Commit Graph

59821 Commits

Author SHA1 Message Date
8c21fddb5e remove all redundancies from encoded control points 2023-05-01 16:53:38 +02:00
8302bb1f37 dont encode custom sample bank for objects without legacy samples 2023-05-01 14:56:29 +02:00
27cfadca16 add sample info to Banana and SpinnerBonusTick 2023-05-01 14:54:06 +02:00
cef9f73d34 dont assign custom sample bank and volume to hitobjects in non-mania gamemodes
this makes it easier to edit hitsounds in the stable editor after export because the sample control point effects wont get overwritten by the properties of the hitobject
2023-05-01 12:31:27 +02:00
2a94757154 Make sure the first object you place has bank and volume 2023-05-01 00:49:01 +02:00
608fa3cc73 Merge remote-tracking branch 'upstream/master' into sample-control-points 2023-04-30 19:47:03 +02:00
41d4894aa3 add min and max value to SliderVelocity 2023-04-30 19:32:24 +02:00
4a0ff046ae pass new hitobject properties through beatmap converters 2023-04-30 19:20:42 +02:00
139a1d7e6d fix legacy encoder writing sample info while not writing node samples 2023-04-30 17:46:47 +02:00
79f3cfec91 fix 0 velocity juicestream 2023-04-30 16:43:26 +02:00
e7a478ce9c Update convert-samples-expected-conversion.json 2023-04-30 16:04:03 +02:00
1eb2e35dff fix ticks not being generated by default 2023-04-30 16:03:58 +02:00
83111223e0 fix null sample 2023-04-30 01:08:52 +02:00
a6e780a1b9 Update CheckMutedObjectsTest.cs 2023-04-29 23:52:30 +02:00
92efd04f31 fix sample of drumroll ticks being bankless 2023-04-29 23:52:24 +02:00
ffcc8e91b2 fix legacy parser incorrectly assigning sample info for sliders 2023-04-29 23:51:49 +02:00
6a04708a7e Merge pull request #23332 from peppy/fix-exclusive-fullscreen-detection
Fix exclusive fullscreen notice showing false positives for new renderers
2023-04-29 15:30:04 +02:00
646d4965b9 Merge branch 'master' into fix-exclusive-fullscreen-detection 2023-04-29 14:39:34 +02:00
119687cf6e Merge pull request #23329 from rltn/clickable-country-name-in-profile
Clickable country name in profile
2023-04-29 14:19:13 +09:00
8df5410946 Merge pull request #23333 from Cootz/add-events-for-loading-screen
Fix editor potentially leaving a dangling beatmap if exiting during load too fast
2023-04-29 11:57:24 +09:00
602a276884 Merge branch 'master' into add-events-for-loading-screen 2023-04-29 11:05:45 +09:00
2643100644 Add xmldoc to new test mentioning failure rate and general purpose 2023-04-29 11:05:10 +09:00
32f8c674f4 Extract beatmap retrieval method for more legibility 2023-04-29 11:01:29 +09:00
a6f0186112 Improve legibility and code quality of new test 2023-04-29 10:51:56 +09:00
428b5fad3c Rename test scene to explicitly mention navigation testing 2023-04-29 10:51:56 +09:00
d9b3c97179 Fix testing 2023-04-29 10:29:33 +09:00
c5357d30ab Add test 2023-04-29 10:29:33 +09:00
607a04ae73 Fix the issue 2023-04-29 10:29:33 +09:00
2d6c0d2900 use of Child instead of Children 2023-04-28 19:24:07 +03:00
f7c84030ac remove bank default value 2023-04-28 17:22:34 +02:00
6929be49b7 Change condition for exclusive fullscreen notice to only show when using the correct renderer
This avoids the notice showing when running on windows, but using the
newer renderers (where the underlying logic hasn't been tested properly
and can result in false-positives).

Supersedes https://github.com/ppy/osu-framework/pull/5759 as a more
correct implementation.
2023-04-28 22:36:30 +09:00
4b0ee392f6 add OsuHoverContainer 2023-04-28 05:48:54 +03:00
17730f05bc remove UpdateableCountryText 2023-04-28 05:47:05 +03:00
6308bef0c8 Merge pull request #23325 from sw1tchbl4d3r/taiko_aspect_limit
Fix extreme aspect ratios in taiko
2023-04-28 09:39:53 +09:00
4d144cd5b5 clearing the code 2023-04-28 02:06:13 +03:00
092377fdaa moving UpdateableCountryText 2023-04-28 01:47:14 +03:00
e9843f2066 replace country text object 2023-04-28 01:16:50 +03:00
b13201fb79 UpdateableCountryText rewrite 2023-04-28 01:14:42 +03:00
f5c652325a Create UpdateableCountryText.cs 2023-04-27 23:44:18 +03:00
1959c2daeb Merge pull request #23307 from peppy/fix-storyboard-loop-end-time
Fix some storyboard loops not playing for as long as expected
2023-04-26 22:42:45 +02:00
07efa7d660 Merge branch 'master' into fix-storyboard-loop-end-time 2023-04-26 21:53:26 +02:00
354cd23874 removed all usage of hitobject's DifficultyControlPoint 2023-04-26 18:17:02 +02:00
76df5fd3e2 Limit taiko playfield aspect ratio to 5:4 - 16:9 2023-04-26 18:05:47 +02:00
c44f71a737 remove all regular usage of DifficultyControlPoint 2023-04-26 17:55:38 +02:00
9f8d7bccba fix usings 2023-04-26 17:34:02 +02:00
1b4f4372d5 fixed sample control point applying 2023-04-26 14:32:12 +02:00
5accb05f45 fix invalidoperation exception 2023-04-26 14:28:48 +02:00
c6fc180659 remove all test usages of SampleControlPoint 2023-04-26 14:21:52 +02:00
d97daee96b remove all non-test usage of SampleControlPoint 2023-04-26 13:55:39 +02:00
87ca0f5335 Update SamplePointPiece.cs 2023-04-26 13:45:58 +02:00