Commit Graph

20024 Commits

Author SHA1 Message Date
44a6637c36 Use SingleOrDefault 2020-09-25 12:20:37 +09:00
90c4c172bf Merge branch 'master' into fix-editor-screen-settings-remembering 2020-09-25 12:19:45 +09:00
dc85bcd470 Merge pull request #10229 from smoogipoo/fix-ruleset-disposal
Fix rulesets disposing game-wide texture store
2020-09-24 22:54:45 +09:00
158d307126 Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
abec9224cf Merge pull request #10230 from peppy/editor-toggle-shortcuts
Add ability to toggle editor toggles using keyboard shortcuts (Q~P)
2020-09-24 16:55:39 +09:00
ad30c20b8c Merge pull request #10227 from peppy/editor-negative-current-time
Fix editor not showing sign when time goes negative
2020-09-24 16:27:05 +09:00
6ebea3f6f2 Add ability to toggle editor toggles using keyboard shortcuts (Q~P) 2020-09-24 16:24:25 +09:00
f84b5087bd Merge pull request #10226 from peppy/results-fix-relayout-misalignment
Fix score panel being incorrectly vertically aligned on screen resize
2020-09-24 15:50:31 +09:00
62c2dbc310 Nest classes + make private 2020-09-24 14:33:43 +09:00
02d8355321 Merge pull request #10224 from peppy/results-statistics-replay-button
Add more descriptive description and download button when statistics not available
2020-09-24 14:31:38 +09:00
600b823a30 Fix game texture store being disposed by rulesets 2020-09-24 14:30:18 +09:00
9c074e0ffb Fix editor not showing sign when time goes negative 2020-09-24 13:10:54 +09:00
5612357574 Fix score panel being incorrectly vertically aligned on screen resize 2020-09-24 12:49:32 +09:00
fda6e88dd3 Fix braces style 2020-09-24 12:39:08 +09:00
cb903ec9e2 Fix extended statistics not being vertically centered 2020-09-24 12:21:46 +09:00
f4d2c2684d Add more descriptive description and download button when statistics not available 2020-09-24 12:21:08 +09:00
fb9d2cb05c Merge pull request #10218 from peppy/update-framework 2020-09-23 21:45:36 +09:00
26d1c4322d Merge pull request #10200 from peppy/fix-hit-object-container-unbinding
Fix HitObjectContainer not correctly unbinding from startTime fast enough
2020-09-23 21:17:31 +09:00
37af9e767f Merge branch 'master' into fix-taiko-change-handling 2020-09-23 19:47:29 +09:00
d1e41e41f7 Merge pull request #10214 from peppy/new-combo-editor-toggle
Add the ability to toggle new combo state from composer context menu
2020-09-23 19:46:55 +09:00
e8d099c01d Update framework 2020-09-23 19:28:20 +09:00
ccb3ef5020 Merge branch 'new-combo-editor-toggle' into fix-taiko-change-handling 2020-09-23 17:08:27 +09:00
02201d0ec6 Fix incorrect cast logic 2020-09-23 17:08:25 +09:00
487fc2a2c6 Add missing change handler scopings to taiko context menu operations 2020-09-23 16:58:22 +09:00
2d67faeb72 Add xmldoc 2020-09-23 16:40:56 +09:00
a1ec167982 Add the ability to toggle new combo state from composer context menu 2020-09-23 16:38:16 +09:00
c5b684bd2e Fix typo in log when beatmap fails to load 2020-09-23 00:30:20 -07:00
d6ae66384d Merge branch 'master' into fix-hit-object-container-unbinding 2020-09-23 15:16:58 +09:00
c38cd50723 Fix editor not using beatmap combo colours initially on load 2020-09-23 13:16:50 +09:00
80fb8f074c Merge branch 'master' into add-editor-keybindings 2020-09-23 12:32:04 +09:00
260ca31df0 Change default mute key to Ctrl+F4 for now 2020-09-23 12:31:50 +09:00
fbaa6675c2 Merge branch 'master' into fix-hit-object-container-unbinding 2020-09-23 12:05:14 +09:00
3d90bb5e38 Merge pull request #10203 from peppy/fix-fail-animation
Fix fail animation breaking on post-fail judgements
2020-09-23 11:57:49 +09:00
6d58973452 Merge pull request #10208 from peppy/reduce-all-hitobject-enumerator-complexity
Reduce complexity of AllHitObjects enumerator when nested playfields are not present
2020-09-23 11:50:10 +09:00
941ff81d8d Merge branch 'master' into fix-hit-object-container-unbinding 2020-09-22 16:38:35 +02:00
e0a2321822 Reduce complexity of AllHitObjects enumerator when nested playfields are not present 2020-09-22 18:17:04 +09:00
0e01ac2d90 Merge branch 'master' into fix-new-samples-starting-while-gameplay-paused 2020-09-22 16:16:54 +09:00
3062fe4411 Add editor key bindings to switch between screens 2020-09-22 15:55:25 +09:00
3276b9ae9c Fix fail animation breaking on post-fail judgements 2020-09-22 15:08:53 +09:00
552968f65f Remove unnecessary using 2020-09-22 13:38:52 +09:00
7c40071b21 Revert changes to SkinnableTestScene but change load order 2020-09-22 13:35:35 +09:00
bfe332909c Remove "hide combo counter on break time" feature for being too complex
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
dd5b15c64f Fix HitObjectContainer not correctly unbinding from startTime fast enough 2020-09-21 18:27:15 +09:00
1e09d8fd1a Merge branch 'master' into catch-combo-counter 2020-09-21 17:53:00 +09:00
d2f498a268 remove unnec using 2020-09-19 15:13:52 -05:00
c49dcca1ff spacing oops 2020-09-19 14:55:52 -05:00
e0cef6686d Change collection deletion notif to be consistent 2020-09-19 14:54:14 -05:00
735b6b0d6f Remove a pointless portion of the inline comment 2020-09-19 05:54:40 +03:00
6aa84424e4 Merge remote-tracking branch 'upstream/master' into fix-new-samples-starting-while-gameplay-paused 2020-09-19 05:53:04 +03:00
1fcf443314 Ensure BeatmapProcessor.PostProcess is run before firing HitObjectUpdated events 2020-09-18 19:33:03 +09:00