Commit Graph

35930 Commits

Author SHA1 Message Date
782a739370 Fix Results Screen After Failing Last Note
Fixes a bug where if you failed on the last hitobject, the AllJudged event will have already been invoked.
2017-11-21 23:00:00 -05:00
36d45f633d Reorder methods 2017-11-22 11:57:09 +09:00
e3c5a599b6 Tidy some regressions 2017-11-22 11:36:29 +09:00
27fb598352 Update colours to match design 2017-11-22 11:34:54 +09:00
0f8499c580 Rename to PlaybackControl and add a TestCase 2017-11-22 11:22:46 +09:00
ff5404e57f Remove need for AlwaysPresent
Also self-contains the tab options inside the tab control.
2017-11-22 11:21:48 +09:00
855acc9401 Fix leading space before percent sign 2017-11-22 11:17:10 +09:00
c06d6d0bbb Rename weird method 2017-11-22 10:59:31 +09:00
461c8e8be0 Clean up state change logic 2017-11-22 10:55:06 +09:00
63d366ea4b Bindables should be readonly 2017-11-22 10:54:33 +09:00
1d41e7cc8a Removed newline at end 2017-11-21 20:15:42 +01:00
bf0184c06d One more small style fix 2017-11-21 19:34:01 +01:00
2203a84300 Small fixes and style corrections 2017-11-21 19:16:44 +01:00
fd7ac9b6fc Switched to the new LoadWrapper class for asynchronous loading (LoadComponentAsync not used here since it's not possible to call that method on a component that has not finished loading, and we're in the constructor where it would be called) 2017-11-21 16:18:32 +01:00
870807c265 Switched over to the new LoadWrapper class for all delayed loading. 2017-11-21 16:17:33 +01:00
a033eb46d3 Changed to LoadComponentAsync call instead of adding an AsyncLoadWrapper instance. 2017-11-21 16:12:23 +01:00
33936b0939 Merge branch 'master' into async-beatmap-panels 2017-11-21 23:33:15 +09:00
b3b1f2018e Fix osu crashing if a invalid gamerule is given in the game.ini 2017-11-21 15:13:00 +01:00
5e70b7a9f7 Add async load methods for WorkingBeatmap properties 2017-11-21 22:34:53 +09:00
2603219350 Load beatmap carousel panels asynchronously 2017-11-21 22:30:09 +09:00
6686fe9ecd Merge remote-tracking branch 'origin/master' into performance-calculator 2017-11-21 19:55:28 +09:00
f9ad4b6acb Make categoryDifficulties return doubles to improve decimal accuracy 2017-11-21 19:55:09 +09:00
aff217cd03 Fix early access to beatmap in LogoVisualisation
Missed this one..
2017-11-21 19:47:12 +09:00
0f8d4a455a Merge remote-tracking branch 'origin/master' into performance-calculator 2017-11-21 19:18:06 +09:00
7b916806f9 Merge branch 'master' into fix-info-wedge 2017-11-21 19:12:19 +09:00
c2fcb2f9c7 Fix info wedge not displaying 2017-11-21 18:45:12 +09:00
10f730a004 Merge remote-tracking branch 'refs/remotes/ppy/master' into editor-playback-speed 2017-11-21 12:39:14 +03:00
41498ffad3 Apply suggestions 2017-11-21 12:22:19 +03:00
217554f587 Remove redundant interface 2017-11-21 18:06:24 +09:00
0d1b5ae44f Adjust bottom bar sizing as suggested 2017-11-21 17:51:07 +09:00
238756ec5d Merge remote-tracking branch 'origin/master' into editor-playback-speed 2017-11-21 17:41:16 +09:00
c39e76fdea Merge branch 'master' into sudden-death 2017-11-21 17:37:40 +09:00
142b74cc47 Merge branch 'master' into sudden-death 2017-11-21 17:32:31 +09:00
c30d31e037 Remove extra alternateFailConditions function in Player 2017-11-21 17:30:19 +09:00
fea56322f0 Fix SD not failing for the first note 2017-11-21 17:28:51 +09:00
10e835aea6 Merge branch 'master' into async-beatmap-properties 2017-11-21 17:18:19 +09:00
18b9828c49 Merge UpdateFailed and CheckAlternateFailConditions 2017-11-21 17:11:07 +09:00
1b27ce6198 Cleanup + renaming 2017-11-21 17:09:22 +09:00
44168b1654 Fix incorrect license 2017-11-21 16:42:54 +09:00
8452446803 Merge branch 'master' into user-panels 2017-11-21 16:41:48 +09:00
b3bf6e7bee Merge master into netstandard 2017-11-21 16:39:21 +09:00
a66edea6dc Move sqlite batteries to osu.Desktop
Fixes e_sqlite.dll not being copied to output on Windows
2017-11-21 15:33:05 +09:00
553a7947d7 Remove AsyncLoadWrapper dependence in MusicController 2017-11-21 12:42:28 +09:00
66f72baa39 Avoid LogoVisualisation accessing the track before it's loaded 2017-11-21 12:42:28 +09:00
bd616c1307 Simplify some property access 2017-11-21 12:42:28 +09:00
be9c99ade3 Remove AsyncLoadWrapper dependence 2017-11-21 12:42:28 +09:00
e7654254d2 Remove unused code 2017-11-21 12:42:28 +09:00
5db2d383ed Remove temporary variable in beatmap background update 2017-11-21 12:42:28 +09:00
2610cadd3c CI fixes 2017-11-21 12:11:29 +09:00
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00