Commit Graph

9951 Commits

Author SHA1 Message Date
8391e2a538 Move reporting code out of DrawableChatUsername into more correct locations 2023-05-05 14:03:42 +09:00
2cb6642b0d use AddUntilStep or not wait 2023-05-04 13:18:25 +09:00
25bf4e68ec remove useless wait 2023-05-03 22:53:13 +09:00
b932e4d986 Rename DrawableUsername to DrawableChatUsername and only pass message ID 2023-05-03 18:53:22 +09:00
4f55afb60d Merge branch 'master' into chat-report 2023-05-03 18:50:38 +09:00
384693a431 Fix test failure in MultiplayerMatchSongSelect due to multiple overlays present
https://github.com/ppy/osu/actions/runs/4868337922/jobs/8681736995?pr=23308.
2023-05-03 14:30:58 +09:00
6b017ac05f Merge pull request #23308 from OliBomby/sample-control-points
Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
e42b0cc5b1 Merge pull request #23370 from peppy/fix-editor-playfield-padding
Add more padding around playfield in editor to avoid overlap with tool areas
2023-05-03 11:44:55 +09:00
95badb9455 Adjust composer tests to new screen layout
`TestSceneHitObjectComposer.TestPlacementFailsWhenClickingButton()` was
attempting to cover the case of the user clicking a toolbox button which
was in front of the playfield, and ensure that the click did not result
in a placement. However, since the paddings in
67f83f246b were added, it is impossible
for a toolbox button to be in front of the playfield in the collapsed
state, which the test was relying on.

The test scenario is still however relevant in the case of the toolbox
being expanded, as in that state the toolbux buttons may very well end
up being in front of the playfield, and they still should not result in
a hitobject being placed. To ensure that this is the case, add a few
extra test steps ensuring that the toolbox is expanded first before
trying to retrieve an overlapping button.
2023-05-02 18:45:45 +02:00
94ae9d7664 Merge pull request #23357 from OliBomby/fix-reverse-crash
Prevent infinite repeat count when adjusting repeats of 0 length slider
2023-05-02 19:53:26 +09:00
ba5088f71a Add missing ruleset shader tests 2023-05-02 11:55:05 +03:00
8160d56264 Update test shaders 2023-05-02 11:51:05 +03:00
1e4a628cb1 Merge pull request #23284 from Hy0tic/multiplier-doesnt-update-with-preset-mod
Fix issue where multiplier show wrong value when adjusting speed on preset
2023-05-02 14:59:41 +09:00
e3c384c6b5 Merge branch 'master' into sample-control-points 2023-05-02 14:38:39 +09:00
983a8f7dfe Merge branch 'master' into fix-reverse-crash 2023-05-02 13:14:34 +09:00
87db891143 Adjust test to reliabily fail 2023-05-02 13:12:11 +09:00
1fb4c814f4 Remove no longer needed API call mocking
The online ID will be reset unconditionally after any local change is
made to any beatmap. That behaviour no longer depends on online lookups
succeeding or failing.

This may change at a later date when beatmap submission is integrated
into lazer - the idea is that online IDs would get re-populated on local
beatmaps once they are submitted to web.
2023-05-01 19:08:41 +02:00
8ab3a87b13 Add failing test case covering online ID reset on save
This test scene passes at e58e1151f3 and
fails at current master, due to an inadvertent regression caused by
e72f103c17.

As it turns out, the online lookup flow that was causing UI thread
freezes when saving beatmaps in the editor, was also responsible for
resetting the online ID of locally-modified beatmaps if online lookup
failed.
2023-05-01 18:17:35 +02:00
dbb2a8980b add test 2023-05-01 15:56:23 +02:00
608fa3cc73 Merge remote-tracking branch 'upstream/master' into sample-control-points 2023-04-30 19:47:03 +02:00
7cedbca9be Merge branch 'master' into multiplier-doesnt-update-with-preset-mod 2023-04-30 17:36:00 +02:00
d35355970f Add test case covering failure scenario 2023-04-30 17:23:45 +02:00
a6e780a1b9 Update CheckMutedObjectsTest.cs 2023-04-29 23:52:30 +02:00
2643100644 Add xmldoc to new test mentioning failure rate and general purpose 2023-04-29 11:05:10 +09:00
32f8c674f4 Extract beatmap retrieval method for more legibility 2023-04-29 11:01:29 +09:00
a6f0186112 Improve legibility and code quality of new test 2023-04-29 10:51:56 +09:00
428b5fad3c Rename test scene to explicitly mention navigation testing 2023-04-29 10:51:56 +09:00
d9b3c97179 Fix testing 2023-04-29 10:29:33 +09:00
c5357d30ab Add test 2023-04-29 10:29:33 +09:00
07efa7d660 Merge branch 'master' into fix-storyboard-loop-end-time 2023-04-26 21:53:26 +02:00
354cd23874 removed all usage of hitobject's DifficultyControlPoint 2023-04-26 18:17:02 +02:00
c44f71a737 remove all regular usage of DifficultyControlPoint 2023-04-26 17:55:38 +02:00
9f8d7bccba fix usings 2023-04-26 17:34:02 +02:00
c6fc180659 remove all test usages of SampleControlPoint 2023-04-26 14:21:52 +02:00
6a3b587374 Merge pull request #23260 from Haspamelodica/master
Fix some videos with uppercase file extensions not displaying correctly in-game
2023-04-26 14:29:25 +09:00
196b5b41eb Also disable counting on argon display in test
Mostly for my own peace of mind.
2023-04-25 20:17:57 +02:00
753fa09356 Fix test failures due to type mismatch 2023-04-25 20:10:11 +02:00
54e8aa8fe9 Merge branch 'master' into master 2023-04-25 16:04:02 +02:00
0c3a015953 Fix key counter test not testing the full binding of IsCounting 2023-04-25 21:37:19 +09:00
d8b4db3a13 Merge branch 'master' into gameplay/argon-key-counter_le-retour 2023-04-25 19:54:31 +09:00
e330052852 Add second definition of EndTime for storyboard elements to account for loops in lifetime 2023-04-25 15:22:11 +09:00
dce0c5fac8 Add test coverage of expected behaviour for playback of loops with no explicit end time 2023-04-25 15:14:32 +09:00
3166f88c17 Removed unneccessary using directive 2023-04-21 10:11:47 +02:00
e9fb836e9c Added tests for video backgrounds 2023-04-21 03:24:11 +02:00
01260e5f54 Merge branch 'master' into shader-cache-stages 2023-04-19 20:47:34 +09:00
26a2d1fdea Merge pull request #23000 from Joehuu/fix-beatmap-terminology
Fix song select matching label not using right terminology
2023-04-18 13:53:05 +09:00
c80a25328d Shorten label to just "matches" 2023-04-17 20:59:41 -07:00
c0a25144cf Apply changes to custom ShaderManager 2023-04-18 11:31:56 +09:00
0cc92ce5f9 Add failing test case
Covering nested object reverts not firing the parent's `RevertResult`
event in accordance with what the xmldoc of the event states.
2023-04-11 18:24:34 +02:00
d0cbe206a9 Revert back to one number with "matching beatmap difficulties" label 2023-04-10 23:37:29 -07:00