aa4f5c563f
Merge pull request #18016 from smoogipoo/logo-drag-no-block-click
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Don't block clicks when dragging on the osu! logo
2022-04-29 12:33:44 +09:00
22e9620211
Don't block clicks when dragging osu! logo
2022-04-29 12:09:11 +09:00
652e022fd6
Merge pull request #17973 from bdach/mod-overlay/dim-columns-offscreen
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Dim offscreen columns on new mod select overlay
2022-04-29 11:55:27 +09:00
7097ce6501
Merge pull request #17926 from peppy/first-run-behaviour-screen
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Add first-run "behaviour" screen to allow users a choice of more familiar UX
2022-04-29 11:21:14 +09:00
6652a71f48
Merge pull request #18009 from peppy/osu-logo-drag
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Allow dragging the osu! logo
2022-04-29 09:53:43 +09:00
96f6c918a8
Merge branch 'master' into first-run-behaviour-screen
2022-04-29 00:55:30 +02:00
26ecf60f1f
Merge pull request #17996 from peppy/first-run-header
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Add header text to first run setup screens
2022-04-28 22:56:28 +02:00
a748ad6426
Merge branch 'master' into first-run-header
2022-04-28 22:19:35 +02:00
32ad216669
Allow dragging the osu! logo
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Logic borrowed from `NowPlayingOverlay`.
2022-04-28 22:58:34 +09:00
f300b62877
Add ScrollIntoView
method which accepts an offset to allow usage in mod select
2022-04-28 20:03:54 +09:00
34457078eb
Merge pull request #18005 from nekodex/fix-missing-sfx
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Fix some missing/incorrect UI SFX
2022-04-28 19:45:59 +09:00
f30308ef48
Merge pull request #18006 from peppy/expose-fast-random
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Move `FastRandom` to `LegacyRandom` in `osu.Game` project
2022-04-28 19:04:40 +09:00
94a393c9d7
Merge branch 'master' into first-run-header
2022-04-28 19:00:12 +09:00
899e40dff7
Merge pull request #18004 from frenzibyte/update-framework
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Update framework
2022-04-28 18:45:28 +09:00
d052321eee
Revert "Fix context menus not working"
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This reverts commit 51aa17eb52
.
2022-04-28 12:11:06 +03:00
93db6c6bb0
Move FastRandom
to LegacyRandom
in osu.Game
project
2022-04-28 17:47:32 +09:00
691bec6f16
Use LocalisableString.Interpolate
instead of invalid TranslatableString
s
2022-04-28 11:38:40 +03:00
37816ebc41
Add audio feedback to SwitchButton
checkbox
2022-04-28 17:33:51 +09:00
92cac0b74e
Fix TabControls using the wrong sample
2022-04-28 17:30:24 +09:00
be2d616e34
Fix localisation use cases not falling back to default(LocalisableString)
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Previously such use cases have been returning `null` values just fine since `GetLocalisableString` was returning `LocalisableFormattableString`, and these null values were wrapped in `LocalisableString`s implicitly, therefore not requiring an explicit fallback string and `null` doesn't break anything.
2022-04-28 11:21:00 +03:00
c8665dc93b
Update TimeSpan
localisation to use ToLocalisableString
2022-04-28 11:12:50 +03:00
edeefc2850
Update framework
2022-04-28 11:11:52 +03:00
f3a0e2ed55
Increase fade duration
2022-04-28 14:59:39 +09:00
027ba17844
Merge pull request #17994 from peppy/fix-mod-panel-key-blocking
2022-04-27 18:43:40 +03:00
b70cd47bb6
Merge branch 'master' into fix-mod-panel-key-blocking
2022-04-27 17:17:34 +03:00
97005b898a
Merge pull request #17997 from peppy/fix-what-the-fuck
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Remove weird duplicated code
2022-04-27 20:54:13 +09:00
d0ccd6f895
Merge branch 'master' into first-run-header
2022-04-27 19:26:02 +09:00
e9ec406046
Remove weird code
2022-04-27 19:20:08 +09:00
20a50ddb6e
Add missing OverlayColourProvider
in test scene
2022-04-27 18:45:40 +09:00
1a345c06c6
Fix regression in nested scroll behaviour due to the top level scroll container's type changing
2022-04-27 17:10:27 +09:00
b29af28028
Fix mod panels not ignoring super key presses
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Most other usages have this included. Noticed that the panel was
changing state when exiting the game using cmd-w.
Would probably be nice to have an exposed `HasAnyModifierPressed` helper
property.
2022-04-27 16:55:17 +09:00
26f34e8fb9
Merge pull request #17991 from frenzibyte/invoke-all-fail-conditions
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Fix `HealthProcessor` fail conditions not handling multiple invocations
2022-04-27 16:31:36 +09:00
18e6629161
Merge branch 'master' into first-run-behaviour-screen
2022-04-27 16:02:57 +09:00
0354dd5ce6
Add comment regarding section initialisation in ScreenBehaviour
2022-04-27 16:02:39 +09:00
0343687b85
Make apply default methods more explicit in behaviour
2022-04-27 15:59:39 +09:00
a849bfcf60
Rewrite dim test to pass headless
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Unfortunately neuters the test a touch, but alas.
2022-04-26 23:11:41 +02:00
8842847b18
Fix wrong result applied
2022-04-27 00:05:49 +03:00
1676c2c3f6
Change boolean argument to HitResult
instead
2022-04-27 00:05:15 +03:00
cccc9d7d39
Rename method to better reflect what it's doing
2022-04-27 00:03:48 +03:00
921e8af3b0
Use more lenient column bounds for checking active state
2022-04-26 22:54:54 +02:00
21377d2a4d
Fix inactive columns flickering on and off mid-scroll
2022-04-26 22:43:58 +02:00
94d07e147f
Move dimming logic to custom scroll container
2022-04-26 22:37:40 +02:00
fb6a112708
Mark OsuModTarget
and OsuModSuddenDeath
as mutually exclusive
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`OsuModTarget` already fails on miss, so "Sudden Death" doesn't make
sense to be enabled and may only cause issues.
2022-04-26 23:27:03 +03:00
31f64b1381
Fix HealthProcessor
fail conditions not handling multiple invocations
2022-04-26 23:27:03 +03:00
a884f20c65
Add failing test case
2022-04-26 23:27:03 +03:00
e9c9c764ca
Fix column dim state changing when scrolling past extent
2022-04-26 22:26:58 +02:00
13a36f2e51
Scroll to column when mouse is released rather than pressed
2022-04-26 22:01:24 +02:00
b0d6e16658
Invert data flow in column dim implementation
2022-04-26 21:57:19 +02:00
b82ccb816c
Merge pull request #17988 from frenzibyte/use-correct-translation
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Use correct translation for "Accuracy" label in break overlay
2022-04-26 09:42:43 -07:00
e646233722
Use correct translation for "Accuracy" label in break overlay
2022-04-26 19:16:36 +03:00