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c7f8f948b9
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Rename CreateLegacySkinProvider to CreateSkinTransformer and apply to all skins
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2022-09-15 20:18:10 +09:00 |
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3d7367a842
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Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset.
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2022-09-10 11:07:23 +08:00 |
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e62999fb16
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Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Osu/OsuRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
# osu.Game/Rulesets/Ruleset.cs
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2022-09-10 10:40:12 +08:00 |
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8cfeaa28a0
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Merge pull request #19774 from josh-codes/master
Add basic touch support for osu!catch
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2022-09-09 17:15:46 +09:00 |
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bffc9555bf
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Adjust visuals slightly further (and remove double-gray application)
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2022-09-09 16:12:54 +09:00 |
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f3fc8af6ee
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Adjust visuals
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2022-09-09 16:04:37 +09:00 |
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64eaf461ac
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Simplify input handling even further
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2022-09-09 16:04:37 +09:00 |
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ba951b76f7
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Unify and simplify input handling code
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2022-09-09 15:28:40 +09:00 |
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e6ba95ee16
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Don't bother calculating active keys if input source was not handled
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2022-09-09 15:22:12 +09:00 |
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a42c1af09e
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Tidy up highlighting code and ensure read-only access to dictionary by highlight areas
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2022-09-09 15:21:20 +09:00 |
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715e9018da
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Tidy up code and naming
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2022-09-09 15:11:26 +09:00 |
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2709a4d398
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Ensure overlay is always shown when movement is detected on mouse or keyboard
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2022-09-09 15:04:25 +09:00 |
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888d8b2817
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Removed redudent code & converted use of OnDrag to OnMouseMove`
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2022-09-08 20:39:53 +08:00 |
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b9afe6f4cf
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Tidy up code quality
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2022-09-08 19:44:29 +09:00 |
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4f22616860
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Rename class to match osu! version
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2022-09-08 19:44:24 +09:00 |
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161c54df1c
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Refactor UI and add drag support
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2022-09-03 14:14:34 +08:00 |
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40ff2d50dd
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Refactor UI and add drag support
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2022-09-03 02:31:58 +08:00 |
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7168cb27c5
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Merge branch 'master' into master
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2022-09-03 00:52:58 +08:00 |
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6a35b233e5
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Merge branch 'master' into remove-dispose-updates
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2022-09-01 23:03:19 +09:00 |
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105aa01e7d
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Update usages of RemoveInternal
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2022-08-29 15:57:40 +09:00 |
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a215d009fe
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Update Remove /RemoveRange /RemoveAll calls in line with framework changes
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2022-08-29 15:57:40 +09:00 |
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90b9c02ac6
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Remove "internal" identifier as unnecessary
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2022-08-29 14:01:15 +09:00 |
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f5710d8000
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Add ruleset API versioning
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2022-08-22 16:35:08 +09:00 |
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be7367b90e
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Invert the dash and normal hits.
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2022-08-15 17:52:26 +08:00 |
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ff497c452f
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Fix formatting + Add tests + fix touch UI
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2022-08-15 17:23:29 +08:00 |
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45e9eda9e7
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Localise hit result name
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2022-08-14 14:57:02 -04:00 |
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09e45f39b2
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Add the touchinputfield file because it was untracked
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2022-08-13 19:55:47 +08:00 |
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757d236e14
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Add the UI file
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2022-08-13 18:55:31 +08:00 |
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fa2ebe1d5f
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add basic touch functionality
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2022-08-13 18:02:29 +08:00 |
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3e38baca3c
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Change ruleset mod description types
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2022-08-10 16:09:11 -04:00 |
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1fe7e4d19a
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Use non-nullable instead in the catch ruleset.
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2022-08-02 00:45:47 +08:00 |
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9088caa377
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move LegacyComboCounter to osu.Game.Skinning
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2022-07-28 08:36:26 +08:00 |
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88db835e76
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Merge branch 'master' into remove-nullable-disable-in-the-mods-for-catch-ruleset
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2022-07-26 15:37:30 +08:00 |
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9c2f6103c5
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Following the suggestion to mark the property as nullable.
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2022-07-21 19:30:04 +08:00 |
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aca19a005e
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Add versioning to difficulty calculators
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2022-07-21 18:15:25 +09:00 |
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91bc7b9381
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Mark the class as non-nullable.
Not the safe way but got no better idea.
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2022-07-20 20:24:51 +08:00 |
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53e61c5041
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Remove the nullable annotation in the catch ruleset.
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2022-07-20 20:24:51 +08:00 |
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4210ec6502
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Merge branch 'master' into remove-score-multiplier-on-custom-mod-settings
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2022-07-19 19:21:26 +03:00 |
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8f80a22ef9
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Fix osu! and catch hitobjects no longer scaled to 1 by default
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2022-07-19 07:00:13 +03:00 |
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1051009827
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Change bindable properties in all HitObject s to be lazily initialised
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2022-07-19 05:39:10 +03:00 |
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32ba58109b
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Remove score multiplier on difficulty-increasing mods with customised settings
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2022-07-18 07:29:03 +03:00 |
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1725a76fa0
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Remove the nullable disable annotation for all rulesets.
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2022-07-10 10:15:27 +08:00 |
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857377e145
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Move CreateConvertibleReplayFrame() into legacy ruleset interface because technically only legacy ruleset use it to convert the legacy frame.
But seems some of the customized ruleset use it for save the replay frame.
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2022-07-10 10:15:27 +08:00 |
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c95eb2d2c1
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Fix incorrect case in CatcherArea parameter
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2022-07-06 14:28:50 +09:00 |
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19721a9bbb
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Remove the nullable disable annotation and fix the breaking api.
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2022-07-02 13:33:05 +08:00 |
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0fd2c010e5
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Remove NRT disables from attributes classes
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2022-06-27 16:07:15 +09:00 |
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0579780bb8
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Add IBeatmapOnlineInfo parameter and use to extract more data
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2022-06-27 16:07:15 +09:00 |
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31a447fda0
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Update parameter discards
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2022-06-24 21:26:19 +09:00 |
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26c5b59f6d
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Replace usages of string.To{Lower,Upper}()
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2022-06-24 11:57:45 +02:00 |
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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