Commit Graph

54367 Commits

Author SHA1 Message Date
9c3dad9fbf Add proof of concept flow to ensure RealmBackedResourceStore is invalidated on realm file changes
I'm not at all happy with this, but it does work so let's go with it for
now.
2022-04-01 16:01:33 +09:00
66f5eae530 Hook up a dropdown to show all available sprites for the current skin 2022-04-01 15:01:43 +09:00
fca9faac9b Add SkinnableSprite for arbitrary sprite additions 2022-04-01 14:36:36 +09:00
3a16483214 Add prioritised user lookups for default skin
This allows user resources to be consumed before falling back to the
game bundled assets.
2022-04-01 14:36:36 +09:00
01829cf2d8 Move SkinnableInfo error handling to lower level
Handling was recently added to handle the usage in
`Skin.GetDrawableCompoent`, but it turns out this is also required for
`DrawableExtensions.ApplySkinnableInfo` which can throw in a similar
fashion.

Found while working on sprite support for the editor, where this becomes
an actual issue (ie. switching to a branch where the new sprite support
is not present can cause unexpected crashes).
2022-04-01 14:30:04 +09:00
88306a6180 Disable ability to select random skin from within the skin editor
Reasoning is explained in inline comment.

I knowingly only applied this to the shortcut key. It's still feasible a
user can choose the option from the skin dropdown while the editor is
open, but that's less of an issue (because a user won't get the same
compulsion that I get to mash the key, only to be greeted with 100 new
mutable skins created).
2022-04-01 14:22:32 +09:00
69d4f86122 Fix automatically created "(modified)" skins getting conflicting names
Applies the already tested and proven method that is used in the editor
to the mutable skin creation flow.
2022-04-01 14:11:55 +09:00
0a86bf6fb1 Merge pull request #17588 from peppy/aim-assist-rename
Rename "Aim Assist" to "Magnetised" to better suit the mod's behaviour
2022-04-01 14:04:30 +09:00
4c8f427ad3 Merge pull request #17589 from peppy/tournament-scene-manager-key-bindings
Add ability to switch between most common tournament scenes using key bindings
2022-04-01 14:04:21 +09:00
6b9f5812a5 Merge pull request #17579 from CenTdemeern1/clock-button
Make the toolbar clock feel more like a button
2022-04-01 13:12:48 +09:00
10f15f2bdb Merge pull request #17559 from bdach/mod-overlay/sheared-toggle
Implement sheared toggle button
2022-04-01 13:06:22 +09:00
de625125d6 Rename magnetised mod attraction strength property to match new naming 2022-04-01 13:03:48 +09:00
3bebc88306 Consider spinners when calculating jump angles
Spinners are considered in `GeneratePositionInfos`, so they should also be considered in `RepositionHitObjects`
2022-04-01 11:59:24 +08:00
ee65677884 Use height of playfield instead of width when randomizing the first object
This is the change discussed in #17194. The effect of this change is barely noticeable, but it makes more sense to generate the object within playfield from the start.
2022-04-01 11:57:45 +08:00
031a977009 Calculate slider rotation using end point of path instead of EndPosition 2022-04-01 11:50:30 +08:00
0015f627b0 Add xmldoc 2022-04-01 11:49:27 +08:00
c0a78924aa Fix generation for zero-length sliders 2022-04-01 11:47:21 +08:00
ea672745b0 Add ability to switch between most common tournament scenes using key bindings 2022-04-01 12:44:49 +09:00
af3835083c Fix slider relative rotation calculation 2022-04-01 11:41:45 +08:00
998df5a4fe Fix large slider clamping 2022-04-01 11:37:10 +08:00
cabbc486e9 Rotate sliders in random mod 2022-04-01 11:36:20 +08:00
a987cda30d Rename "Aim Assist" to "Magnetised" to better suit the mod's behaviour
As proposed in https://github.com/ppy/osu/discussions/17375.
2022-04-01 12:15:52 +09:00
338a21f4f0 Merge pull request #17581 from CenTdemeern1/remove-bpm-slider
Remove BPM slider
2022-04-01 11:59:16 +09:00
912b6ae8ff Merge pull request #17194 from hlysine/extract-random-mod-logic-2
Extract the hit object positioning logic of random mod to a separate class
2022-04-01 11:28:53 +09:00
d0873d67e1 Move difficulty graph toggle to individual skin settings 2022-03-31 18:56:57 -07:00
058350dfd8 Fix failing test due to incorrect sizing specification 2022-04-01 10:53:16 +09:00
86d262a355 Merge branch 'ppy:master' into clock-button 2022-03-31 23:08:30 +02:00
d5b0c0ba8c Merge pull request #17575 from peppy/runtime-clock-weight
Increase font weight for runtime clock
2022-03-31 22:30:08 +02:00
1c7b259f8e Merge branch 'master' into mod-overlay/sheared-toggle 2022-03-31 22:20:20 +02:00
e180db145d Add constructor argument to facilitate fixed width/autosizing 2022-03-31 22:19:08 +02:00
b3896257ca Move shear amount to constant 2022-03-31 22:09:03 +02:00
48df34d0a8 Merge branch 'master' into runtime-clock-weight 2022-03-31 21:24:45 +02:00
e14d5b8adb Remove unused using directives 2022-03-31 21:20:30 +02:00
a6875383fc Rebind SaveState() to bpmTextEntry 2022-03-31 21:06:05 +02:00
bdb21b17f7 Fix my code according to the changes @bdach requested 2022-03-31 20:39:26 +02:00
52d723aaa6 Remove BPM slider 2022-03-31 20:11:07 +02:00
c64a90b39e Remove a newline to comply with codefactor 2022-03-31 17:21:50 +02:00
f1aa60c0f1 Make the clock feel more like a button 2022-03-31 16:26:53 +02:00
0b6db31511 Guard other multiplayer client calls with exception handling 2022-03-31 19:45:38 +09:00
e0c125a628 Replace existing usage with helper method 2022-03-31 19:27:45 +09:00
5b3eb2d6f4 Add helper class to handle firing async multiplayer methods 2022-03-31 19:27:45 +09:00
46be6bcadc Merge pull request #17574 from peppy/fix-tournament-bracket-invalid-ruleset-id
Fix tournament bracket parsing's ruleset refetch logic not working correctly
2022-03-31 19:18:18 +09:00
0a34ce2509 Increase font weight for runtime clock
Fonts this small are required to be `SemiBold` by design guidelines.
Somehow missed this.
2022-03-31 19:07:30 +09:00
a06b0a4966 Fix tournament bracket parsing's ruleset refetch logic not working correctly
Due to equality being based on `ShortName`, it was feasible that the
re-fetch exited early (in bindable shortcutting logic) causing the
ruleset's `OnlineID` to remain `-1` or something equally wrong.

