a73bae7a66
Schedule completion when storyboard has actually ended
2021-04-18 07:25:33 +03:00
2847dd7e05
Merge branch 'master' into play-storyboard-outro
2021-04-18 06:40:22 +03:00
7b1d40db7d
Remove redundant string interpolation
2021-04-17 22:13:28 -04:00
e9f8fa64b8
Added a test for toggling the storyboard after the map is loaded
2021-04-17 21:49:29 -04:00
c77f838fb0
HasStoryboardEnded doesn't trigger updateCompletionState()
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Scores won't be shown prematurely if the storyboard ends before the playable portion of the beatmap.
2021-04-17 21:49:07 -04:00
97bacbdc76
Show score after the end of the storyboard after it was toggled
2021-04-17 18:10:21 -04:00
fdcb5e924c
Initialize skipOutroOverlay with alpha 0, other small changes
2021-04-17 17:45:38 -04:00
e40cb6797d
Use GetEndTime() to get storyboard endtime
2021-04-17 15:27:48 -04:00
7f5b1e84a1
Update TestSceneStoryboardWithOutro.cs
...
- Construct storyboard in CreateWorkingBeatmap()
- Use GameplayClockContainer.GameplayClock.CurrentTime
- Remove unnecessary lines
2021-04-17 13:57:32 -04:00
5a015290b9
Add remarks back to LatestEventTime
2021-04-17 12:34:38 -04:00
81be562379
Read StoryboardEndTime directly from Beatmap
2021-04-17 12:28:31 -04:00
1832f624e2
Merge pull request #12460 from bdach/fix-idle-tracker-assumption
2021-04-17 15:31:54 +02:00
f3ea51eeed
Adjust tests to not rely on invalid assumption
2021-04-17 14:23:32 +02:00
250c7403e8
Fix idle tracker assuming time starts at 0
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`IdleTracker` in its construction quietly assumed that the clock it
receives from its parent starts ticking from 0 at the point at which it
is passed down. This is not necessarily the case when headless
executions are involved, which means that the initial state of the
tracker could be computed as idle incorrectly.
Resolve by explicitly reading the clock time at the point of
`LoadComplete()`.
2021-04-17 13:50:00 +02:00
3eb2fb7e89
Merge pull request #12456 from frenzibyte/improve-br-tooltip
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Improve "barrel roll" mod settings description
2021-04-17 13:19:24 +09:00
c1082ddb9a
Add space before the unit
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Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com >
2021-04-17 06:28:07 +03:00
892a8a7cd2
Remove unnecessary comma
2021-04-17 04:23:48 +03:00
78c8508784
Remove unused using directive
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gotta git gud
2021-04-17 03:52:08 +03:00
d5a1e00feb
Improve "barrel roll" mod settings description
2021-04-17 03:32:47 +03:00
dc899515ec
Empty commit
2021-04-17 00:56:53 +09:00
1f577ce566
Merge pull request #12444 from peppy/fix-slider-zero-length
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Avoid all scenarios where sliders can become zero length
2021-04-16 19:33:35 +09:00
a1787d3819
Merge pull request #12445 from peppy/show-selected-objects-in-timeline
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Add border showing selected blueprints in timeline
2021-04-16 19:22:04 +09:00
b413ffae3e
Fix test going offscreen in headless execution
2021-04-16 18:54:33 +09:00
f824105075
Merge branch 'master' into fix-slider-zero-length
2021-04-16 18:47:22 +09:00
473ff7c020
Merge pull request #12440 from smoogipoo/apply-ibindable-interface-change
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Apply changes resulting from IBindable interface updates
2021-04-16 18:37:47 +09:00
d9d50f0e88
Add border showing selected blueprints in timeline
2021-04-16 18:16:22 +09:00
7648d6f7fb
Merge pull request #12443 from peppy/fix-slider-scale-crash
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Fix div-by-zero when scaling a 1-dimensional slider
2021-04-16 17:31:42 +09:00
fbf7d838da
Update framework
2021-04-16 17:30:39 +09:00
9b95cf227e
Merge branch 'master' into apply-ibindable-interface-change
2021-04-16 17:30:35 +09:00
0030b2dde6
Merge pull request #12442 from smoogipoo/fix-match-subscreen-test
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Attempt to fix match subscreen test failure
2021-04-16 17:29:58 +09:00
5ad2d0e759
Merge pull request #12439 from ekrctb/further-refactor-framed-replay
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Further refactor FrameReplayInputHandler, simplify the template code
2021-04-16 17:16:09 +09:00
b8d5839baf
Merge pull request #12441 from peppy/fix-potential-deselection-crash
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Fix an occasional crash when deleting a HitObject via internal means
2021-04-16 17:15:52 +09:00
30e00cc4aa
Add test coverage of selection / scaling scenarios
2021-04-16 17:07:20 +09:00
401bf368a7
Merge branch 'fix-slider-scale-crash' into fix-slider-zero-length
2021-04-16 16:58:19 +09:00
8de68e0ebf
Fix div-by-zero when scaling a 1-dimensional slider
2021-04-16 16:55:26 +09:00
ab1a1a1df4
Add failing test case due to div by zero
2021-04-16 16:55:17 +09:00
3c8e2b8b32
Merge branch 'master' into fix-potential-deselection-crash
2021-04-16 16:27:47 +09:00
d3acbcced7
Merge pull request #12437 from peppy/fix-editor-placement-commit-false
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Fix placement blueprints not being correctly removed after a rolled back placement
2021-04-16 16:25:05 +09:00
25f0f17766
Attempt to fix match subscreen test failure
2021-04-16 16:16:28 +09:00
c59906e925
Fix an occasional crash when deleting a HitObject via internal means
2021-04-16 15:55:33 +09:00
ff408b852e
Handle scaling a slider below minimum length
2021-04-16 15:45:24 +09:00
89373638be
Handle control point deletion when the resulting slider would be too short to be useful
2021-04-16 15:45:24 +09:00
2949a6bbdc
Handle control point drag revert
2021-04-16 15:45:24 +09:00
d38e294d96
Centralise length validation function
2021-04-16 15:45:24 +09:00
8c4804dd7a
Use nameof
2021-04-16 15:40:06 +09:00
d1c72f5e13
Apply changes resulting from IBindable interface updates
2021-04-16 15:10:53 +09:00
1ebd9975f6
Merge pull request #12436 from peppy/fix-placement-slider-timeline-display
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Fix slider not displaying in timeline during zero-duration placement
2021-04-16 14:52:03 +09:00
965a1ead36
Disallow zero-length slider blueprint placements
2021-04-16 14:38:30 +09:00
af20863799
Merge branch 'fix-editor-placement-commit-false' into fix-slider-zero-length
2021-04-16 14:30:46 +09:00
a965e8a75d
Remove AutoGenerator workaround of now-fixed issue
2021-04-16 14:13:41 +09:00