Commit Graph

23444 Commits

Author SHA1 Message Date
a1a0074c32 Revert "Local framework"
This reverts commit b9b095ee75.
2021-03-17 18:05:11 +09:00
86164c027a Update the method we use to reset input settings 2021-03-12 18:44:10 +09:00
3458dcc33a Use whitelist to avoid exposing settings to user that shouldn't be 2021-03-12 18:40:38 +09:00
03230edcb1 Update bindings settings to handle the new structure and show all handlers 2021-03-12 18:38:16 +09:00
8635abbc4a Add the ability to not get controls for disabled bindables 2021-03-12 18:37:55 +09:00
3c21c83cc8 Rename KeyboardSection to BindingSection 2021-03-12 18:36:28 +09:00
4374e7da81 Convert bindable names to human readable sentences 2021-03-12 18:34:22 +09:00
a33ffd56b8 Allow CreateSettingsControls to work with all bindables in target class 2021-03-12 18:34:22 +09:00
b9b095ee75 Local framework 2021-03-12 18:34:22 +09:00
e7707eee94 Switch RestoreDefaultsValueButton to use HasPendingTasks to avoid tooltip always showing 2021-03-12 15:23:11 +09:00
023af75cc3 Merge branch 'master' into fix-storyboard-alpha-start-time-woes 2021-03-11 22:09:56 +09:00
efb4a366d4 Fix xmldoc explaining incorrect behaviour
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-03-11 12:15:59 +09:00
8aaba32431 Fix storyboard commands occurring before the earliest point of visibility delaying gameplay
In osu-stable, storyboard intros start from the first command, but in
the case of storyboard drawables which have an initial hidden state, all
commands before the time at which they become visible (ie. the first
command where `Alpha` increases to a non-zero value) are ignored.

This brings lazer in line with that behaviour. It also removes several
unnecessary LINQ calls.

Note that the alpha check being done in its own pass is important, as
it must be the "minimum present alpha across all command groups,
including loops". This is what makes the implementation slightly
complex.

Closes #11981.
2021-03-09 15:55:12 +09:00
dc9028d24a Update framework 2021-03-09 14:27:29 +09:00
9b5d11f2a5 Merge pull request #11958 from bdach/ruleset-filter-v3
Allow rulesets to specify custom song select filtering criteria
2021-03-08 23:23:24 +09:00
ff2327ffac Merge branch 'master' into configure-await-false 2021-03-08 22:24:29 +09:00
b1cd01ceb8 Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
765cc5cf37 Remove iOS multiplayer blocking code 2021-03-08 14:35:22 +09:00
85bad1ab89 Merge pull request #11934 from ppy/dependabot/nuget/Microsoft.Extensions.Configuration.Abstractions-5.0.0
Bump Microsoft.Extensions.Configuration.Abstractions from 2.2.0 to 5.0.0
2021-03-08 14:07:43 +09:00
f46880f68a Merge branch 'master' into intro-triangles-background-access 2021-03-08 13:31:09 +09:00
74fc5d5b8c Fix potential cross-thread drawable mutation in IntroTriangles 2021-03-08 13:30:07 +09:00
d961d110bf Bump Microsoft.Extensions.Configuration.Abstractions from 2.2.0 to 5.0.0
Bumps [Microsoft.Extensions.Configuration.Abstractions](https://github.com/dotnet/runtime) from 2.2.0 to 5.0.0.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/commits/v5.0.0)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-03-08 02:58:52 +00:00
2b1ab3576b Merge branch 'master' into migrate-country-rank 2021-03-08 11:07:25 +09:00
95902dfb8e Merge branch 'master' into fix-legacy-combo-counter-depth 2021-03-07 16:15:31 +01:00
503f29609a Also set additive mode to match stable 2021-03-07 23:40:09 +09:00
3e4dfdb675 Fix pop out count being above displayed count on legacy combo counter 2021-03-06 20:37:27 -08:00
06e42b4b4c Fix taiko leaving behind empty judgements on legacy skins 2021-03-06 16:02:20 +01:00
12b7d9e06d Simplify custom filter criteria retrieval 2021-03-06 12:16:01 +01:00
f00089846b Merge branch 'master' into ruleset-filter-v3 2021-03-06 12:14:53 +01:00
b241749119 Merge pull request #11928 from smoogipoo/fix-test-multiplayer-beatmap 2021-03-04 23:43:55 +09:00
132fcda089 Force config sensitivity value to local setting bindable
Re-enable the local bindable to update the sensitivity value then change back to whatever state it was in previously.
2021-03-04 17:00:44 +03:00
fe64c3dbd4 Refrain from disabling cursor sensitivity at config-level 2021-03-04 17:00:44 +03:00
5b6018295d Merge branch 'master' into diffcalc/skill-mods 2021-03-04 13:06:26 +09:00
f733d1ec1f Expose and document query parser and helpers 2021-03-03 22:03:01 +01:00
f9148eec20 Refactor filter query parsing helper methods
In preparation for exposition as public.
2021-03-03 21:34:14 +01:00
6d4391de15 Merge pull request #11957 from peppy/move-mouse-settings-load-complete
Move bindable logic in MouseSettings to LoadComplete
2021-03-03 22:43:24 +09:00
534e16237a Remove unnecessary intial construction of bindable 2021-03-03 20:36:41 +09:00
23a46819dc Merge branch 'master' into multiplayer-confirm-on-exit 2021-03-03 20:35:31 +09:00
0f5bce70ad Split confirmation dialog classes apart 2021-03-03 20:34:37 +09:00
a25b21b98f Merge pull request #11955 from peppy/fix-multiplayer-beatmap-selection-exiting-game
Fix selecting a beatmap at the multiplayer match screen exiting the match
2021-03-03 19:40:28 +09:00
6affe33fb2 Fix another test scene 2021-03-03 19:40:19 +09:00
012b48dbe5 Remove explicit public definition
Interface members are public by default.
2021-03-03 19:03:45 +09:00
002646370c Move bindable logic in MouseSettings to LoadComplete 2021-03-03 16:47:42 +09:00
0ede28da2f Fix test failures due to missing dependency 2021-03-03 15:24:55 +09:00
cb4c3503a0 Confirm exiting a multiplayer match 2021-03-03 14:54:18 +09:00
d332fd2414 Handle case where local user tries to change beatmap while not the host 2021-03-03 14:53:47 +09:00
7dce9b04fa Add a more basic ConfirmDialog implementation 2021-03-03 14:50:45 +09:00
7c59040082 Re-present even when already the current beatmap
This feels better and closer to what a user would expect.
2021-03-03 14:17:07 +09:00
fcea900a53 Move main menu (song select) presentation logic to a local implementation
Reduces cross-dependencies between OsuGame and MainMenu.
2021-03-03 14:13:51 +09:00
36e1fb6da8 Add flow to allow MatchSubScreen to handle beatmap presentation locally 2021-03-03 14:13:51 +09:00