3c7c3d1cb9
Tidy up GetEnumerable
2017-02-01 19:12:24 -05:00
2d691ca8d5
Use OnChange instead of OnCommit
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OnCommit only gets fired when focus is lost
2017-02-01 19:12:24 -05:00
90fd9d9132
Merge branch 'master' into options-refactor
2017-02-01 14:07:49 +09:00
7ce5fc08ee
Merge branch 'master' into skip-button
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# Conflicts:
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
2017-02-01 14:05:58 +09:00
0d53d3c4ff
Fixed quitting not working
2017-01-31 22:33:28 -04:00
046732b7e3
Merge remote-tracking branch 'upstream/master' into song-select-filtering
2017-02-01 10:09:14 +09:00
ea204ad606
Merge pull request #301 from DrabWeb/pause-overlay
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Pause overlay
2017-02-01 10:07:12 +09:00
c92418e000
Made Player.canPause one line
2017-01-31 21:02:58 -04:00
b1a55f6b5e
Use OnCommit instead of OnChange simplifies things
2017-01-31 19:48:33 -05:00
f740707712
Initialize previousFilter to string.Empty
2017-01-31 19:45:42 -05:00
13da75f149
Fixed a bug where the user can double press escape to exit the song
2017-01-31 20:44:59 -04:00
35a1479fc1
Fix extra click sound effect
2017-01-31 19:37:00 -05:00
bcd41a2c8f
Moved pause overlay action setting to the initialiser in Player, moved pause overlay displaying be handled in OnExiting instead of OnKeyDown, removed clockWasStarted and used sourceClock.IsRunning instead
2017-01-31 20:28:50 -04:00
624d51204f
Fix issue with background on player
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Not sure why this only happens on my branch, I didn't touch this code.
2017-01-31 19:14:54 -05:00
4597a765b8
Fix escape key to exit PlaySongSelect
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This is less than ideal but is the least disruptive solution. The
InputManager itself holds Escape keypresses from getting to anything
else if something is focused.
2017-01-31 19:00:54 -05:00
637a99e8d0
Merge remote-tracking branch 'upstream/master' into song-select-filtering
2017-01-31 19:00:50 -05:00
91a5d0b3cf
Made requested changes
2017-01-31 09:17:47 -04:00
6b66ecc131
Global shadows and more sane font size setting.
2017-01-31 18:53:52 +09:00
acdf64e1f7
Remove code to check for other focused controls
2017-01-30 23:08:24 -05:00
5852657205
Refactor out Hidden
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Also fixes a bug I didn't think about before
2017-01-30 22:35:09 -05:00
8d294a4eca
Only grab focus if nothing else has it
2017-01-30 14:03:05 -05:00
144a87a247
Fix focus interactions with search text box
2017-01-30 13:56:33 -05:00
09680196c9
SearchTextBox: Don't handle Key.{Enter,Left,Right}
2017-01-30 10:16:55 -05:00
b32cbdbec2
Relocate enums
2017-01-30 10:07:11 -05:00
fb431fd44e
&&=, unnecessary null check
2017-01-30 09:49:58 -05:00
9a2cba8520
Use null coalesce operator where appropriate
2017-01-30 09:48:21 -05:00
7f3cb381a9
Refactor FilterControl.Search
2017-01-30 09:48:12 -05:00
42a2285ef3
Make BeatmapGroup.Hidden more intelligent
2017-01-30 09:47:04 -05:00
0a81fdbd10
Update null background handling
2017-01-30 09:44:02 -05:00
c00a558cb7
Merge remote-tracking branch 'upstream/master' into song-select-filtering
2017-01-30 09:35:14 -05:00
740f6e5595
Moved delaying resuming to Player
2017-01-30 09:06:26 -04:00
bdbe8501d3
Merge branch 'master' into add-flash-effects
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# Conflicts:
# osu.Game/Overlays/Options/General/LoginOptions.cs
2017-01-30 21:47:05 +09:00
ad33ae9431
Removed unnecessary change
2017-01-30 06:24:44 -04:00
015832f242
Changed PauseOverlay to layout with FlowContainers and not positioning, made the retry counter in PauseOverlay have the number bolded, made it so if the player presses escape before the clock is started in Player then Exit is called instead of Pause
2017-01-30 06:14:28 -04:00
d70cbd37dd
Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player
2017-01-30 04:08:14 -04:00
2ad9377b37
Adjust carousel radius slightly (flyte wanted it).
2017-01-30 16:55:47 +09:00
f0d30cc873
Make triangles opaque.
2017-01-30 16:53:12 +09:00
a315db68ab
Remove unused field.
2017-01-30 16:08:31 +09:00
9f90b57543
Move BPM calculations to Beatmap.
2017-01-30 16:03:45 +09:00
0272c4b559
Add StarDifficulty property and correct colouring of difficulty icons.
2017-01-30 15:26:28 +09:00
1f2f2fa144
Fix visualtests.
2017-01-30 15:15:56 +09:00
0c2152f3d0
Use beatmap's play mode.
2017-01-30 13:14:02 +09:00
e93f60396f
Add the ability for individual game modes to report statistics for display at song select.
2017-01-30 13:12:30 +09:00
28967cf77a
Renamed Player.isPaused to IsPaused, did a small patch suggested for how the player can click through the pause menu onto the Playfield(only partially works, upstream changes need to be made for full functionality), made Retry default to Resume until retrying is implemented, minor cleanups
2017-01-29 05:04:48 -04:00
3286713d11
avg -> mostly
2017-01-29 15:16:38 +09:00
6027cc7afa
Formatting fixes.
2017-01-29 15:15:04 +09:00
2e76874384
Simplify the lookup conditions for hitcircles/sliders (uses duration to discern).
2017-01-29 15:09:42 +09:00
3125fa89ee
Fix method which should be class.
2017-01-29 15:06:44 +09:00
77558abf58
Merge branch 'master' into more-beatmap-info
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# Conflicts:
# osu.Game/Screens/Select/BeatmapInfoWedge.cs
2017-01-29 14:47:42 +09:00
582599a8de
Made PauseButton more visually responsive, added force option to Player.Pause, added very basic implementation of the progress bar
2017-01-28 16:55:42 -04:00