a34d24fb20
Disallow expired items from showing delete button
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This isn't possible in practice since expired items are removed from the
queue list, but this helps out in tests.
2021-12-21 18:37:42 +09:00
51b7e920c0
Fix delete button being able to show on current item
2021-12-21 16:57:58 +09:00
32fbaf47c0
Merge pull request #16192 from peppy/add-room-lost-logging
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Add logging of `MultiplayerMatchSubScreen` exiting from room loss
2021-12-21 16:37:08 +09:00
2707b2fbda
Merge pull request #16012 from bdach/beatmap-card/extra
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Implement "extra" beatmap card size
2021-12-21 15:40:33 +09:00
a8cd96278d
Merge pull request #16189 from peppy/fix-beatmap-listing-overlay-test-failure
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Fix intermittent failures on `TestSceneBeatmapListingOverlay`
2021-12-21 15:11:25 +09:00
5cea8da80f
Merge pull request #16188 from peppy/multiplayer-button-enabled
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Centralise all multiplayer button clicking test logic
2021-12-21 15:10:26 +09:00
d08b66a5ff
Also add logging to OnlinePlayScreen
2021-12-21 15:07:06 +09:00
3b700b6967
Merge pull request #16187 from peppy/fix-threading-colour-error-meter
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Fix potential wrong thread mutation in `ColourHitErrorMeter`
2021-12-21 15:05:57 +09:00
ddadf3c4b5
Add logging of MultiplayerMatchSubScreen
exiting from room loss
2021-12-21 14:53:24 +09:00
0f8a6a3f64
Fix intermittent failures on TestSceneBeatmapListingOverlay
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In the specific method, there was no wait step after the initial fetch
(unlike all of the rest), meaning the fetch may not have finished in
time for the follow-up steps.
As seen at
https://github.com/ppy/osu/runs/4588058438?check_suite_focus=true .
2021-12-21 14:12:06 +09:00
2ea31c26a5
Merge pull request #16168 from peppy/windows-key-when-inactive
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Avoid blocking windows key usage when the osu! window is not active
2021-12-21 13:51:10 +09:00
bb3f375958
Add note about local button clicking usage
2021-12-21 13:49:51 +09:00
aad55ef89e
Remove unused method in TestSceneMultiplayerQueueList
2021-12-21 13:49:51 +09:00
9aff646ff4
Centralise all multiplayer button clicking test logic
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This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.
This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true .
2021-12-21 13:49:51 +09:00
edcbd4de6d
Fix incorrect event unbind logic
2021-12-21 13:05:26 +09:00
52db7b36fc
Move Schedule
call to base implementation of error meter for extra safety
2021-12-21 12:55:21 +09:00
28d6ff5d9c
Fix potential wrong thread mutation in ColourHitErrorMeter
2021-12-21 12:36:04 +09:00
377cb1d9e3
Merge pull request #15728 from MBmasher/fl-decay
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Remove decay factor in Flashlight skill
2021-12-21 07:59:32 +09:00
f1a03aced5
Merge branch 'master' into beatmap-card/extra
2021-12-20 15:49:00 +01:00
488e1f858b
Merge pull request #16167 from peppy/fix-song-select-test-failure
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Fix occasional failures in `TestScenePlaySongSelect`
2021-12-20 23:11:06 +09:00
0b7daf542f
Merge branch 'master' into fix-song-select-test-failure
2021-12-20 11:36:49 +01:00
6bbc9ccf97
Merge pull request #16169 from peppy/fix-ready-button-test
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Add better defined steps to `TestLoseHostWhileReady` ready button test
2021-12-20 11:36:20 +01:00
f492cf84d9
Ensure presence of at least 1 difficulty for each ruleset
2021-12-20 11:34:39 +01:00
d8be455a43
Merge branch 'master' into fix-ready-button-test
2021-12-20 11:02:43 +01:00
e4702b8729
Merge pull request #16172 from peppy/update-framework
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Update framework
2021-12-20 11:02:15 +01:00
ec0a6735eb
Rename TestMultiplayerScreenStack
to TestMultiplayerComponents
2021-12-20 18:24:59 +09:00
6907a9a3cc
Name some screen stacks for better logging context
2021-12-20 18:24:14 +09:00
1533aefce5
Update framework
2021-12-20 18:22:19 +09:00
87051d5d61
Add better defined steps to TestLoseHostWhileReady
ready button test
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Not 100% sure this will solve the issue but it's worth a try. The button
state checks are using `Until` everywhere else so this brings the test
in line with the standards.
As seen
https://github.com/ppy/osu/runs/4579641456?check_suite_focus=true .
2021-12-20 17:47:06 +09:00
090c3e84e7
Avoid blocking windows key usage when the osu! window is not active
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As discussed in https://github.com/ppy/osu/discussions/16147 .
2021-12-20 17:40:11 +09:00
51386bb48d
Merge pull request #16166 from peppy/playlist-tests-wait-step
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Add wait step to `TestScenePlaylistResultScreen` explicitly for screen load
2021-12-20 09:36:57 +01:00
5c8e317a6e
Chooser earlier items in song select tests to avoid potentially not having enough
2021-12-20 17:11:15 +09:00
af78a3e99d
Fix weird loop logic
2021-12-20 17:09:08 +09:00
d79602a912
Add wait step to TestScenePlaylistResultScreen
explicitly for screen load
2021-12-20 16:58:36 +09:00
2e47c4e25d
Merge pull request #16164 from smoogipoo/fix-intermittent-background-test
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Fix intermittent background screen test failures
2021-12-20 14:00:53 +09:00
ce6503ff8b
Merge pull request #16165 from smoogipoo/fix-multiplayer-tests
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Add better fix for intermittent multiplayer tests as a result of async room joins
2021-12-20 13:44:29 +09:00
9316abc278
Better fix for intermittent multiplayer tests
2021-12-20 13:10:13 +09:00
11f3ec0cb5
Wait for previous screen to be hidden in test
2021-12-20 12:44:23 +09:00
c81787a43d
Merge pull request #16163 from smoogipoo/remove-sdk-greater-than-readme
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Require installing .NET 5 in README
2021-12-20 12:19:59 +09:00
1203ae5984
Require installing .NET 5 in README
2021-12-20 11:49:39 +09:00
ecaa0a40c5
Merge pull request #16158 from bdach/is-ranked-user-profile
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Fix rank graph showing for unranked users on profile overlay
2021-12-20 09:14:17 +09:00
a6ccbafc77
Fix rank graph showing for unranked users
2021-12-19 13:40:22 +01:00
097402677d
Add test for ranked/unranked user display
2021-12-19 13:40:22 +01:00
c112177559
Bring profile header test in line with modern conventions
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- Removed online code that didn't work anyway after the introduction of
the development web instance.
- Removed some weird test steps.
- Fixed online/offline test steps not working at all due to identical
user ID.
2021-12-19 13:40:21 +01:00
a3b81094ca
Merge pull request #16142 from peppy/fix-random-skin-string
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Fix "Random Skin" text not showing up correctly
2021-12-18 16:59:41 +09:00
04cfae9bde
Fix "Random Skin" text not showing up correctly
2021-12-18 16:26:15 +09:00
33e930f477
Move scale-on-expand logic to BeatmapCardContent
2021-12-17 13:29:20 +01:00
d6f6039934
Extract base class for beatmap cards
2021-12-17 13:27:11 +01:00
f052b47d87
Extract collapsible button container for card usage
2021-12-17 12:58:05 +01:00
ed5d7046f3
Merge pull request #16128 from peppy/update-framework
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Update framework
2021-12-17 20:12:57 +09:00