Commit Graph

353 Commits

Author SHA1 Message Date
6255aaab68 Per-hitobject lifetime management 2018-01-10 19:17:43 +09:00
86b5591583 Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite 2018-01-10 18:02:49 +09:00
58626e3b30 Allow rulesets to create their own instantiation info 2018-01-10 17:04:07 +09:00
b8bb0a52e3 Move mod implementations to individual files 2018-01-09 14:08:18 +09:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
36e9232472 Merge master into netstandard 2018-01-05 00:42:48 +09:00
add68ff068 Fix swells not stopping at the hit position 2018-01-04 21:45:29 +09:00
4fee76ba0b Fix drumroll lengths 2018-01-04 20:56:28 +09:00
a7aab21a29 Re-namespace files 2018-01-04 19:22:15 +09:00
651e24e3cc Implement proper scrolling directions 2018-01-04 19:17:40 +09:00
f34131f8f4 Initial game-wide replacement of scrolling playfields 2018-01-04 18:50:17 +09:00
ccb69d16d9 move HitResult in Scoring namespace to replace HitCount 2017-12-30 21:23:18 +01:00
2ca10b28c6 Use a non-broken opentk library 2017-12-29 15:42:51 +09:00
02f4705178 Merge branch 'master' into proper-taiko-hitsounds 2017-12-27 23:13:30 +09:00
3f73a9a693 Add better sample fallback logic
Also adds support for null channels at InputDrum level.
2017-12-27 21:44:04 +09:00
7a793eaded Merge master into netstandard 2017-12-27 20:48:53 +09:00
de353ee6af Merge branch 'master' into proper-taiko-hitsounds 2017-12-27 14:59:26 +09:00
7dcd325a91 Merge branch 'master' into autoplay-drumroll-tick-fix 2017-12-27 14:19:25 +09:00
5b529511ec Update OpenTK nuget package
Fixes the recent AppVeyor errors
2017-12-27 13:18:34 +09:00
9fa0cfd250 Fix taiko autoplay hitting drumroll ticks with the rims instead of centres
Fixes #1772.
2017-12-27 13:06:36 +09:00
519ef72adf Lookup by control point time rather than control point
Under some situations, such as when there are no control points, ControlPointInfo will return to us a newly-constructed controlpoint with every call to SamplePointAt, which will fail on this key lookup.

Between this and overriding GetHashCode, I think this is the more proper fix for this.
2017-12-27 13:03:46 +09:00
0c4e4012f8 Taiko drumroll ticks should just play the playfield samples 2017-12-26 19:57:40 +09:00
9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
c74561b3d4 Add test case for InputDrum 2017-12-26 19:33:28 +09:00
35d7fa8a81 Cleanup things that are now not needed with these changes 2017-12-26 14:18:38 +09:00
14162b5d46 Make InputDrum handle all Normals/Claps, hitobjects all others 2017-12-26 14:18:23 +09:00
affdd81563 Remove unused usings 2017-12-25 17:29:44 +09:00
ac8b345bfe Make TaikoPlayfield use the new DrumSampleMapping 2017-12-25 17:29:20 +09:00
8bfdee586b Rename SwellSampleMapping -> DrumSampleMapping 2017-12-25 17:29:04 +09:00
d288d8a51f Remove SampleInfoList 2017-12-25 15:40:01 +09:00
844e39a9f6 Make Swells play samples while they're being hit 2017-12-25 15:04:22 +09:00
8529eb1d3a Make strong hit misses not count as misses 2017-12-25 14:49:39 +09:00
298ac5468f Fix regressions 2017-12-23 17:24:28 +09:00
cd8e8c8323 Actually save changes 2017-12-23 16:52:23 +09:00
a30400ad29 Use a class instead of Tuple 2017-12-23 16:49:29 +09:00
9ca03c0209 Simplify and tidy sample retrieval
Less static weirdness
2017-12-23 16:46:02 +09:00
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
46865bbacd Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
# Conflicts:
#	osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
1fa9dac1bb Merge remote-tracking branch 'origin/master' into taiko-hitsounds-fix 2017-12-23 14:20:16 +09:00
6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
ac1d27e925 Fix possible nullref exceptions 2017-12-21 23:02:46 +09:00
d80079a73a Merge remote-tracking branch 'origin/master' into beatmap-serialization 2017-12-21 20:15:01 +09:00
cb7e192aff Determine SampleInfo defaults in DrawableHitObject 2017-12-21 16:02:33 +09:00
020d272636 Make all TestCases public 2017-12-20 21:51:00 +09:00
08727266e7 Merge branch 'master' into add-ruleset-shortname 2017-12-11 15:41:11 +09:00
4a723f7382 Added the "Service Include" tag that is used by Visual Studio's test explorer to the .csproj files 2017-12-08 11:05:00 +01:00
679134c030 Add ShortName to rulesets 2017-12-08 18:55:25 +09:00
4b3cf0773d Various CI adjustments 2017-12-08 09:52:58 +01:00
9d3d9bcdc8 Corrected the return values for taiko DrawableHit and DrawableHitStrong (OnPressed == true if new Judgement occurs and is a hit) 2017-12-08 09:42:10 +01:00
61a6a2919e Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access 2017-12-08 09:41:13 +01:00