67c19df000
Add test coverage for adding/removing colours
2021-04-18 19:35:42 +02:00
1b2c43b92c
Add basic structure of colour palette
2021-04-18 19:29:04 +02:00
2678089e0b
Add test case failing on selection after paste
2021-04-18 20:28:39 +09:00
2847dd7e05
Merge branch 'master' into play-storyboard-outro
2021-04-18 06:40:22 +03:00
7b1d40db7d
Remove redundant string interpolation
2021-04-17 22:13:28 -04:00
e9f8fa64b8
Added a test for toggling the storyboard after the map is loaded
2021-04-17 21:49:29 -04:00
010720de74
Factor out general file presence checking
...
This allows us to use the same method of checking for other files that should exist, for example the audio file.
By using the same method, they all share test cases too.
2021-04-18 02:07:33 +02:00
0502fbb429
Add background quality check tests
2021-04-18 01:21:51 +02:00
7f5b1e84a1
Update TestSceneStoryboardWithOutro.cs
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- Construct storyboard in CreateWorkingBeatmap()
- Use GameplayClockContainer.GameplayClock.CurrentTime
- Remove unnecessary lines
2021-04-17 13:57:32 -04:00
400f8b3938
Add GetStream
to IWorkingBeatmap
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This is necessary to obtain the filesize of the audio and background files.
2021-04-17 17:47:13 +02:00
448574e7e6
Use WorkingBeatmap
instead of IBeatmap
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This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.
Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
1e56f14f5b
Merge remote-tracking branch 'upstream'
2021-04-17 09:35:24 -04:00
f3ea51eeed
Adjust tests to not rely on invalid assumption
2021-04-17 14:23:32 +02:00
44e13a91ad
Rename test scene to match class
2021-04-16 20:51:42 +09:00
5e82f40d67
Merge branch 'master' into gcc-abstraction
2021-04-16 20:14:53 +09:00
8d6c30c73b
Fix lint
2021-04-16 05:57:36 -04:00
ec0211809f
Apply peppy's suggestions
2021-04-16 05:53:27 -04:00
d760e81a91
Fix lint
2021-04-16 05:22:41 -04:00
46d2181d42
Remove now unnecessary (duplicating) test
2021-04-16 18:21:56 +09:00
377e5ce6b3
Fix test incorrect sending state too often
2021-04-16 18:21:35 +09:00
471b8e3c74
Merge branch 'master' of https://github.com/ppy/osu
2021-04-16 05:02:40 -04:00
7d23973ef8
Reset SessionStatics on activity
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Closes #12424
2021-04-16 05:01:58 -04:00
ca74f413cd
Change to explicit method instead
2021-04-16 17:31:02 +09:00
25f0f17766
Attempt to fix match subscreen test failure
2021-04-16 16:16:28 +09:00
5652490d61
Fix OnUserBeganPlaying not being invoked if already watching
2021-04-16 14:11:55 +09:00
b15838b220
Move storyboard outro logic to DrawableStoryboard
2021-04-16 00:59:10 -04:00
45c2b72a25
Merge branch 'master' into play-storyboard-outro
2021-04-15 15:11:35 -04:00
25b8c2f257
Allow skipping storyboard outro
...
Reuses SkipOverlay by calculating the endtime of the storyboard and using that as a "start point". Upon skipping the outro the score is instantly shown.
When the end of the storyboard is reached the score screen automatically shows up. If the player holds ESC (pause) during the outro, the score is displayed
The storyboard endtime is calculated by getting the latest endtime of the storyboard's elements, or simply returning 0 if there is no storyboard.
Co-Authored-By: Marlina José <marlina@umich.edu >
2021-04-15 13:20:40 -04:00
7cf15fe729
Merge pull request #12412 from peppy/timeline-adjustments
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Update timeline control point display
2021-04-15 22:43:26 +09:00
ac8e462d32
Merge branch 'master' into refactor-framed-replay-input-hander
2021-04-15 21:48:58 +09:00
ad671ee07a
Merge branch 'master' into timeline-adjustments
2021-04-15 20:42:38 +09:00
6f17c19a48
Merge branch 'master' into summary-timeline-design-refactors
2021-04-15 20:11:39 +09:00
5b06a68b93
Merge pull request #12330 from Cublibre/master
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Send a warning notification if device is unplugged and at low battery
2021-04-15 19:21:04 +09:00
18e8682f39
Remove unused using statements
2021-04-15 17:01:25 +09:00
dd9a142e89
Fix TestSceneEditorSummaryTimeline
not displaying actual beatmap content
2021-04-15 16:39:20 +09:00
66bb5766b9
Make Mod.Description
abstract and add missing descriptions
2021-04-15 16:39:20 +09:00
a56391c6ca
Merge pull request #12418 from peppy/abstract-mod-description
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Make `Mod.Description` abstract and add missing descriptions
2021-04-15 15:42:36 +09:00
346e36d32a
Make Mod.Description
abstract and add missing descriptions
2021-04-15 14:36:26 +09:00
92fd34cea9
Revert "Inverse ignore user settings bindable to "apply user settings" instead"
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This reverts commit 175b8da2b2
.
2021-04-15 08:02:12 +03:00
175b8da2b2
Inverse ignore user settings bindable to "apply user settings" instead
2021-04-15 07:34:20 +03:00
7a9ff2ab38
Use until steps instead
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Ah..
2021-04-15 00:48:25 +03:00
505dc15e03
Add failing test case
2021-04-14 23:35:42 +03:00
9dea0ae935
Update test scene to be able to see a bit more
2021-04-14 21:03:52 +09:00
1aa36818df
Abstractify GameplayClockContainer
2021-04-14 17:47:11 +09:00
7654df94f6
Merge pull request #12395 from frenzibyte/fix-cinema-ignore-settings
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Fix beatmap background displayed if storyboard is hidden on "Cinema" mod
2021-04-14 14:31:03 +09:00
1ff4e2076f
Merge branch 'master' into verify-tab
2021-04-13 23:05:48 +09:00
1505a38164
Merge pull request #12396 from peppy/update-timeline-slider-apperance
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Update timeline slider/spinner apperance
2021-04-13 20:47:44 +09:00
b2aa46690d
Merge pull request #12389 from peppy/fix-editor-ctrl-drag-deselection
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Fix ctrl-dragging on an existing selection unexpectedly causing deselection
2021-04-13 20:38:29 +09:00
00f235760d
Update visual appearance of timeline blueprints to close match new designs
2021-04-13 19:26:20 +09:00
fca9c70c1b
Move timeline hit object test to immediately viewable area
2021-04-13 19:26:20 +09:00