581544e1d6
Fix TD mod not being ranked
2019-01-31 11:59:36 +09:00
e9ddf232f0
Add touchdevice mod to performance calculation
2019-01-31 11:51:40 +09:00
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
08d7c2df70
Fix extra hard-rock flipping for sliders
2018-12-21 16:08:08 -08:00
ef9d93ff6b
Remove mod multipliers
...
We decided that mods shouldn't be interacting with other mods. This can be added once we have the ability to have per-mod settings, as a difficulty setting local to blinds.
2018-12-20 19:46:39 +09:00
d3368df94d
Simplify changes to RulesetContainer
2018-12-20 19:35:32 +09:00
bb850da200
Remove skinnability for now
...
Not sure if we want this going forward.
2018-12-20 15:48:45 +09:00
4f34d42b33
Major code refactors
2018-12-07 21:11:35 +09:00
d379d02761
Remove unnecessary base class
2018-12-07 20:12:56 +09:00
a14de5bd1b
Remove blinds random NPC
2018-12-06 12:52:39 +01:00
46b98702e1
make target animation call more obvious
2018-12-06 12:48:11 +01:00
3cb91979bd
Merge branch 'master' of https://github.com/ppy/osu into mod-fl2
2018-12-06 12:14:48 +01:00
8eff49bccd
Remove User from Replay
2018-11-30 18:25:14 +09:00
d97a15a504
Add IMod and change ShortenedName to Acronym
2018-11-30 17:16:00 +09:00
b8e60afa69
Move replays to an wrapping Score class
2018-11-28 18:45:17 +09:00
219929eb47
Score -> ScoreInfo
2018-11-28 18:33:01 +09:00
09b79d736b
Remove unused usings
2018-11-28 16:33:42 +09:00
5fd6e6ca77
Re-namespacing
2018-11-28 16:12:57 +09:00
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
41a0f9896e
Merge branch 'master' into flashlight-mod
2018-11-15 00:35:42 +01:00
7d2958b7b0
split shader, remove unnecessary clutter and fix some bugs
2018-11-15 00:33:13 +01:00
d594ce3530
Revert "Make SliderPath.ControlPoints read-only"
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This reverts commit 3b88d94793
.
# Conflicts:
# osu.Game/Rulesets/Objects/SliderPath.cs
2018-11-12 16:20:38 +09:00
3b88d94793
Make SliderPath.ControlPoints read-only
2018-11-12 14:03:54 +09:00
54ab256c8e
Instantiate a new path rather than setting properties on it
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# Conflicts:
# osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
# osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
# osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/SliderPath.cs
2018-11-12 13:50:19 +09:00
023924396d
Move flashlight code from OsuModFlashlight to ModFlashlight and implement other modes and break time
2018-11-11 18:38:12 +01:00
5c09662c14
Allow flashlight size to be variant
2018-11-07 23:40:33 +01:00
2cffce805a
add flashlight mod
2018-11-07 00:48:54 +01:00
bb2f8deb18
ControlPoint -> PathControlPoint
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Also Curve -> Path.
2018-11-01 03:56:51 +09:00
3b08ad0742
Merge branch 'master' of https://github.com/ppy/osu into mod-fl2
...
Changes how OsuModBlinds passes the playfield and how DrawableOsuBlinds
handles the restrictTo parameter.
2018-10-27 16:34:48 +02:00
460c943958
Merge branch 'master' into mod-fl2
2018-10-12 11:44:55 +02:00
e130204a3b
Merge remote-tracking branch 'origin/master' into optimise-diffcalc
2018-10-12 12:26:15 +09:00
83fd251c7b
Pass sub-controlpoints as span slices
2018-10-11 17:44:25 +09:00
e0a8157d92
Merge branch 'master' into mod-fl2
2018-10-10 19:48:46 +09:00
edf87bfdd8
Merge branch 'master' into wiggle-repeat-points
2018-10-08 15:23:45 -06:00
a3e6973b41
Replace usage of now removed TriggerKeyPress and similar methods.
2018-09-19 11:36:55 +09:00
c9ea5ce817
Made blinds open during breaks and start
2018-09-16 16:51:18 +02:00
633e8fafee
Style & const fix
2018-09-16 12:57:54 +02:00
91b25870ef
Make fruit catcher enter and leave what's behind the blinds
2018-09-16 12:48:36 +02:00
d855e5957a
Don't wiggle repeat points independently
2018-09-15 16:16:37 -06:00
5f3c0549c9
Sprites in blinds mod & gameplay improvements
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There are now skinnable actual blinds (shoji screen panels)
The black overlay is still behind them to avoid cheating with skins
The blinds don't open linearly anymore, they are health squared now
When easy mod is on, there is always a little gap open
2018-09-15 23:44:22 +02:00
040a44d42c
Merge branch 'master' of github.com:WebFreak001/osu into mod-fl2
2018-09-15 20:12:06 +02:00
1a8665864c
Remove redundant explicit array type info
2018-09-15 08:55:29 -04:00
3e02a36938
Make Wiggle incompatible with Transform
2018-09-15 08:43:22 -04:00
92c6b570ea
Make Transform incompatible with Wiggle
2018-09-15 08:42:04 -04:00
14c2aec53e
Merge remote-tracking branch 'upstream/master' into ArrangeMod
2018-09-14 18:48:32 +09:00
ec6185cd31
Reduce random allocations
2018-09-14 18:21:12 +09:00
ef31698f56
Further code tidying
2018-09-14 18:21:12 +09:00
00daaef27a
Use a slightly more suiting icon
2018-09-14 18:21:12 +09:00
9d94aa4e62
Fix formatting and constants
2018-09-14 18:21:12 +09:00
b1f6828a1a
Added OsuModWiggle class and adjusted OsuRuleset.cs
2018-09-14 18:21:11 +09:00