8c21fddb5e
remove all redundancies from encoded control points
2023-05-01 16:53:38 +02:00
8302bb1f37
dont encode custom sample bank for objects without legacy samples
2023-05-01 14:56:29 +02:00
27cfadca16
add sample info to Banana and SpinnerBonusTick
2023-05-01 14:54:06 +02:00
cef9f73d34
dont assign custom sample bank and volume to hitobjects in non-mania gamemodes
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this makes it easier to edit hitsounds in the stable editor after export because the sample control point effects wont get overwritten by the properties of the hitobject
2023-05-01 12:31:27 +02:00
2a94757154
Make sure the first object you place has bank and volume
2023-05-01 00:49:01 +02:00
608fa3cc73
Merge remote-tracking branch 'upstream/master' into sample-control-points
2023-04-30 19:47:03 +02:00
41d4894aa3
add min and max value to SliderVelocity
2023-04-30 19:32:24 +02:00
4a0ff046ae
pass new hitobject properties through beatmap converters
2023-04-30 19:20:42 +02:00
139a1d7e6d
fix legacy encoder writing sample info while not writing node samples
2023-04-30 17:46:47 +02:00
79f3cfec91
fix 0 velocity juicestream
2023-04-30 16:43:26 +02:00
e7a478ce9c
Update convert-samples-expected-conversion.json
2023-04-30 16:04:03 +02:00
1eb2e35dff
fix ticks not being generated by default
2023-04-30 16:03:58 +02:00
83111223e0
fix null sample
2023-04-30 01:08:52 +02:00
a6e780a1b9
Update CheckMutedObjectsTest.cs
2023-04-29 23:52:30 +02:00
92efd04f31
fix sample of drumroll ticks being bankless
2023-04-29 23:52:24 +02:00
ffcc8e91b2
fix legacy parser incorrectly assigning sample info for sliders
2023-04-29 23:51:49 +02:00
6a04708a7e
Merge pull request #23332 from peppy/fix-exclusive-fullscreen-detection
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Fix exclusive fullscreen notice showing false positives for new renderers
2023-04-29 15:30:04 +02:00
646d4965b9
Merge branch 'master' into fix-exclusive-fullscreen-detection
2023-04-29 14:39:34 +02:00
119687cf6e
Merge pull request #23329 from rltn/clickable-country-name-in-profile
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Clickable country name in profile
2023-04-29 14:19:13 +09:00
8df5410946
Merge pull request #23333 from Cootz/add-events-for-loading-screen
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Fix editor potentially leaving a dangling beatmap if exiting during load too fast
2023-04-29 11:57:24 +09:00
602a276884
Merge branch 'master' into add-events-for-loading-screen
2023-04-29 11:05:45 +09:00
2643100644
Add xmldoc to new test mentioning failure rate and general purpose
2023-04-29 11:05:10 +09:00
32f8c674f4
Extract beatmap retrieval method for more legibility
2023-04-29 11:01:29 +09:00
a6f0186112
Improve legibility and code quality of new test
2023-04-29 10:51:56 +09:00
428b5fad3c
Rename test scene to explicitly mention navigation testing
2023-04-29 10:51:56 +09:00
d9b3c97179
Fix testing
2023-04-29 10:29:33 +09:00
c5357d30ab
Add test
2023-04-29 10:29:33 +09:00
607a04ae73
Fix the issue
2023-04-29 10:29:33 +09:00
2d6c0d2900
use of Child instead of Children
2023-04-28 19:24:07 +03:00
f7c84030ac
remove bank default value
2023-04-28 17:22:34 +02:00
6929be49b7
Change condition for exclusive fullscreen notice to only show when using the correct renderer
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This avoids the notice showing when running on windows, but using the
newer renderers (where the underlying logic hasn't been tested properly
and can result in false-positives).
Supersedes https://github.com/ppy/osu-framework/pull/5759 as a more
correct implementation.
2023-04-28 22:36:30 +09:00
4b0ee392f6
add OsuHoverContainer
2023-04-28 05:48:54 +03:00
17730f05bc
remove UpdateableCountryText
2023-04-28 05:47:05 +03:00
6308bef0c8
Merge pull request #23325 from sw1tchbl4d3r/taiko_aspect_limit
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Fix extreme aspect ratios in taiko
2023-04-28 09:39:53 +09:00
4d144cd5b5
clearing the code
2023-04-28 02:06:13 +03:00
092377fdaa
moving UpdateableCountryText
2023-04-28 01:47:14 +03:00
e9843f2066
replace country text object
2023-04-28 01:16:50 +03:00
b13201fb79
UpdateableCountryText rewrite
2023-04-28 01:14:42 +03:00
f5c652325a
Create UpdateableCountryText.cs
2023-04-27 23:44:18 +03:00
1959c2daeb
Merge pull request #23307 from peppy/fix-storyboard-loop-end-time
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Fix some storyboard loops not playing for as long as expected
2023-04-26 22:42:45 +02:00
07efa7d660
Merge branch 'master' into fix-storyboard-loop-end-time
2023-04-26 21:53:26 +02:00
354cd23874
removed all usage of hitobject's DifficultyControlPoint
2023-04-26 18:17:02 +02:00
76df5fd3e2
Limit taiko playfield aspect ratio to 5:4 - 16:9
2023-04-26 18:05:47 +02:00
c44f71a737
remove all regular usage of DifficultyControlPoint
2023-04-26 17:55:38 +02:00
9f8d7bccba
fix usings
2023-04-26 17:34:02 +02:00
1b4f4372d5
fixed sample control point applying
2023-04-26 14:32:12 +02:00
5accb05f45
fix invalidoperation exception
2023-04-26 14:28:48 +02:00
c6fc180659
remove all test usages of SampleControlPoint
2023-04-26 14:21:52 +02:00
d97daee96b
remove all non-test usage of SampleControlPoint
2023-04-26 13:55:39 +02:00
87ca0f5335
Update SamplePointPiece.cs
2023-04-26 13:45:58 +02:00