Commit Graph

370 Commits

Author SHA1 Message Date
dc51d5ecf3 Rename GetSampleInfo to better describe what method does
Also add full xmldoc
2023-05-17 14:07:48 +09:00
31fff72eb6 Fix bank not correctly being assigned to some taiko hit cases 2023-05-16 18:52:52 +09:00
41d4894aa3 add min and max value to SliderVelocity 2023-04-30 19:32:24 +02:00
92efd04f31 fix sample of drumroll ticks being bankless 2023-04-29 23:52:24 +02:00
c44f71a737 remove all regular usage of DifficultyControlPoint 2023-04-26 17:55:38 +02:00
da8ab7143b Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
67b6df3172 Reword ambiguous xmldoc 2023-02-12 13:31:29 +01:00
9d09141ab7 Move taiko-specific property out of DrawableHitObject 2023-02-12 16:09:28 +09:00
34d1890f1c Change snapping to only apply to classic mod 2023-02-09 18:22:14 +09:00
df1355ea4b Taiko hit objects now snap to hit target 2023-02-08 10:59:08 +00:00
11e1b22bf5 Move MaximumJudgementOffset to HitObject
We want to access this property for computing lifetime
2023-01-19 21:23:55 +09:00
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
7379f6fe20 Merge branch 'master' into argon-taiko 2022-11-12 01:56:30 +09:00
8063dcd74a Merge pull request #21148 from peppy/taiko-barline-separation
Move major barline portion to default implementation to allow for further customisation
2022-11-11 16:40:51 +09:00
1a1a186d22 Merge branch 'master' into taiko-barline-separation 2022-11-11 15:47:06 +09:00
f25a8ee4a6 Merge branch 'master' into taiko-tick-trackiung 2022-11-11 15:41:06 +09:00
606d42c679 Merge pull request #21184 from peppy/skinnable-things-cleanup
Skinnable class naming pass
2022-11-10 12:52:08 +09:00
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
aa7d0e2c96 Remove triangles skin specific implementation from base DrawableHit 2022-11-08 15:22:00 +09:00
aa61eb8f4b Add note about taiko pooling oversight 2022-11-07 18:32:12 +09:00
938a8f865b Adjust transform of taiko drum roll ticks to not scale to 0 (looks bad) 2022-11-07 18:32:12 +09:00
2648175275 Merge branch 'taiko-barline-separation' into taiko-fixes-combined 2022-11-07 18:32:09 +09:00
1975385cc7 Move first tick tracking logic inside TickPiece 2022-11-07 15:26:34 +09:00
c69a4f9333 Move major barline portion to default implementation to allow for further customisation
Of note, this removes the "major" barline triangles from legacy skins. I
think this is more correct, as they did not display in stable.
2022-11-07 14:29:58 +09:00
0cffbb7562 Clamp LifetimeStart of HitObject's to their judgement windows 2022-09-27 16:54:24 +02:00
a2f8ff825e Also ignore drum roll strong judgement 2022-09-06 23:26:25 +09:00
792b410c04 Merge branch 'master' into classic_drumrolls 2022-09-06 16:29:45 +09:00
a9aa928ce6 Fix test, make strong hits have LargeBonus judgement 2022-08-30 15:00:46 +02:00
b185194d07 Apply comments by smoogi 2022-08-30 14:44:44 +02:00
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
ad28bfc9b2 Fix taiko blueprints displaying incorrectly for drum rolls 2022-08-18 17:18:11 +09:00
e0426836c1 Make swells and drumrolls optional by default 2022-08-05 16:30:07 +02:00
0a0f3c93dd Rename OkResult, rephrase "strong bonus" 2022-07-24 20:55:13 +02:00
a4f3a0d201 Merge branch 'master' into classic_drumrolls 2022-07-24 18:33:04 +00:00
1051009827 Change bindable properties in all HitObjects to be lazily initialised 2022-07-19 05:39:10 +03:00
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
3497e966fd Revert no longer needed access modifier change 2022-06-24 13:01:16 +02:00
f47b74a938 Move OkResult from drawable swell to judgement 2022-06-24 13:00:12 +02:00
6c8042642a Reduce code duplication 2022-06-20 17:22:41 +02:00
98527fec26 Make mod selfcontained 2022-06-19 15:11:12 +02:00
a5bf16e873 Make drum rolls and swells optional with Classic mod 2022-06-19 02:10:23 +02:00
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
117d81d84f Use perfect osu!(stable) strong scale value
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-04-05 03:04:53 +03:00
01b10e68d2 Adjust taiko hit objects sizes to match osu!(stable) 2022-04-02 23:47:20 +03:00
c6adbdd46f Fix drum rolls nested objects not applying min result on kill 2022-01-16 17:53:37 +01:00
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
bc37cb6f43 Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-08 18:41:17 +09:00
a92d499d7a Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
46bafb6252 Merge branch 'master' into no-more-difficulty-control-points-info 2021-09-28 13:53:56 +09:00