Commit Graph

22573 Commits

Author SHA1 Message Date
72a6ca7755 Allow signalr to retry connecting when connection is closed without an exception 2021-01-02 16:47:00 +09:00
30cebe7579 Merge branch 'dependabot/nuget/Microsoft.AspNetCore.SignalR.Client-3.1.10' into dependency-updates 2021-01-01 21:25:10 +01:00
652b0ccd8f Bump Microsoft.AspNetCore.SignalR.Client from 3.1.9 to 3.1.10
Bumps [Microsoft.AspNetCore.SignalR.Client](https://github.com/aspnet/AspNetCore) from 3.1.9 to 3.1.10.
- [Release notes](https://github.com/aspnet/AspNetCore/releases)
- [Commits](https://github.com/aspnet/AspNetCore/compare/v3.1.9...v3.1.10)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-01-01 17:54:11 +00:00
7441cfd94e Bump Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson
Bumps [Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson](https://github.com/aspnet/AspNetCore) from 3.1.9 to 3.1.10.
- [Release notes](https://github.com/aspnet/AspNetCore/releases)
- [Commits](https://github.com/aspnet/AspNetCore/compare/v3.1.9...v3.1.10)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-01-01 17:53:29 +00:00
988f9b98a1 Split button mods updating to private method 2021-01-01 16:16:00 +03:00
c1a1e3acc5 Revert drive-by changes 2021-01-01 15:40:40 +03:00
a031c8e0b6 Apply documentation suggestions
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-01 15:34:09 +03:00
2ce9599957 Copy selected mods properties into overlay's buttons 2021-01-01 03:47:13 +03:00
b4df2d6d43 Add method for copying properties from another mod 2021-01-01 03:46:09 +03:00
1e02f450a6 Merge branch 'master' into move-health-meter 2020-12-31 13:59:37 +01:00
17abe90c27 move SkinnableHealthDisplay
Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
7d9a61fbc1 Handle unobserved exceptions from ready button properly 2020-12-31 11:57:13 +01:00
2d279350ad Catch multiplayer client-related unobserved exceptions better
Silencing an exception from a task continuation requires accessing
`task.Exception` in any way, which was not done previously if
`logOnError` was false.

To resolve without having to worry whether the compiler will optimise
away a useless access or now, just always log, but switch the logging
level. The unimportant errors will be logged as debug and therefore
essentially silenced on release builds (but could still be potentially
useful in debugging).
2020-12-31 11:39:42 +01:00
1b1447eb35 Merge branch 'master' into fix-perform-from-menu-nullref 2020-12-31 10:33:05 +01:00
00c6703c51 Inline complete method as well
For better guarantees that `finalAction` is actually called on the same
screen that `checkCanComplete()` was (uses result of one
`getCurrentScreen()` call throughout instead of calling multiple times).
2020-12-31 10:27:42 +01:00
f9196ae976 Fix PerformFromMenuRunner failing if CurrentScreen is null 2020-12-31 16:36:20 +09:00
6ebb267c66 Merge pull request #11346 from bdach/fix-changelog-regression
Fix changelog header staying dimmed after build show
2020-12-31 16:15:25 +09:00
f800448c87 Move game start logic to a higher level 2020-12-30 18:15:48 +01:00
d34609b98e Rename On{ToggleReady -> ReadyClick} 2020-12-30 16:29:36 +01:00
dd87478690 Add helper IsHost property to Client 2020-12-30 16:29:19 +01:00
59f2017a13 Move BindValueChanged subscriptions to LoadComplete 2020-12-30 16:22:11 +01:00
497d644a19 Move thread safety / locking logic from MultiplayerRoom 2020-12-30 20:24:50 +09:00
6596e3c5e8 Merge branch 'master' into fix-changelog-regression 2020-12-30 01:34:18 +09:00
3920dac8af Merge branch 'master' into fix-error-spam-on-disconnection 2020-12-30 00:55:37 +09:00
3552034ffe Update framework 2020-12-30 00:55:27 +09:00
05f212eb3c Merge branch 'master' into remove-multiplayer-selection-poller 2020-12-29 12:51:33 +01:00
4a85ee1374 Merge branch 'master' into improve-failing-api-ux 2020-12-29 11:01:36 +01:00
361d215ab4 Reword notification messages to match new logic 2020-12-29 10:56:59 +01:00
5d23199233 Trim redundant IsLoggedIn checks 2020-12-29 10:56:29 +01:00
cafa241ef3 Fix ready-up button getting stuck if server operation fails 2020-12-29 09:44:30 +01:00
6bbd0ecfac Remove unused lock object 2020-12-29 17:39:00 +09:00
e9b0652359 Move ready-up operation logic again to client
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
906a9b79b5 Show an error when forcefully exiting online play due to API failure 2020-12-29 16:47:36 +09:00
4d04e0dee7 Disallow entering the playlists/multiplayer screens if API is failing 2020-12-29 16:25:51 +09:00
03b78d1c4b Handle SocketExceptions and HttpRequestExceptions more silently
These can occur when a network connection is completely unavailable (ie.
host resolution failures are occurring). Currently these would appear as
important errors which spammed the notification overlay every retry
forever, while no network connection is available.

I also took this opportunity to remove a lot of `bool` passing which was
no longer in use (previously the fail count / retry process was
different to what we have today).
2020-12-29 16:22:11 +09:00
db52255bbe Adjust tracker usages to match new API 2020-12-29 08:20:43 +01:00
f59ba799d3 Adjust operation tracker implementation 2020-12-29 07:54:27 +01:00
9ff2140232 Move ready-up logic to match sub-screen 2020-12-29 07:52:15 +01:00
903dca875e Make localUser a client property 2020-12-29 07:46:22 +01:00
f68e4fc88f Merge branch 'master' into disable-repeat-multi-actions 2020-12-29 07:42:20 +01:00
2cb84c5111 Fix error message being shown to user on multiplayer disconnection when not in room 2020-12-29 15:19:52 +09:00
45c578b857 Remove selection polling from multiplayer
Looks like this was just copy-paste without any thought into whether it
should exist. It really shouldn't exist.

This is a thing for the playlists system because the *whole system*
there relies on polling the web API to get updated information. In the
case of mutliplayer, we hand off all communications to the realtime
server at the point of joining the rooms.

The argument that this was there to do faster polling on the selection
isn't valid since the polling times were the same for both cases.

Closes #11348.
2020-12-29 15:10:09 +09:00
f31a0e455a Minor xmldoc rewording 2020-12-29 14:29:40 +09:00
e3a41f6118 Rename variable to make more sense
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
6aeb7ece66 Tidy up update state code, naming, xmldoc 2020-12-29 14:25:08 +09:00
540dec2e7c Allow null tracker in lounge screen for tests 2020-12-28 22:54:52 +01:00
6dc0f6af50 Disable setting apply button for duration of operation 2020-12-28 22:48:03 +01:00
af66e45311 Disable create room button after triggering join 2020-12-28 22:48:03 +01:00
47ab7c9fd6 Disable ready button after host click 2020-12-28 22:48:03 +01:00
9e6994166c Add helper to track ongoing operations in UI 2020-12-28 22:48:03 +01:00