200352b750
Rename unsnap check templates
2021-04-27 13:56:05 +02:00
f2e56bd306
Refactor editor selection/blueprint components to be generic
2021-04-27 19:01:29 +09:00
003553aba3
Add test of HitObjectLifetimeEntry.KeepAlive behavior
2021-04-27 18:10:44 +09:00
7980d16b4c
Add failing test showing the issue of DHO lifetime
2021-04-27 14:26:12 +09:00
0f0870c8b8
Sort objects by time in concurrent check test
2021-04-27 00:36:26 +02:00
ce258febf6
Rename CheckUnsnaps
-> CheckUnsnappedObjects
...
Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying.
Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
2021-04-26 20:32:44 +02:00
b8cdcf56c0
Add concurrent object check tests
2021-04-26 20:22:24 +02:00
71f880aa94
Fix duplicate code in unsnap test
2021-04-26 17:44:46 +02:00
9178aa1d7d
Add unsnap check tests
2021-04-26 04:48:56 +02:00
0ee73b8e53
Add failing test
2021-04-22 23:22:44 +09:00
be8fe47f2c
Merge branch 'master' into editor-add-nudge-shortcuts
2021-04-22 20:38:34 +09:00
b774f5b72b
Merge pull request #12526 from peppy/fix-system-message-ordering
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Fix system messages always being displayed above standard messages
2021-04-22 18:51:25 +09:00
0e24f2eb59
Merge pull request #12529 from peppy/editor-placement-right-click-delete
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Allow shift+right-click deletion when in placement mode
2021-04-22 18:50:20 +09:00
a5364b224f
Add simple key based time nudging support to editor
2021-04-22 18:47:04 +09:00
daafa41dc1
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-22 16:22:04 +09:00
cf1e3ea988
Add failing test covering quick shift-rightclick deletion in placement mode
2021-04-22 15:44:12 +09:00
ea3bb07924
Add test that fails on incorrect system/info message ordering
2021-04-22 14:51:14 +09:00
0dfd0bb59d
Refactored background of BeatmapInfoWedge
2021-04-21 15:46:11 +02:00
9fba87f67a
Moved Info and Background into own container
2021-04-21 15:43:29 +02:00
31c5fb350f
Merge branch 'master' into gcc-abstraction
2021-04-21 16:33:36 +09:00
a2afa38a3f
Merge branch 'master' into fix-mod-customisation-input-blocking-padding
2021-04-20 19:41:25 +02:00
881043bc5d
Fix failing test after mod settings layout changes
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The slight hack which was used in the test to ensure that the mod
settings overlay covered the entire width of the mod overlay broke after
adjustments to the layout in the previous commit.
Locally adjust the hack to use the parent of the `ModSettingsContainer`
rather than the container itself.
2021-04-20 19:38:25 +02:00
26430e3cb5
Merge pull request #12492 from Naxesss/bg-audio-quality-checks
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Add background and audio checks
2021-04-21 00:10:32 +09:00
156a518068
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-20 21:16:05 +09:00
c0318a4d3e
Fix usage of _ in Moq lambdas
2021-04-20 13:29:14 +02:00
6a1e4ff99f
Add file hash to file presence test
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Necessary because we now find the storage path of the file rather than just the file itself.
2021-04-20 13:28:32 +02:00
c5d6b6ea8d
Fix tests failing intermittently
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This was due to this code happening in UpdateAfterChildren(), after the
GCC has processed one frame. During this time, the clock could have
advanced an arbitrary amount.
The cause of this is the removal of the Task.Run() to set the clock in
Restart() (now called Reset()) which changed the timing, so it only worked before due to pure
luck.
2021-04-20 18:41:09 +09:00
f144661c31
Fix storyboard sample test scene
2021-04-20 18:26:30 +09:00
505a117862
splitted updateable part of wedge
2021-04-20 10:37:52 +02:00
5da18c51a4
Fix compile error
2021-04-20 17:27:37 +09:00
80473a356e
Merge branch 'fix-pre-seek-sample-lifetime' into gcc-abstraction
2021-04-20 17:27:01 +09:00
281c2041b2
Add failing test
2021-04-20 16:51:00 +09:00
88ded95e75
Ensure clock is set in GCC.Start()
2021-04-20 13:56:13 +09:00
0e6b66f457
Merge branch 'master' into bg-audio-quality-checks
2021-04-20 02:36:13 +02:00
2bb079ea14
Add audio quality check tests
2021-04-20 01:36:15 +02:00
be6a02a17e
Simplify background quality test names
2021-04-20 01:32:22 +02:00
8656176ab8
Add the playable beatmap as check argument
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This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.
So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.
This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
97573fb11d
Merge branch 'master' into combo-colours-display
2021-04-19 18:21:57 +02:00
fc41ad65f8
Merge pull request #12447 from smoogipoo/fix-non-60fps-recording
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Record every 60fps interval
2021-04-19 23:26:58 +09:00
c12848ce4d
Apply fixes to tests
2021-04-19 17:02:59 +09:00
5397f4faba
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-19 16:49:06 +09:00
a854ce429a
add blank line between method
2021-04-18 23:49:13 -04:00
999f2d810c
Fix accidentally removed code
2021-04-18 23:30:07 -04:00
fd1241cc85
Added tests
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New tests:
- storyboard ending during the failing animation
- showResults = false
- storyboard ending before score processor completion
Co-Authored-By: Marlina José <marlina@umich.edu >
2021-04-18 23:26:50 -04:00
e44d11667c
Merge remote-tracking branch 'upstream'
2021-04-18 23:04:35 -04:00
c39ab2c692
Add SessionStaticsTest
2021-04-18 23:04:28 -04:00
b727faace3
Revert changes to IdleTracker
2021-04-18 23:03:43 -04:00
98460c8feb
Rename IStoryboardElementHasDuration, remove unnecessary step in tests, add Duration field
2021-04-18 20:20:14 -04:00
577755ee19
Add placeholder when no colours are visible
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Will be removed once combo colours are mutable.
2021-04-18 20:46:42 +02:00
0cd1aa8c1c
Add support for custom colour prefixes
2021-04-18 20:44:55 +02:00