44a6637c36
Use SingleOrDefault
2020-09-25 12:20:37 +09:00
90c4c172bf
Merge branch 'master' into fix-editor-screen-settings-remembering
2020-09-25 12:19:45 +09:00
dc85bcd470
Merge pull request #10229 from smoogipoo/fix-ruleset-disposal
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Fix rulesets disposing game-wide texture store
2020-09-24 22:54:45 +09:00
158d307126
Avoid destroying editor screens when changing between modes
2020-09-24 17:03:54 +09:00
abec9224cf
Merge pull request #10230 from peppy/editor-toggle-shortcuts
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Add ability to toggle editor toggles using keyboard shortcuts (Q~P)
2020-09-24 16:55:39 +09:00
ad30c20b8c
Merge pull request #10227 from peppy/editor-negative-current-time
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Fix editor not showing sign when time goes negative
2020-09-24 16:27:05 +09:00
6ebea3f6f2
Add ability to toggle editor toggles using keyboard shortcuts (Q~P)
2020-09-24 16:24:25 +09:00
f84b5087bd
Merge pull request #10226 from peppy/results-fix-relayout-misalignment
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Fix score panel being incorrectly vertically aligned on screen resize
2020-09-24 15:50:31 +09:00
62c2dbc310
Nest classes + make private
2020-09-24 14:33:43 +09:00
02d8355321
Merge pull request #10224 from peppy/results-statistics-replay-button
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Add more descriptive description and download button when statistics not available
2020-09-24 14:31:38 +09:00
600b823a30
Fix game texture store being disposed by rulesets
2020-09-24 14:30:18 +09:00
9c074e0ffb
Fix editor not showing sign when time goes negative
2020-09-24 13:10:54 +09:00
5612357574
Fix score panel being incorrectly vertically aligned on screen resize
2020-09-24 12:49:32 +09:00
fda6e88dd3
Fix braces style
2020-09-24 12:39:08 +09:00
cb903ec9e2
Fix extended statistics not being vertically centered
2020-09-24 12:21:46 +09:00
f4d2c2684d
Add more descriptive description and download button when statistics not available
2020-09-24 12:21:08 +09:00
fb9d2cb05c
Merge pull request #10218 from peppy/update-framework
2020-09-23 21:45:36 +09:00
26d1c4322d
Merge pull request #10200 from peppy/fix-hit-object-container-unbinding
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Fix HitObjectContainer not correctly unbinding from startTime fast enough
2020-09-23 21:17:31 +09:00
37af9e767f
Merge branch 'master' into fix-taiko-change-handling
2020-09-23 19:47:29 +09:00
d1e41e41f7
Merge pull request #10214 from peppy/new-combo-editor-toggle
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Add the ability to toggle new combo state from composer context menu
2020-09-23 19:46:55 +09:00
e8d099c01d
Update framework
2020-09-23 19:28:20 +09:00
ccb3ef5020
Merge branch 'new-combo-editor-toggle' into fix-taiko-change-handling
2020-09-23 17:08:27 +09:00
02201d0ec6
Fix incorrect cast logic
2020-09-23 17:08:25 +09:00
487fc2a2c6
Add missing change handler scopings to taiko context menu operations
2020-09-23 16:58:22 +09:00
2d67faeb72
Add xmldoc
2020-09-23 16:40:56 +09:00
a1ec167982
Add the ability to toggle new combo state from composer context menu
2020-09-23 16:38:16 +09:00
c5b684bd2e
Fix typo in log when beatmap fails to load
2020-09-23 00:30:20 -07:00
d6ae66384d
Merge branch 'master' into fix-hit-object-container-unbinding
2020-09-23 15:16:58 +09:00
c38cd50723
Fix editor not using beatmap combo colours initially on load
2020-09-23 13:16:50 +09:00
80fb8f074c
Merge branch 'master' into add-editor-keybindings
2020-09-23 12:32:04 +09:00
260ca31df0
Change default mute key to Ctrl+F4 for now
2020-09-23 12:31:50 +09:00
fbaa6675c2
Merge branch 'master' into fix-hit-object-container-unbinding
2020-09-23 12:05:14 +09:00
3d90bb5e38
Merge pull request #10203 from peppy/fix-fail-animation
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Fix fail animation breaking on post-fail judgements
2020-09-23 11:57:49 +09:00
6d58973452
Merge pull request #10208 from peppy/reduce-all-hitobject-enumerator-complexity
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Reduce complexity of AllHitObjects enumerator when nested playfields are not present
2020-09-23 11:50:10 +09:00
941ff81d8d
Merge branch 'master' into fix-hit-object-container-unbinding
2020-09-22 16:38:35 +02:00
e0a2321822
Reduce complexity of AllHitObjects enumerator when nested playfields are not present
2020-09-22 18:17:04 +09:00
0e01ac2d90
Merge branch 'master' into fix-new-samples-starting-while-gameplay-paused
2020-09-22 16:16:54 +09:00
3062fe4411
Add editor key bindings to switch between screens
2020-09-22 15:55:25 +09:00
3276b9ae9c
Fix fail animation breaking on post-fail judgements
2020-09-22 15:08:53 +09:00
552968f65f
Remove unnecessary using
2020-09-22 13:38:52 +09:00
7c40071b21
Revert changes to SkinnableTestScene but change load order
2020-09-22 13:35:35 +09:00
bfe332909c
Remove "hide combo counter on break time" feature for being too complex
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The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
dd5b15c64f
Fix HitObjectContainer not correctly unbinding from startTime fast enough
2020-09-21 18:27:15 +09:00
1e09d8fd1a
Merge branch 'master' into catch-combo-counter
2020-09-21 17:53:00 +09:00
d2f498a268
remove unnec using
2020-09-19 15:13:52 -05:00
c49dcca1ff
spacing oops
2020-09-19 14:55:52 -05:00
e0cef6686d
Change collection deletion notif to be consistent
2020-09-19 14:54:14 -05:00
735b6b0d6f
Remove a pointless portion of the inline comment
2020-09-19 05:54:40 +03:00
6aa84424e4
Merge remote-tracking branch 'upstream/master' into fix-new-samples-starting-while-gameplay-paused
2020-09-19 05:53:04 +03:00
1fcf443314
Ensure BeatmapProcessor.PostProcess is run before firing HitObjectUpdated events
2020-09-18 19:33:03 +09:00