782a739370
Fix Results Screen After Failing Last Note
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Fixes a bug where if you failed on the last hitobject, the AllJudged event will have already been invoked.
2017-11-21 23:00:00 -05:00
36d45f633d
Reorder methods
2017-11-22 11:57:09 +09:00
e3c5a599b6
Tidy some regressions
2017-11-22 11:36:29 +09:00
27fb598352
Update colours to match design
2017-11-22 11:34:54 +09:00
0f8499c580
Rename to PlaybackControl and add a TestCase
2017-11-22 11:22:46 +09:00
ff5404e57f
Remove need for AlwaysPresent
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Also self-contains the tab options inside the tab control.
2017-11-22 11:21:48 +09:00
855acc9401
Fix leading space before percent sign
2017-11-22 11:17:10 +09:00
c06d6d0bbb
Rename weird method
2017-11-22 10:59:31 +09:00
461c8e8be0
Clean up state change logic
2017-11-22 10:55:06 +09:00
63d366ea4b
Bindables should be readonly
2017-11-22 10:54:33 +09:00
1d41e7cc8a
Removed newline at end
2017-11-21 20:15:42 +01:00
bf0184c06d
One more small style fix
2017-11-21 19:34:01 +01:00
2203a84300
Small fixes and style corrections
2017-11-21 19:16:44 +01:00
fd7ac9b6fc
Switched to the new LoadWrapper class for asynchronous loading (LoadComponentAsync not used here since it's not possible to call that method on a component that has not finished loading, and we're in the constructor where it would be called)
2017-11-21 16:18:32 +01:00
870807c265
Switched over to the new LoadWrapper class for all delayed loading.
2017-11-21 16:17:33 +01:00
a033eb46d3
Changed to LoadComponentAsync call instead of adding an AsyncLoadWrapper instance.
2017-11-21 16:12:23 +01:00
33936b0939
Merge branch 'master' into async-beatmap-panels
2017-11-21 23:33:15 +09:00
b3b1f2018e
Fix osu crashing if a invalid gamerule is given in the game.ini
2017-11-21 15:13:00 +01:00
5e70b7a9f7
Add async load methods for WorkingBeatmap properties
2017-11-21 22:34:53 +09:00
2603219350
Load beatmap carousel panels asynchronously
2017-11-21 22:30:09 +09:00
6686fe9ecd
Merge remote-tracking branch 'origin/master' into performance-calculator
2017-11-21 19:55:28 +09:00
f9ad4b6acb
Make categoryDifficulties return doubles to improve decimal accuracy
2017-11-21 19:55:09 +09:00
aff217cd03
Fix early access to beatmap in LogoVisualisation
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Missed this one..
2017-11-21 19:47:12 +09:00
0f8d4a455a
Merge remote-tracking branch 'origin/master' into performance-calculator
2017-11-21 19:18:06 +09:00
7b916806f9
Merge branch 'master' into fix-info-wedge
2017-11-21 19:12:19 +09:00
c2fcb2f9c7
Fix info wedge not displaying
2017-11-21 18:45:12 +09:00
10f730a004
Merge remote-tracking branch 'refs/remotes/ppy/master' into editor-playback-speed
2017-11-21 12:39:14 +03:00
41498ffad3
Apply suggestions
2017-11-21 12:22:19 +03:00
217554f587
Remove redundant interface
2017-11-21 18:06:24 +09:00
0d1b5ae44f
Adjust bottom bar sizing as suggested
2017-11-21 17:51:07 +09:00
238756ec5d
Merge remote-tracking branch 'origin/master' into editor-playback-speed
2017-11-21 17:41:16 +09:00
c39e76fdea
Merge branch 'master' into sudden-death
2017-11-21 17:37:40 +09:00
142b74cc47
Merge branch 'master' into sudden-death
2017-11-21 17:32:31 +09:00
c30d31e037
Remove extra alternateFailConditions function in Player
2017-11-21 17:30:19 +09:00
fea56322f0
Fix SD not failing for the first note
2017-11-21 17:28:51 +09:00
10e835aea6
Merge branch 'master' into async-beatmap-properties
2017-11-21 17:18:19 +09:00
18b9828c49
Merge UpdateFailed and CheckAlternateFailConditions
2017-11-21 17:11:07 +09:00
1b27ce6198
Cleanup + renaming
2017-11-21 17:09:22 +09:00
44168b1654
Fix incorrect license
2017-11-21 16:42:54 +09:00
8452446803
Merge branch 'master' into user-panels
2017-11-21 16:41:48 +09:00
b3bf6e7bee
Merge master into netstandard
2017-11-21 16:39:21 +09:00
a66edea6dc
Move sqlite batteries to osu.Desktop
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Fixes e_sqlite.dll not being copied to output on Windows
2017-11-21 15:33:05 +09:00
553a7947d7
Remove AsyncLoadWrapper dependence in MusicController
2017-11-21 12:42:28 +09:00
66f72baa39
Avoid LogoVisualisation accessing the track before it's loaded
2017-11-21 12:42:28 +09:00
bd616c1307
Simplify some property access
2017-11-21 12:42:28 +09:00
be9c99ade3
Remove AsyncLoadWrapper dependence
2017-11-21 12:42:28 +09:00
e7654254d2
Remove unused code
2017-11-21 12:42:28 +09:00
5db2d383ed
Remove temporary variable in beatmap background update
2017-11-21 12:42:28 +09:00
2610cadd3c
CI fixes
2017-11-21 12:11:29 +09:00
4f6263ef86
Make many internal classes and methods public
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This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00