36011 Commits

Author SHA1 Message Date
Dan Balasescu
0fd2c010e5 Remove NRT disables from attributes classes 2022-06-27 16:07:15 +09:00
Dan Balasescu
0579780bb8 Add IBeatmapOnlineInfo parameter and use to extract more data 2022-06-27 16:07:15 +09:00
Dan Balasescu
f6a6538e96 Add more properties to IBeatmapOnlineInfo 2022-06-27 16:07:15 +09:00
Dean Herbert
10d1bbb131 Log global working beatmap updates in OsuGameBase instead of OsuGame 2022-06-27 15:58:51 +09:00
Dean Herbert
01487a1185 Add assertion on realm re-fetch being not-null 2022-06-27 15:52:45 +09:00
Dean Herbert
13c8d33009 Fix second case of empty beatmaps being reported to sentry as errors 2022-06-27 15:29:01 +09:00
Dean Herbert
da61d0547f Include archive name in import log output 2022-06-27 15:24:25 +09:00
Dan Balasescu
2b278ed324
Merge pull request #18841 from peppy/menu-cursor-better-rotation
Adjust menu cursor rotation to use a floating centre-point
2022-06-27 14:18:54 +09:00
Dean Herbert
1a22377e19 Fix test deadlock due to TPL threadpool saturation
As found in aggressive CI runs:

```csharp
00007F6F527F32B0 00007f74f937c72d (MethodDesc 00007f74f5545a78 + 0x22d System.Threading.ManualResetEventSlim.Wait(Int32, System.Threading.CancellationToken)), calling (MethodDesc 00007f74f51c0838 + 0 System.Threading.Monitor.Wait(System.Object, Int32))
00007F6F527F3330 00007f74f93861ca (MethodDesc 00007f74f5259100 + 0x10a System.Threading.Tasks.Task.SpinThenBlockingWait(Int32, System.Threading.CancellationToken)), calling (MethodDesc 00007f74f5545a78 + 0 System.Threading.ManualResetEventSlim.Wait(Int32, System.Threading.CancellationToken))
00007F6F527F3390 00007f74f9385d11 (MethodDesc 00007f74f52590e8 + 0x81 System.Threading.Tasks.Task.InternalWaitCore(Int32, System.Threading.CancellationToken)), calling (MethodDesc 00007f74f5259100 + 0 System.Threading.Tasks.Task.SpinThenBlockingWait(Int32, System.Threading.CancellationToken))
00007F6F527F33E0 00007f74fc3823af (MethodDesc 00007f74f5934c08 + 0x4f System.Threading.Tasks.Task`1[[System.Boolean, System.Private.CoreLib]].GetResultCore(Boolean)), calling (MethodDesc 00007f74f52590e8 + 0 System.Threading.Tasks.Task.InternalWaitCore(Int32, System.Threading.CancellationToken))
00007F6F527F3400 00007f74fb0aad92 (MethodDesc 00007f74fb28b000 + 0x122 osu.Game.Tests.Visual.OnlinePlay.OnlinePlayTestScene+<>c__DisplayClass21_0.<Setup>b__1(osu.Game.Online.API.APIRequest)), calling (MethodDesc 00007f74f5934be8 + 0 System.Threading.Tasks.Task`1[[System.Boolean, System.Private.CoreLib]].get_Result())
00007F6F527F3470 00007f74fa9c6dd7 (MethodDesc 00007f74f921f6c8 + 0x77 osu.Game.Online.API.DummyAPIAccess.PerformAsync(osu.Game.Online.API.APIRequest))
00007F6F527F34C0 00007f74fb13c718 (MethodDesc 00007f74fb4e0c50 + 0x538 osu.Game.Database.OnlineLookupCache`3+<performLookup>d__13[[System.Int32, System.Private.CoreLib],[System.__Canon, System.Private.CoreLib],[System.__Canon, System.Private.CoreLib]].MoveNext())
```

