Commit Graph

31145 Commits

Author SHA1 Message Date
948c3cfbf1 Improve visibility of toolbar tooltips against bright backgrounds 2020-08-17 14:56:19 +09:00
943bcd0ca4 Merge pull request #9878 from peppy/fix-new-inspections 2020-08-17 11:03:00 +09:00
5d433c0b05 Fix a couple of new Resharper inspections 2020-08-16 23:11:29 +09:00
1c76e03fa8 Merge pull request #9877 from bdach/better-descriptions
Adjust project description
2020-08-16 21:21:23 +09:00
6c44513115 Update .csproj descriptions to match 2020-08-16 12:53:31 +02:00
3d6d22f70f Adjust README.md to read better 2020-08-16 12:39:41 +02:00
bffdb73624 Merge pull request #9867 from bdach/fix-pause-menu-selection
Fix pause menu selection not resetting on visibility change
2020-08-15 22:33:03 +09:00
a426ff1d5b Refactor gameplay menu overlay to fix regression 2020-08-15 14:18:50 +02:00
c1a9bf507a Add failing test case 2020-08-15 13:06:53 +02:00
f2bc16f4bd Merge pull request #9853 from peppy/update-framework
Update framework
2020-08-14 22:21:59 +09:00
e39b2e7218 Update framework 2020-08-14 21:53:18 +09:00
a2119fd9e3 Merge pull request #9849 from peppy/fix-beatmap-cover-permaload
Fix beatmap covers not being unloaded in most overlays
2020-08-14 20:24:36 +09:00
f44e55c7f5 Merge pull request #9793 from peppy/fix-skinnable-sound-mute
Add more resilient logic for whether to avoid playing SkinnableSound on no volume
2020-08-14 19:33:34 +09:00
c3757a4660 Fix beatmap covers not being unloaded in most overlays
Eventually we'll probably want something smarter than this, but for the
time being this helps stop runaway memory usage.
2020-08-14 19:22:26 +09:00
b7ae70ff96 Merge branch 'master' into fix-skinnable-sound-mute 2020-08-14 19:01:32 +09:00
7cfc20efd0 Merge pull request #9848 from peppy/menu-background-memory-usage
Load menu backgrounds via LargeTextureStore to reduce memory usage
2020-08-14 18:47:06 +09:00
671141ec61 Load menu backgrounds via LargeTextureStore to reduce memory usage 2020-08-14 18:05:05 +09:00
445f5c330b Merge pull request #9839 from peppy/delay-beatmap-load
Delay beatmap load until after PlayerLoader transition has finished
2020-08-14 15:42:30 +09:00
626cd4042f Merge branch 'master' into delay-beatmap-load 2020-08-14 15:09:30 +09:00
52ad856ee5 Merge pull request #9841 from peppy/fix-spinner-appear-duration
Adjust legacy skin spinners fade in time to match osu-stable
2020-08-14 15:05:12 +09:00
2c6afce524 Merge pull request #9843 from smoogipoo/fix-playlist-mods 2020-08-14 11:11:13 +09:00
0500d82b5b Fix playlist items sharing mod instances 2020-08-13 19:48:41 +09:00
3cb22fad82 Fix mods sharing bindable instances 2020-08-13 19:48:31 +09:00
662281d727 Adjust legacy spinners to fade in later
Matches stable 1:1 for legacy skins. I've left lazer default as it is
because changing to use the shorter apperance looks bad. This will
probably change as we proceed with the redesign of the default skin.
2020-08-13 18:20:46 +09:00
52374ac9c9 Merge pull request #9833 from bdach/fix-spun-out-mod-rate-dependency 2020-08-13 17:52:13 +09:00
ab56980f8c Merge branch 'master' into fix-spun-out-mod-rate-dependency 2020-08-13 17:24:11 +09:00
2067e1ce44 Merge pull request #9798 from EVAST9919/dashboard-news 2020-08-13 17:23:54 +09:00
4467a5599a Merge pull request #9840 from peppy/update-fastlane
Update fastlane and plugins
2020-08-13 14:40:34 +09:00
c71ee0877f Update fastlane and plugins 2020-08-13 14:07:07 +09:00
cf9bda6c19 Add coverage of early exit with null and non-null player 2020-08-13 13:05:13 +09:00
fd7bf70b7d Remove weird "after load" action
This was pretty pointless anyway and from its usages, doesn't look to
need to exist.
2020-08-13 13:03:18 +09:00
5b536aebe7 Add missing null checks and avoid cross-test pollution 2020-08-13 12:53:37 +09:00
99bea6b8e9 Add missing null check (player construction is potentially delayed now) 2020-08-13 12:52:35 +09:00
27cd9e119a Delay beatmap load until after transition has finished
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.

Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
1c771471d5 Merge pull request #9837 from peppy/update-framework
Update framework and resources
2020-08-13 00:41:58 +09:00
00f8bb7c3e Update resources 2020-08-12 23:28:45 +09:00
b10cddf625 Update framework 2020-08-12 23:28:08 +09:00
05b06e7451 Merge branch 'master' into fix-skinnable-sound-mute 2020-08-12 22:01:04 +09:00
f3202fb123 Naming adjustments 2020-08-12 11:24:26 +03:00
9b112baa88 Merge remote-tracking branch 'refs/remotes/ppy/master' into dashboard-news 2020-08-12 11:15:58 +03:00
4f3f95540b Check for zero rate to prevent crashes on unpause 2020-08-11 22:34:46 +02:00
bcaaf25278 Fix Spun Out mod being affected by rate-changing mods 2020-08-11 22:04:18 +02:00
25f59e0489 Add failing test cases 2020-08-11 21:55:50 +02:00
8fe5775ecb Allow testing mod combinations in ModTestScenes 2020-08-11 21:55:20 +02:00
b78ccf8a34 Rewrite Spun Out test scene 2020-08-11 21:28:00 +02:00
85182b19fe Merge pull request #9831 from peppy/fix-informational-overlays
Fix informational overlays not hiding each other correctly
2020-08-12 02:18:34 +09:00
84655b0798 Change hover colour for news title 2020-08-11 20:17:29 +03:00
fdfda453c7 Merge remote-tracking branch 'refs/remotes/ppy/master' into dashboard-news 2020-08-11 20:14:52 +03:00
8bfe6ba27c Fix informational overlays not hiding each other correctly 2020-08-11 23:15:08 +09:00
c86798f8b2 Merge pull request #9829 from peppy/fix-multiple-assembly-loaded-crash
Fix crash when same ruleset loaded more than once
2020-08-11 12:09:44 +09:00