9e2be6f2f4
Remove bindable to promote one-way access
2020-04-16 13:25:08 +09:00
06e25091f6
Fix typo
2020-04-16 10:44:08 +09:00
ce21cfbb03
Use bindables in menu items
2020-04-15 16:17:34 +09:00
e8c955ed9b
Add CanUndo/CanRedo bindables
2020-04-15 16:17:17 +09:00
102c1d9095
Add disabled state to menu items
2020-04-15 16:17:17 +09:00
2af2a49f22
Merge pull request #8755 from peppy/fix-multi-stage-mania-replays
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Fix osu!mania replays actuating incorrect keys when multiple stages are involved
2020-04-15 13:42:37 +09:00
8b83c3daab
Merge pull request #8761 from EVAST9919/typo-fix
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Fix typo in DrawableTaikoHitObject
2020-04-15 13:22:19 +09:00
a42f24b900
Merge branch 'master' into fix-multi-stage-mania-replays
2020-04-15 13:08:28 +09:00
e534d59c80
Use another argument exception
2020-04-15 13:08:15 +09:00
f4b5a17b65
Fix typo in DrawableTaikoHitObject
2020-04-15 07:00:38 +03:00
d47e414fb1
Apply review feedback (unroll inner loop / xml fixes)
2020-04-15 12:35:43 +09:00
ecd40072c4
Merge pull request #8312 from Game4all/low-hp-red-layer
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Fade playfield to red when player health is low
2020-04-14 18:33:51 +09:00
7f95418262
Fix osu!mania replays actuating incorrect keys when multiple stages are involved
2020-04-14 16:52:17 +09:00
f3dbddd75c
Update bindings in LoadComplete()
2020-04-14 15:52:38 +09:00
59728ffebd
Fix up/improve test scene
2020-04-14 15:24:34 +09:00
363b43c41f
Merge pull request #8752 from smoogipoo/fix-headless-api-test
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Mark dummy api test scene as headless
2020-04-14 15:23:09 +09:00
b8b334ca27
Always unbind bindings
2020-04-14 15:21:56 +09:00
3183827329
Reorder fields
2020-04-14 15:09:31 +09:00
7d2d0785fd
Fix potential unsafe ordering of binds
2020-04-14 15:07:32 +09:00
9619fb9f6a
Remove bind in Player
2020-04-14 15:00:36 +09:00
3c5fb79823
Mark dummy api test scene as headless
2020-04-14 14:51:09 +09:00
ac8a3efc46
Merge branch 'master' into low-hp-red-layer
2020-04-14 14:47:01 +09:00
33f7e429a8
Merge pull request #8444 from LittleEndu/select-recommended
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Make beatmap carousel select recommended difficulties
2020-04-14 14:25:17 +09:00
79a306cb79
Merge pull request #8714 from peppy/dummy-api-request-support
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Add support for testing arbitrary API requests/responses via Dummy API
2020-04-14 14:08:54 +09:00
948e225e12
Merge branch 'master' into select-recommended
2020-04-14 13:59:03 +09:00
d994b4c13c
Merge pull request #8751 from peppy/fix-missing-background-when-video
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Fix beatmap background not displaying when video is present
2020-04-14 13:52:17 +09:00
d965baa4bd
Merge branch 'master' into dummy-api-request-support
2020-04-14 13:42:42 +09:00
2d2c8700b4
Merge branch 'master' into fix-missing-background-when-video
2020-04-14 13:29:33 +09:00
a4792a572c
Merge pull request #8716 from LittleEndu/no-video-option
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Implement "prefer no-video" option
2020-04-14 12:05:07 +09:00
c5f8bbb25f
Fix beatmap background not displaying when video is present
2020-04-14 11:56:37 +09:00
68c25c38a7
Merge branch 'master' into no-video-option
2020-04-14 11:36:31 +09:00
f9bc64ebca
Merge pull request #8750 from bdach/fix-classic-scoring
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Fix scoring in classic mode not awarding exact numerical value for judgement
2020-04-14 10:20:22 +09:00
06407a1081
Merge branch 'master' into fix-classic-scoring
2020-04-14 02:13:45 +02:00
13c81db0cf
Fix incorrect classic score formula
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Upon closer inspection the classic score formula was subtly wrong. The
version given in the wiki is:
Score = Hit Value + (Hit Value * ((Combo multiplier * Difficulty
multiplier * Mod multiplier) / 25))
The code previously used:
bonusScore + baseScore * ((1 + Math.Max(0, HighestCombo.Value - 1)
* scoreMultiplier) / 25);
which is not equivalent to the version on the wiki. The error is in the 1
factor, as in the above version it is being divided by 25, while it should
be outside the division to keep parity with the previous formula.
The tests attached in the previous commit demonstrate that this change
causes a single hit without combo to increase total score by its exact
numeric value.
2020-04-14 01:09:58 +02:00
3e48c26bc2
Add failing tests
2020-04-14 01:09:58 +02:00
d9c91fb943
Merge branch 'master' of https://github.com/ppy/osu into no-video-option
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Conflicts:
osu.Game/Overlays/Direct/PanelDownloadButton.cs
2020-04-13 17:40:28 +03:00
13812fef4c
Replace BindTo with setting the bindable
2020-04-13 17:28:02 +03:00
bdec4ca2b4
Merge pull request #8736 from smoogipoo/fix-red-point-placement
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Rework slider control point placement to improve path progression
2020-04-13 22:30:49 +09:00
2b2ab2bf19
Show new segments as red points even when hovered
2020-04-13 21:59:23 +09:00
4cfc686683
Fix excption with 0 control points
2020-04-13 21:41:18 +09:00
89d8063588
Add support for Perform/PerformAsync
2020-04-13 21:35:35 +09:00
1c8a71b284
Exception instead of assert
2020-04-13 21:24:47 +09:00
e2a49ebf32
Merge pull request #8741 from peppy/limit-max-history
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Limit upper number of editor beatmap states saved to 50
2020-04-13 21:16:58 +09:00
63de493c85
Merge branch 'master' into fix-red-point-placement
2020-04-13 20:56:50 +09:00
69c371d1f5
Merge pull request #8740 from EVAST9919/scroll-to-top-overlays
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Use OverlayScrollContainer for overlays
2020-04-13 20:49:41 +09:00
2388799acf
Limit upper number of editor beatmap states saved to 50
2020-04-13 20:37:46 +09:00
64422fbf6d
Merge pull request #8697 from smoogipoo/more-change-state-support
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Add change state support to more Editor components
2020-04-13 20:19:04 +09:00
0be2dc9b2d
Tidy up SectionsContainer class layout/ordering
2020-04-13 20:13:48 +09:00
d56b6900ad
Merge pull request #8737 from smoogipoo/fix-overlapping-controlpoints
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Fix connections hidden due to overlapping controlpoints
2020-04-13 20:06:24 +09:00
71d7ab3ba7
Merge pull request #8711 from peppy/taiko-hit-skinning
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Add basic taiko "hit" skinning support
2020-04-13 20:00:53 +09:00