Resolves issue pointed out at
https://github.com/ppy/osu/discussions/17538#discussioncomment-2471746.
2022-03-31 18:41:00 +09:00
a7a7584d3e Add test coverage ensuring ruleset ID is correct after bracket read
Historically, tournament client may have written incorrect `OnlineID`
values. We wanted to use `ShortName` to re-fetch the ruleset. This test
ensures this flow is working correctly.
2022-03-31 18:39:58 +09:00
bc4d6a3ace Merge pull request #17570 from peppy/fix-settings-textbox-focus
Focus focus not being transferred correctly to parent settings panel on exiting nested panel
2022-03-31 18:07:51 +09:00
140eaa6039 Merge pull request #17572 from peppy/fix-multi-sounds-explosion
Fix multiplayer sounds playing too much after gameplay
2022-03-31 16:52:24 +09:00
ef5e37c47a Fix multiplayer sounds playing too much after gameplay
Regressed in https://github.com/ppy/osu/pull/15936.

Closes #17295.
2022-03-31 16:18:28 +09:00
ad14b7cac5 Merge pull request #17565 from smoogipoo/fix-gameplay-leaderboard-allocations
Remove ScoreInfo allocations in multiplayer leaderboard
2022-03-31 15:48:14 +09:00
496e025fae Merge pull request #17569 from Joehuu/ignore-line-ending-rev
Ignore line ending normalisation commit from blame
2022-03-31 15:31:53 +09:00