Going with the simplest solution, as what we had was pretty ugly to start with and I don't want to overthink this, just push a fix and hope for the best.
2022-06-26 16:42:29 +09:00
Dean Herbert
2ecab454aa Adjust animations and tolerances to make things feel snappier 2022-06-25 19:50:10 +09:00
Dean Herbert
a039f9878a Adjust menu cursor rotation to follow mouse, rather than be fixated around original click location 2022-06-25 19:33:44 +09:00
Bartłomiej Dach
a83c45b50e
Fix compile failures from framework breaking change 2022-06-24 16:07:14 +02:00
Bartłomiej Dach
df30bedab6
Update framework again 2022-06-24 16:01:52 +02:00
Dean Herbert
14327943a2 Update framework 2022-06-24 21:28:30 +09:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dean Herbert
30eebf3511 Merge branch 'master' into c-sharp-10 2022-06-24 21:22:33 +09:00
Dean Herbert
7692bac35a Simplify refetch (and ensure to invalidate after processing) 2022-06-24 21:02:38 +09:00
Dean Herbert
0c3d890f76 Fix reprocessing not working on import due to realm threading woes 2022-06-24 21:02:38 +09:00
Dean Herbert
30b3973c9f Difficulty cache invalidation flow 2022-06-24 21:02:38 +09:00
Dean Herbert
66a01d1ed2 Allow song select to refresh the global WorkingBeatmap after an external update 2022-06-24 21:02:38 +09:00
Dean Herbert
6999933d33 Split updater process into realm transaction and non-transaction 2022-06-24 21:02:38 +09:00
Dean Herbert
021b16f2f3 Ensure WorkingBeatmap is invalidated after update 2022-06-24 21:02:38 +09:00
Dean Herbert
fe570d8052 Queue beatmaps for update after editing 2022-06-24 21:02:38 +09:00
Dean Herbert
06d59b717c Move beatmap processing tasks to new BeatmapUpdater class 2022-06-24 21:02:37 +09:00
Dean Herbert
2ca4184eda
Merge pull request #18834 from bdach/ban-implicit-to-lower-upper
Disallow usage of `string.To{Upper,Lower}()` without explicit culture
2022-06-24 20:39:58 +09:00
Dan Balasescu
7eb49dac7a
Merge pull request #18832 from peppy/bdc-remove-unused-path
Remove unused bindable retrieval flow in `BeatmapDifficultyCache`
2022-06-24 20:20:23 +09:00
Dean Herbert
823b3c1c0f Ensure WorkingBeatmap is always using a detached instance 2022-06-24 19:07:54 +09:00
Dean Herbert
2ae48d5a87 Rename incorrect parameter name in BeatmapManager.GetWorkingBeatmap 2022-06-24 19:07:54 +09:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
Dean Herbert
c179127670 Remove unused bindable retrieval flow 2022-06-24 17:09:56 +09:00
Dean Herbert
0755430006 Use AddOnce for update calls 2022-06-24 17:09:56 +09:00
Dean Herbert
8912f07745 Merge branch 'master' into difficulty-icon-refactor-pass 2022-06-24 16:34:35 +09:00
Dean Herbert
f71f6302fd Remove unnecessary null casts 2022-06-24 14:50:11 +09:00
Dean Herbert
28837693e5 Nuke calculating everything
The whole component is pointless so I'm just going to nuke for now I
guess. Kind of makes the whole refactor effort pointless but oh well?

To expand on this, the implementation was actually incorrect as pointed
out at https://github.com/ppy/osu/pull/18819#pullrequestreview-1017886035.
2022-06-24 14:24:06 +09:00
Dean Herbert
12ea8369ee Update retriever to be relatively sized 2022-06-24 14:06:31 +09:00
Dean Herbert
d9c1a9d71f Use new property to specify no tooltip, rather than passing only ruleset 2022-06-24 14:06:18 +09:00
Dean Herbert
129c907092 Remove unused parameters 2022-06-24 13:58:02 +09:00
Bartłomiej Dach
04d69010b5
Split overlong conditional to local function 2022-06-23 18:03:07 +02:00
Bartłomiej Dach
bea70988bc
Remove unnecessary #nullable disable 2022-06-23 17:57:22 +02:00
Gabe Livengood
454eff43c5
publicity -> accesstype 2022-06-23 11:40:25 -04:00
Gabe Livengood
d67c482c48
move publicity filter to multi exclusively 2022-06-23 11:36:08 -04:00
Gabe Livengood
9a15adbfff
add an all option to publicity filter 2022-06-23 11:24:28 -04:00
Gabe Livengood
2def6d809b
refactor to use enum dropdown 2022-06-23 11:02:27 -04:00
Dean Herbert
730228ec2a
Merge pull request #18818 from nekodex/rearrangeable-list-feedback
Add audio feedback for rearranging list items
2022-06-23 23:30:55 +09:00
Jamie Taylor
aaf619b35c
Don't play sample if there is no item being actively dragged 2022-06-23 20:13:01 +09:00
Jamie Taylor
9c46592e0e
Move collection change event binding to LoadComplete 2022-06-23 20:04:54 +09:00
Dean Herbert
ef258122d2 Move GetDifficultyRating helper method to StarDifficulty 2022-06-23 19:51:58 +09:00
Dean Herbert
b068df2149 Enable NRT on BeatmapDiffiultyCache 2022-06-23 19:51:58 +09:00
Dean Herbert
32652ace75 Update resources 2022-06-23 19:51:44 +09:00
Dean Herbert
01da6f20b3 Tidy up all remaining usages 2022-06-23 19:27:35 +09:00