de9e37857e
Lock around playingUsers
2021-04-19 16:06:40 +09:00
5885c24e00
Clear current user states on disconnect
2021-04-19 16:00:56 +09:00
f4baff9e04
Make TimingScreen
use rounded screen and adjust spacing/padding
2021-04-19 14:35:35 +09:00
e143afb598
Split out rounded content screen from SetupScreen for use in other places
2021-04-19 14:28:32 +09:00
ffc1e841e0
Fix sessionIdleTracker not being properly added to OsuGame
2021-04-19 01:06:26 -04:00
513e470b52
Adjust grid spacing to allow attributes to use more width
2021-04-19 13:24:53 +09:00
0c918410d0
Make "add" button more visible
2021-04-19 13:15:24 +09:00
658c23c925
Give more space to the parameter adjustment area
2021-04-19 13:15:17 +09:00
f9f514ffec
Add basic xmldoc to show how the two colour classes interact
2021-04-19 12:37:56 +09:00
e44d11667c
Merge remote-tracking branch 'upstream'
2021-04-18 23:04:35 -04:00
dbb8f7f4a9
Tidy up initialisation code and avoid using DI on inherited class
2021-04-19 11:30:55 +09:00
2b6caf9b65
Fix duplicate code in setting default logic
2021-04-19 11:25:43 +09:00
89940e7bb9
Fix download button check icon not scaling on mouse down
2021-04-18 19:05:33 -07:00
6f2ebb20a7
Fix test failing due to null beatmap skin
...
Also annotate the field on `EditorBeatmap` as nullable for future
travelers.
2021-04-18 20:46:42 +02:00
07a00cd681
Add colours section with combo colour display
2021-04-18 20:46:42 +02:00
577755ee19
Add placeholder when no colours are visible
...
Will be removed once combo colours are mutable.
2021-04-18 20:46:42 +02:00
0cd1aa8c1c
Add support for custom colour prefixes
2021-04-18 20:44:55 +02:00
a8027d87b6
Fix unreadable colour hex code text due to low contrast
...
Logic is shared with the timeline blueprints which also have the same
problem of displaying text on top of a combo colour.
Slightly modified the formula. Seems to yield better results on a
subjective check.
2021-04-18 20:44:55 +02:00
1b2c43b92c
Add basic structure of colour palette
2021-04-18 19:29:04 +02:00
91b3a7ccf9
Merge branch 'master' into fix-volume-sideways-scroll
2021-04-18 17:52:40 +02:00
af79ad537c
Avoid unnecessary debounce triggers on zero-delta scrolls
2021-04-19 00:05:44 +09:00
e63edf5b49
Fix volume control displaying on non-vertical scroll events
...
Closes #12475 .
2021-04-19 00:05:44 +09:00
cfc7664094
Use full path
2021-04-18 21:05:23 +09:00
e76565dbc5
Fix selection box not displaying after pasting a selection in the editor
...
Closes #12471 .
2021-04-18 20:28:39 +09:00
9a69ca34a6
Add audio presence check
2021-04-18 02:07:57 +02:00
010720de74
Factor out general file presence checking
...
This allows us to use the same method of checking for other files that should exist, for example the audio file.
By using the same method, they all share test cases too.
2021-04-18 02:07:33 +02:00
56bf49c85c
Take IWorkingBeatmap
instead of WorkingBeatmap
...
This makes testing much easier, and allows for checking of any class deriving from that interface, including `WorkingBeatmap`.
2021-04-18 01:21:20 +02:00
abf512532e
Clean up check logic
...
Makes use of the new `BeatmapSet.GetPathForFile` method and removes dependency on `WorkingBeatmap` specifically, allowing us to switch to `IWorkingBeatmap` later.
2021-04-18 01:19:25 +02:00
ef65c8910f
Fix resolved fields
2021-04-18 01:15:13 +02:00
bf8789528a
Add GetStream
to IWorkingBeatmap
2021-04-18 01:13:57 +02:00
cb41c89935
Don't return low res and too low res at the same time
2021-04-17 20:10:07 +02:00
62c54e00cb
Add check for background resolution and filesize
2021-04-17 18:01:04 +02:00
b36da2664c
Add GetPathForFile
to BeatmapSetInfo
...
This is used in several places, and so should probably have a function rather than remaining as duplicated code.
Also applies this together with the previous commit to `BeatmapManagerWorkingBeatmap`.
2021-04-17 17:49:10 +02:00
400f8b3938
Add GetStream
to IWorkingBeatmap
...
This is necessary to obtain the filesize of the audio and background files.
2021-04-17 17:47:13 +02:00
448574e7e6
Use WorkingBeatmap
instead of IBeatmap
...
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.
Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
1e56f14f5b
Merge remote-tracking branch 'upstream'
2021-04-17 09:35:24 -04:00
6773162f17
Implicitly set defaults when resetting values
2021-04-17 08:47:27 -04:00
250c7403e8
Fix idle tracker assuming time starts at 0
...
`IdleTracker` in its construction quietly assumed that the clock it
receives from its parent starts ticking from 0 at the point at which it
is passed down. This is not necessarily the case when headless
executions are involved, which means that the initial state of the
tracker could be computed as idle incorrectly.
Resolve by explicitly reading the clock time at the point of
`LoadComplete()`.
2021-04-17 13:50:00 +02:00
854d88bfb9
Merge branch 'master' into master
2021-04-16 10:04:04 -04:00
314b1646bd
Add xmldoc to MasterGameplayClockContainer
2021-04-16 20:47:09 +09:00
3a78c19f96
More refactoring/xmldocs
2021-04-16 20:33:29 +09:00
6301111fa3
Remove ClockToProcess, always process underlying clock
2021-04-16 20:17:21 +09:00
5e82f40d67
Merge branch 'master' into gcc-abstraction
2021-04-16 20:14:53 +09:00
d26fa46ef2
Record every 60fps interval
2021-04-16 19:42:44 +09:00
a4e3e53a63
Revert back to hardcoded SessionStatics reset values
2021-04-16 06:34:57 -04:00
1f577ce566
Merge pull request #12444 from peppy/fix-slider-zero-length
...
Avoid all scenarios where sliders can become zero length
2021-04-16 19:33:35 +09:00
9c6914d29d
Fix redundant lambda parentheses
2021-04-16 06:26:45 -04:00
a1787d3819
Merge pull request #12445 from peppy/show-selected-objects-in-timeline
...
Add border showing selected blueprints in timeline
2021-04-16 19:22:04 +09:00
ec0211809f
Apply peppy's suggestions
2021-04-16 05:53:27 -04:00
f824105075
Merge branch 'master' into fix-slider-zero-length
2021-04-16 18:47:22 +09:00