9aaac2c2 Fix HOC not propagating DHO results applied on kill
`DrawableHitObject.OnKilled()` calls `UpdateResult()` to clean up a
hitobject's state definitively with regards to the judgement result
before returning the DHO back to the pool.

As it turns out, if a consumer was relying on this code path (as taiko
was in the case of nested strong hit objects), it would not work
properly with pooling, due to `HitObjectContainer` unsubscribing from
`On{New,Revert}Result` *before* calling the DHO's `OnKilled()`.

This in turn would lead to users potentially getting stuck in gameplay,
due to `ScoreProcessor` not receiving all results via that event path.

To resolve, change the call ordering to allow hit result changes applied
in `OnKilled()` to propagate normally.
2021-01-21 00:05:37 +01:00
7abe33ad0e Add failing test case 2021-01-21 00:04:15 +01:00
7da7079ef2 Merge pull request #11537 from Mysfit/mp-initial-creation-screen-fix
Fix match/playlist room screen showing briefly behind initial room settings window on creation.
2021-01-20 22:05:14 +09:00
95f52ae054 Merge pull request #11536 from rednir/sort-skins-alphabetically
Sort SkinSection in alphabetical order
2021-01-20 21:49:31 +09:00
455383c3c0 Merge pull request #11528 from peppy/fix-autoplay-in-multiplayer
Fix multiplayer mod select showing autoplay as a choice
2021-01-20 21:49:16 +09:00
bba182a02d Fix test failure 2021-01-20 21:27:16 +09:00
12f2067357 Merge branch 'master' into sort-skins-alphabetically 2021-01-20 21:15:16 +09:00
eb85efcea2 Add check to playlists too 2021-01-20 20:59:28 +09:00
250727cbd1 Merge branch 'master' into mp-initial-creation-screen-fix 2021-01-20 20:53:33 +09:00
2ca3ccad06 Move all the content to BeatmapSetHeaderContent drawable 2021-01-20 04:56:46 +03:00
94fee3800d Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmapset-refactor 2021-01-20 04:32:56 +03:00
2fabfe54a0 Merge pull request #11546 from bdach/mark-test-as-abstract
Mark legacy beatmap skin colour test as abstract
2021-01-20 10:03:40 +09:00
82e5a5bf6f Mark legacy beatmap skin colour test as abstract 2021-01-19 23:10:15 +01:00
fd45d8c95a Merge pull request #11531 from peppy/less-black-confirm-to-exit 2021-01-19 21:48:58 +01:00
ac0835755a Merge branch 'master' into less-black-confirm-to-exit 2021-01-19 20:50:50 +01:00
3b49b7461e Schedule entire operation for safety
Also removes a redundant list copy.
2021-01-19 19:35:53 +01:00
78e590d25d Refactor skin sorting method
* Rename to `sortUserSkins` to convey meaning better.
* Sort in-place instead of slicing the list.
* Change to `void` to avoid misleading users that the method returns
  a new list instance.
* Fix typo in comment.
2021-01-19 18:36:42 +01:00
b00c6a1d60 Make first non-default skin index a property
The previous code was very brittle - it was not always updating
properly, and seems to have worked either by a carefully crafted set of
circumstances, or just plain coincidence.

Having this be a get-only property avoids potential error in the future
caused by not updating the index properly, at the expense of an added
linear lookup.
2021-01-19 18:31:37 +01:00
206a0b8bac Fix firstNonDefault staying as -1 2021-01-19 16:55:50 +00:00
741d51893d Merge branch 'sort-skins-alphabetically' of https://github.com/rednir/osu into sort-skins-alphabetically 2021-01-19 16:17:06 +00:00
a880b8d21d Satisfy AppVeyor 2021-01-19 16:11:16 +00:00
14ff2af00e Satisfy AppVeyor 2021-01-19 15:37:59 +00:00
102d106ae7 Merge branch 'master' into sort-skins-alphabetically 2021-01-19 14:41:58 +00:00
052e9eef02 Added inline comments 2021-01-19 09:16:39 -05:00
7a47641c80 Merge branch 'sort-skins-alphabetically' of https://github.com/rednir/osu into sort-skins-alphabetically 2021-01-19 14:16:38 +00:00
b265d2dab4 Remove another whitespace 2021-01-19 14:16:22 +00:00
c5c5fdca45 Remove another whitespace 2021-01-19 14:10:08 +00:00
1d4c813ff6 Merge branch 'sort-skins-alphabetically' of https://github.com/rednir/osu into sort-skins-alphabetically 2021-01-19 14:03:31 +00:00
31e61326e1 Only user skins are sorted 2021-01-19 14:00:17 +00:00
33677f5770 Use BindValueChanged to show main content for new multiplayer and playlist rooms when the settings overlay is hidden. 2021-01-19 08:52:43 -05:00
6d1d488831 Revert "Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action."
This reverts commit cbfb999c28.
2021-01-19 08:24:14 -05:00
9b7187e3c8 Revert "Use fades instead of event listening. Fixed same issue in the playlist room creation."
This reverts commit 3a7608275d.
2021-01-19 08:23:31 -05:00
f1894a8bac fixed itemUpdated() 2021-01-19 12:17:56 +00:00
3a7608275d Use fades instead of event listening. Fixed same issue in the playlist room creation. 2021-01-19 00:35:56 -05:00
bf7ce18fc0 Merge pull request #11539 from peppy/update-build-configs
Update various references to previous .NET version
2021-01-19 12:49:21 +09:00
35be91fc51 Update readme 2021-01-19 12:15:18 +09:00
1e99357a97 Update build configurations to net5.0 paths 2021-01-19 12:13:27 +09:00
f0add0a7cf Make BeatmapSetOverlay use OverlayHeader 2021-01-19 01:34:37 +03:00
cbfb999c28 Use the client.RoomUpdated action instead of binding the value of the settings overlay visibility and creating an event from it based on its ValueChanged action. 2021-01-18 17:13:24 -05:00
b35d224efb Merge branch 'master' into less-black-confirm-to-exit 2021-01-18 23:03:24 +01:00