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bcd41a2c8f
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Moved pause overlay action setting to the initialiser in Player, moved pause overlay displaying be handled in OnExiting instead of OnKeyDown, removed clockWasStarted and used sourceClock.IsRunning instead
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2017-01-31 20:28:50 -04:00 |
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624d51204f
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Fix issue with background on player
Not sure why this only happens on my branch, I didn't touch this code.
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2017-01-31 19:14:54 -05:00 |
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91a5d0b3cf
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Made requested changes
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2017-01-31 09:17:47 -04:00 |
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740f6e5595
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Moved delaying resuming to Player
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2017-01-30 09:06:26 -04:00 |
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ad33ae9431
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Removed unnecessary change
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2017-01-30 06:24:44 -04:00 |
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015832f242
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Changed PauseOverlay to layout with FlowContainers and not positioning, made the retry counter in PauseOverlay have the number bolded, made it so if the player presses escape before the clock is started in Player then Exit is called instead of Pause
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2017-01-30 06:14:28 -04:00 |
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d70cbd37dd
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Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player
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2017-01-30 04:08:14 -04:00 |
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28967cf77a
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Renamed Player.isPaused to IsPaused, did a small patch suggested for how the player can click through the pause menu onto the Playfield(only partially works, upstream changes need to be made for full functionality), made Retry default to Resume until retrying is implemented, minor cleanups
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2017-01-29 05:04:48 -04:00 |
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582599a8de
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Made PauseButton more visually responsive, added force option to Player.Pause, added very basic implementation of the progress bar
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2017-01-28 16:55:42 -04:00 |
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feba3f35ba
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Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place
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2017-01-27 15:28:39 -04:00 |
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601a5ed39c
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Reverted Player to upstream
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2017-01-27 14:29:51 -04:00 |
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3e7503e860
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Make skip button work.
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2017-01-27 21:57:22 +09:00 |
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420e61fa97
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TwoLayerButton
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2017-01-27 21:08:36 +09:00 |
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3ed88ea043
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Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed
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2017-01-27 07:11:22 -04:00 |
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81de5a2097
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Made the pause overlay be at -1 depth so it renders on top of everything(used to allow circles to draw on top)
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2017-01-27 06:36:43 -04:00 |
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f35974021a
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Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing
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2017-01-27 06:19:52 -04:00 |
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5787b43586
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wip
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2017-01-27 19:14:44 +09:00 |
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fe265c01cb
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Added current work on pause overlay
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2017-01-27 05:24:49 -04:00 |
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139cac5e57
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Add fail dialog and flow.
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2017-01-27 00:41:34 +09:00 |
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8c7bb4990c
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Add support for failing.
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2017-01-27 00:38:21 +09:00 |
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70271fee35
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Move PlayerInputManager to own file.
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2017-01-27 00:38:21 +09:00 |
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1853bbdda8
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Move window/volume configuration to framework level.
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2017-01-25 18:44:51 +09:00 |
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259c0964fd
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Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations
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2017-01-16 23:14:35 +03:00 |
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e81073695f
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Implement disable mouse buttons
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2017-01-13 17:17:04 -05:00 |
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aebe87fefc
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better implementation
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2016-12-19 16:09:29 +01:00 |
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09f9f86b06
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check if dimLevel is null on exit
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2016-12-19 14:03:10 +01:00 |
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df305989d0
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use config bindable directly
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2016-12-18 10:48:59 +01:00 |
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0fbd2d8bc8
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removed random enter
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2016-12-17 21:03:14 +01:00 |
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224e6a877a
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responsive to dim changes
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2016-12-17 20:59:41 +01:00 |
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36049cc493
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smoother transition
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2016-12-17 20:29:20 +01:00 |
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c73fbe6e42
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Remove unnecessary casts
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2016-12-17 15:06:56 +01:00 |
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ba81222af6
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basic background dim
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2016-12-16 17:13:24 +01:00 |
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6cfb174f02
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Fix exiting results screen returning to player.
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2016-12-08 20:03:18 +09:00 |
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bbc11c77ca
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Add (temporary) transitions to songselect and player.
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2016-12-07 20:47:28 +09:00 |
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74e3a87f78
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Add *very* basic ranking screen.
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2016-11-29 23:59:56 +09:00 |
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2947121e48
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Hook up ScoreProcessor to Scoreoverlay etc.
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2016-11-29 21:28:43 +09:00 |
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9d2a69f1e2
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Add concept of ScoreProcessor.
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2016-11-29 20:30:16 +09:00 |
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9871960112
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Basic score flow.
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2016-11-29 17:34:16 +09:00 |
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396ca9fe91
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Remove HitJudgementResolver; reimplement in DrawableHitObject.
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2016-11-26 16:51:51 +09:00 |
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f9f72f25a2
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Add basic flow for hitobject judgement.
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2016-11-25 16:26:50 +09:00 |
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6c69bd2ba3
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Fix regression causing crash on using z/x in player mode.
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2016-11-24 21:27:12 +09:00 |
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3e9c398652
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Update input handler logic to match framework changes.
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2016-11-21 21:36:11 +09:00 |
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57e7c7097d
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Update framework and add rudimentary fading to song select screen.
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2016-11-20 12:16:54 +01:00 |
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f8788bb24b
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Update the background according to the currently selected beatmap and blur it within song select.
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2016-11-19 17:39:43 +01:00 |
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b61521a93c
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Tidy up Player.cs.
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2016-11-16 15:48:35 +09:00 |
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53deaf2a00
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Merge branch 'master'
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2016-11-16 10:51:39 +08:00 |
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d846246ef2
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ShowToolbar -> ShowOverlays; include MusicController.
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2016-11-15 20:55:57 +09:00 |
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5dd4e31011
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Move DrawableHitObject.
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2016-11-14 19:49:29 +09:00 |
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4590be552f
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Move play modes to their own projects.
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2016-11-14 18:54:24 +09:00 |
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06f4f93918
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Move play modes to Modes namespace.
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2016-11-14 18:03:20 +09:00 |
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