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sim1222/osukey
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mirror of https://github.com/osukey/osukey.git synced 2025-07-01 08:20:00 +09:00
Code Issues Packages Projects Releases Wiki Activity
38,410 Commits 3 Branches 1 Tag
ac0ed72d043d339a856637a0a3675fe06f5280ee
Commit Graph

13 Commits

Author SHA1 Message Date
smoogipoo
0bdf99b97a Remove OnParentReceived() 2020-12-03 20:08:42 +09:00
smoogipoo
73e99718bc Change order of OnParentReceived() 2020-12-03 20:06:26 +09:00
smoogipoo
0414e5c550 Add MaximumJudgementOffset to DrawableHitObject, use in more places 2020-11-26 01:12:42 +09:00
smoogipoo
3f78d81386 Add nested osu! hitobject pooling 2020-11-12 15:59:48 +09:00
smoogipoo
a77741927c Use new hit results in osu 2020-09-29 16:33:38 +09:00
Dean Herbert
1560e1786a Revert back to bool for application 2020-07-21 19:48:44 +09:00
Dean Herbert
947f4e0d4c Move tick handling to DrawableSpinner itself 2020-07-21 19:20:19 +09:00
Dean Herbert
05102bc1ba Split ticks up into bonus and non-bonus 2020-07-21 18:22:37 +09:00
Salman Ahmed
35ad409da6 Fix spinner bonus ticks samples not actually playing 2020-07-21 06:59:29 +03:00
Dean Herbert
f48984920d Change bonus volume logic to work 2020-07-21 11:31:29 +09:00
Salman Ahmed
949ab4e0d3 Move spinner bonus scoring to it's own component class
Also fixes counter rewinding issue and does optimizations.
2019-12-25 05:34:12 +03:00
iiSaLMaN
68e370ce7c Set spinner tick start time to allow result reverting 2019-10-14 00:39:20 +03:00
iiSaLMaN
bb4178fa03 Add drawable spinner ticks implementation 2019-08-20 21:17:27 +03:00
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