e9dfa2860a
Add xmldoc note about path being relative
2021-04-20 13:44:06 +02:00
d7a81471c8
Add xmldoc to GetPathForFile
2021-04-20 13:40:38 +02:00
3e1b6b3b34
Simplify verifier run call args
...
Uses the resolved working beatmap instead of resolving it every time.
Also uses the EditorBeatmap itself as playable beatmap, as it is of type `IBeatmap` already, and `.PlayableBeatmap` forwards everything anyway.
2021-04-20 13:34:12 +02:00
ec080fcb32
Move seekOffset back to MasterGameplayClockContainer
2021-04-20 18:25:46 +09:00
a683e5ec34
Seek using local method
2021-04-20 17:40:11 +09:00
97fb90d9f4
Move clock processing to base.Seek()
2021-04-20 17:35:59 +09:00
80473a356e
Merge branch 'fix-pre-seek-sample-lifetime' into gcc-abstraction
2021-04-20 17:27:01 +09:00
d28eb399a4
Fix storyboard sample lifetimes not set if seeked past
2021-04-20 17:14:48 +09:00
281c2041b2
Add failing test
2021-04-20 16:51:00 +09:00
c6ee4e900e
Ensure a non-null hitobject entry has a non-null Result
2021-04-20 15:18:36 +09:00
3d6d26039a
Remove unused usings
2021-04-20 14:09:54 +09:00
88ded95e75
Ensure clock is set in GCC.Start()
2021-04-20 13:56:13 +09:00
8dd9134e3d
Move source clock adjustment application to Start()
2021-04-20 13:09:49 +09:00
a92ae8ce76
Fix Reset() potentially not resetting to the intended start position
2021-04-20 13:01:42 +09:00
8a8b9084ef
Make single-argument overloead of DHO.Apply public
2021-04-20 10:11:36 +09:00
496df411a7
Remove now unused import
2021-04-20 02:39:11 +02:00
0e6b66f457
Merge branch 'master' into bg-audio-quality-checks
2021-04-20 02:36:13 +02:00
1478bcfa8e
Improve xmldoc consistency
2021-04-20 02:30:27 +02:00
67e4fe4284
Add xmldoc to GetStream
2021-04-20 02:28:38 +02:00
1bc63a4c61
Now, DHO.lifetimeEntry can be non-null even it is not fully applied
2021-04-20 09:22:16 +09:00
4510e795e1
Fix category of audio quality check
2021-04-20 02:13:26 +02:00
c1b4aaaa03
Add doc comment
2021-04-20 08:38:02 +09:00
c633f15565
Add audio quality check
2021-04-20 01:36:03 +02:00
f168247254
Add Track
as a property to IWorkingBeatmap
...
This is implemented by `WorkingBeatmap` already, and is much better to use than loading the track every time we need it.
2021-04-20 01:35:41 +02:00
40ae856dfc
Show 2 decimals for background filesize
2021-04-20 01:34:05 +02:00
14c626ffcb
Use the playable beatmap for file presence checks
2021-04-20 01:33:19 +02:00
8656176ab8
Add the playable beatmap as check argument
...
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.
So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.
This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
0825fc57a9
Move foreground colour helper into OsuColour
2021-04-19 18:24:48 +02:00
97573fb11d
Merge branch 'master' into combo-colours-display
2021-04-19 18:21:57 +02:00
510e54ff54
Update framework
2021-04-19 23:41:21 +09:00
fc41ad65f8
Merge pull request #12447 from smoogipoo/fix-non-60fps-recording
...
Record every 60fps interval
2021-04-19 23:26:58 +09:00
2c487ddb70
Create synthetic LifetimeEntry for a DHO when not supplied
...
Now, a DHO is always associated with a HitObjectLifetimeEntry while used.
Result is always stored in the entry, and not in the DHO.
2021-04-19 21:54:19 +09:00
acbf4580a4
Only set initial source in Reset()
2021-04-19 19:57:00 +09:00
c7183f92f7
Rename Restart() -> Reset()
2021-04-19 19:57:00 +09:00
5afdc3ff66
Make DHO application logic clearer with Entry/HitObject separation
2021-04-19 19:56:17 +09:00
a40dcd4b8d
Add a touch more space in the timing column
2021-04-19 18:53:06 +09:00
097a347533
Adjust Add different background colour for timing area
2021-04-19 18:25:30 +09:00
5bce5d2057
Update design logic
2021-04-19 18:25:20 +09:00
5397f4faba
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-19 16:49:06 +09:00
c50b526ba0
Remove local state dictionary from SpectatorScreen
2021-04-19 16:48:55 +09:00
8fcfac7ddc
Merge branch 'master' into timing-screen-ux
2021-04-19 16:44:32 +09:00
1ebc5ac5cc
Remove unused legacy class
2021-04-19 16:36:00 +09:00
8da561a2a6
Soften colours and adjust padding slightly
2021-04-19 16:35:36 +09:00
f8b20ca8aa
Add new display for effect row attribute
2021-04-19 16:35:36 +09:00
ec249a0edb
Add new display for sample row attribute
2021-04-19 16:23:28 +09:00
6465a72060
Add bubbled word class for use in attribute rows
2021-04-19 16:23:28 +09:00
3aad0a8b9c
Add new display for difficulty row attribute
2021-04-19 16:23:06 +09:00
d3cebfb6fb
Use explicit label
2021-04-19 16:23:06 +09:00
a10a8680d0
Add new display for timing row attributes
2021-04-19 16:23:06 +09:00
83716ddb08
Rename currentUserStates -> playingUserStates
2021-04-19 16:07:00 +09:00