fc192906ea
Handle proxied approach layer better and add slider's approach circle (previously missing).
2017-02-15 01:23:19 +09:00
9a5ac64332
Make HitObjectType more accessible.
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# Conflicts:
# osu.Game.Modes.Osu/Objects/OsuHitObjectParser.cs
2017-02-15 01:23:19 +09:00
ace7a1d009
Fix slider ticks expiring before scoring happens.
2017-02-14 16:12:35 +01:00
9f890139d4
Cache drawable ticks.
2017-02-14 15:16:18 +01:00
3e7208c8a4
Add slider ticks.
2017-02-14 11:26:24 +01:00
343e48c195
Merge branch 'master' into followpoints
2017-02-13 22:23:57 +09:00
aaaf7163e0
Update framework.
2017-02-13 17:46:50 +09:00
daa14bfec8
Replace AddConnections by a HitObjects property.
2017-02-12 08:47:07 +01:00
de2791e179
Better looking follow points.
2017-02-12 08:22:13 +01:00
d7be9539d1
Create connections from HitObjects instead of DrawableHitObjects.
2017-02-12 07:29:36 +01:00
4162ef72d4
Remove start/end index.
2017-02-12 06:02:45 +01:00
ec64455573
Add xml-doc.
2017-02-10 10:28:21 +01:00
6f37c02868
Fix followpoints needing a DelayReset.
2017-02-10 10:07:52 +01:00
4e6b6ab794
Abstract follow points into a separate class.
2017-02-10 08:10:24 +01:00
77ee161be8
Add follow points.
2017-02-10 06:19:59 +01:00
07c0057fab
Update GetPathToProgress's xml-doc.
2017-02-09 08:57:28 +01:00
a79fde897b
Add StackedPosition/StackedEndPosition and offset slider curves by StackOffset.
2017-02-09 08:29:21 +01:00
38b25a7df3
Add hit object stacking.
2017-02-09 07:28:40 +01:00
6b011a50d2
Naming standardisation and enforcing.
2017-02-07 16:20:36 +09:00
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
9b9ed32245
Remove all @2x references, updates resource and framework.
2017-02-06 22:19:47 +09:00
8271b139e9
Use the framework's new AlwaysPresent switch instead of setting the alpha to 0.01.
2017-02-05 09:40:58 +01:00
8ba5c1c15d
Fix not being able to hit two stacked circles by pressing both buttons/keys on the same frame.
2017-01-08 20:52:19 +08:00
f13303c86c
Do not lengthen slider curves according to the length prescribed in the .osu file for now.
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This fixes some issues with the map http://osu.ppy.sh/s/484689 . There is still one problem with an almost stationary slider in this map at around the 2/3 mark, but the rest seems to work fine now.
2016-12-17 08:44:58 +01:00
ec7bbd231f
Make flash animation last slightly longer.
2016-12-15 22:58:30 +09:00
0a9e3ce1b0
Don't handle input in triangle particle effect containers.
2016-12-15 22:58:19 +09:00
db5c2efa15
Rename tracking variable and change conditional as per feedback.
2016-12-13 18:12:35 +09:00
c420c55291
Merge branch 'master' into hit-samples
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# Conflicts:
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
2016-12-13 17:57:24 +09:00
cc79a183db
Merge pull request #235 from Tom94/circular-sliders
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Circular sliders
2016-12-11 20:06:27 +09:00
eef697d842
Wire up CircleSize to hitobjects.
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Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
2016-12-11 10:11:22 +01:00
2ced0a48e0
Update framework.
2016-12-10 14:37:00 +01:00
38968ad6d2
Add circular arc approximator for "perfect" sliders.
2016-12-09 18:04:02 +01:00
359cb5ac6a
Make bezier approximator slightly more correct (without affecting its behaviour).
2016-12-09 18:03:17 +01:00
8329022a2e
Merge remote-tracking branch 'refs/remotes/upstream/master' into hit-samples
2016-12-08 21:41:02 +09:00
40ea6e0d72
Fix incorrect folder name.
2016-12-08 21:36:34 +09:00