Brayzure
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782a739370
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Fix Results Screen After Failing Last Note
Fixes a bug where if you failed on the last hitobject, the AllJudged event will have already been invoked.
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2017-11-21 23:00:00 -05:00 |
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smoogipoo
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18b9828c49
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Merge UpdateFailed and CheckAlternateFailConditions
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2017-11-21 17:11:07 +09:00 |
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smoogipoo
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1b27ce6198
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Cleanup + renaming
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2017-11-21 17:09:22 +09:00 |
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Brayzure
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6d74fd254c
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Remove Extraneous Using Statement
- System.Collections.Generic was leftover from a previous attempt
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2017-11-20 20:25:14 -05:00 |
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Brayzure
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da30d76f9b
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Implement Score Processor Mod Interface
- Add a delegate whenever we want to register an additional fail condition
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2017-11-20 02:15:29 -05:00 |
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Brayzure
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de4d8eb196
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Implement Sudden Death and Perfect
- Two additional fail conditions
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2017-11-18 01:28:09 -05:00 |
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smoogipoo
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fe00ac7e41
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Make DrawableHitObject/ScoreProcessor support rewinding
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2017-11-02 21:21:07 +09:00 |
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smoogipoo
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f219b7f9fb
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Fix bonusScore being stored locally instead of incrementally changing
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2017-11-02 19:31:30 +09:00 |
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Jacob Odgård Tørring
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493fe1d621
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Makes HasFailed private set and removes alreadyFailed
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2017-10-24 08:34:10 +02:00 |
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Jacob Odgård Tørring
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9b54e834d9
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Implements virtual Failcondition in scoreprocessor and enforces nofail in UpdateFailed
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2017-10-22 20:32:59 +02:00 |
|
EVAST9919
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c2f487aa3e
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Add Rank as a property to the Score Processor
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2017-10-02 05:56:38 +03:00 |
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EVAST9919
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0615f375e1
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Show current grade
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2017-09-23 19:52:44 +03:00 |
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smoogipooo
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f1130eb899
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Add default implementation for ScoreProcessor using Exponential scoring
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2017-09-13 16:35:13 +09:00 |
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smoogipooo
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e146bcacf1
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Make BasePortion and ComboPortion constants
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2017-09-13 16:13:27 +09:00 |
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smoogipooo
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e472518e4f
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Standardized is default for now
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2017-09-13 15:58:50 +09:00 |
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smoogipooo
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05ac23f99a
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Remove AffectsAccuracy for now
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2017-09-13 15:44:03 +09:00 |
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smoogipooo
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ba3e44cd71
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Simplify standardized scoring to BasePortion (raw scoring) + ComboPortion (highest combo)
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2017-09-13 15:17:32 +09:00 |
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smoogipooo
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3619f7c1eb
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Fix possible NaN accuracy
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2017-09-13 00:38:52 +09:00 |
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smoogipooo
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7b44ad300f
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Remove accurateHits, make Accuracy once again tied to comboScore
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2017-09-13 00:33:01 +09:00 |
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smoogipooo
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2a45451308
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Fix combo duplication.
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2017-09-13 00:19:17 +09:00 |
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smoogipooo
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7dd79f5a0b
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Fix incorrect accuracy calculation
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2017-09-13 00:11:56 +09:00 |
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smoogipooo
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89cb38386c
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Set accuracy
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2017-09-12 22:28:16 +09:00 |
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smoogipooo
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dc9b47559a
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Multiply standardised combos by the HighestCombo to make higher combos matter more
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2017-09-12 22:28:10 +09:00 |
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smoogipooo
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b5f48c2368
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Add storeResults as a parameter to Reset
Whether to store the current state of the ScoreProcessor for future use.
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2017-09-12 22:27:27 +09:00 |
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smoogipooo
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2e0218f388
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Move AllObjectsJudged into ScoreProcessor as AllJudged
Changes to OsuScoreProcessor were required to make sure that ticks and slider heads weren't ignored.
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2017-09-12 22:01:08 +09:00 |
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smoogipooo
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cc6bb81a73
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Reimplement Exponential scoring with a simpler and more intuitive calculation
Default for all rulesets for now.
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2017-09-12 21:47:09 +09:00 |
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smoogipooo
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d0774c7bc6
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ComputeTargets -> SimulateAutoplay + improve xmldoc
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2017-09-12 21:16:47 +09:00 |
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smoogipooo
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3e3618d724
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More cleanups
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2017-09-12 21:12:57 +09:00 |
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smoogipooo
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abab2a4878
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Revamp score processing to once more unify scoring methods
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2017-09-12 21:05:50 +09:00 |
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smoogipooo
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0b94939474
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Make Accuracy = 1, Health = 1 the default for ScoreProcessor
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2017-09-12 20:53:26 +09:00 |
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smoogipooo
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195c2d7a31
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Keep track of maximum hits + combo at base ScoreProcessor level
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2017-09-12 19:48:17 +09:00 |
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smoogipooo
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cba642f781
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Reduce nesting, because we don't have partial judgements any more
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2017-09-12 19:45:14 +09:00 |
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smoogipooo
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c07e831b17
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Move HasFailed override to base ScoreProcessor
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2017-09-12 19:39:54 +09:00 |
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smoogipooo
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0cc443e618
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Remove all generic judgements.
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2017-09-06 18:05:51 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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84c22df3f5
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Combine Judgement.HitResults into one.
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2017-09-06 17:01:48 +09:00 |
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Dean Herbert
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723e27353c
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HitRenderer -> RulesetContainer
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2017-08-09 13:28:29 +09:00 |
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Dean Herbert
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224de9cc1e
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Implement NoFail mod
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2017-08-07 08:54:54 +09:00 |
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Huo Yaoyuan
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d213706d07
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Use DateTimeOffset.
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2017-05-16 21:14:50 +08:00 |
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smoogipooo
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6e3018f36d
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Add a glow fade based on density of hits.
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2017-04-20 17:11:58 +09:00 |
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Dean Herbert
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a47870b376
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Apply Ruleset to Scores. Reduce complexity of score creation.
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2017-04-20 11:16:08 +09:00 |
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Dean Herbert
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3b95fbab7d
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Add score statistic tracking (osu!).
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2017-04-19 16:29:27 +09:00 |
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Dean Herbert
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49f4981f1c
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Fix CI issues.
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2017-04-18 22:28:16 +09:00 |
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Dean Herbert
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a0d9c14526
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Add temporary means of getting the user which is responsible for a resulting play.
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2017-04-18 22:22:14 +09:00 |
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Dean Herbert
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15d62a0c76
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Add temporary ScoreRank assignment.
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2017-04-18 22:22:14 +09:00 |
|
Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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