0e2ccac33b
Add spaces to comments
2020-05-04 18:36:24 -07:00
64a9b9c6fb
Remove redundant using directives
2020-02-16 21:52:08 +01:00
4d180a685a
Adjust font sizes and spacing in BeatmapSetOverlay
2020-02-16 21:43:33 +01:00
0bfadfbbf1
Apply precision when comparing adjusted values
...
In some cases, applying the Difficulty Adjust mod without actually
changing any of the settings previously caused the bar in song select
beatmap details to appear red/blue instead of staying white.
This was caused by not accounting for floating-point imprecisions when
determining bar colour in AdvancedStats. To resolve, first check
equality with tolerance, and only then apply blue/red colours if that
equality check does not hold.
2020-02-01 16:16:15 +01:00
a74d22d9e5
Extract beatmap stats test to separate scene
2020-02-01 15:50:33 +01:00
12ff51f686
Fix key count being incorrectly adjusted by hard/easy mods
2020-01-28 17:21:50 +09:00
b5ac707c6c
Remove unnecessary directive
2020-01-12 21:09:48 +01:00
aa2645502c
Fix adjusted value always being 0
2020-01-12 20:43:48 +01:00
a6bdf04f6b
Remove unused using
2019-12-20 18:36:39 +09:00
822903d5db
Update song select statistics when mod changes settings
2019-12-20 18:01:35 +09:00
8e651962c7
Fix incorrectly binding inside BDL load()
2019-12-18 17:41:30 +09:00
ada2ae2b2c
Use tuple to avoid potential for incorrect display
2019-12-18 17:12:41 +09:00
e87aa281bf
Don't clone beatmap unnecessarily
2019-12-18 17:00:35 +09:00
3945e7403a
improve tests and refactor AdvancedStats
2019-12-13 09:39:54 +08:00
ec5b506960
apply mod difficulty settings during song select
2019-12-12 23:41:46 +08:00
fccdbffa93
Use MathF instead of Math- functions when possible
...
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
0788a7e9f1
Merge branch 'master' into more-inspections
2019-02-28 14:32:57 +09:00
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
a2aa3ec5cb
Adjust sprite texts in-line with framework changes
2019-02-20 15:03:20 +09:00
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
1be2571d33
Make BeatmapSetOverlay accept nulls everywhere
2018-04-18 16:08:45 +09:00
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
5d5ea5fb2e
Fix all remaining db structure issues
2017-10-19 14:05:11 +09:00
b178be21d1
Let's not rename columns yet
2017-10-14 14:30:58 +09:00
887aa7496b
Rework EF Core usage in model classes
2017-10-06 00:23:26 +03:00
6a4198d0d6
Initial EF Core commit
2017-10-04 22:52:12 +03:00
f129902ee0
Avoid nullrefs when data is not present
2017-09-25 23:35:02 +08:00
55e8bdfb05
CI fixes.
2017-09-07 15:38:23 -03:00
109531b66c
Cleanup, remove unneeded files.
2017-09-07 15:21:18 -03:00
fd2700a5b4
Fix .00 being displayed for star difficulty when the value is 0.
2017-09-07 15:01:31 -03:00
5e685ff5b1
Rewrite BeatmapDetails to be more modular for future code sharing.
2017-09-07 14:53:53 -03:00