9551b6914b
Fix UserProfile test failing when not logged in
2018-04-23 21:41:51 +09:00
7d09a39262
Fix remaining broken test
2018-04-23 20:50:16 +09:00
8bf25542cb
Add PlayerLoader TestCase and fix dummy beatmap load procedure
2018-04-20 17:30:27 +09:00
de424648d2
Update to .NET 4.7.1
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Resolves #2368 .
2018-04-20 14:46:52 +09:00
03a5df84c6
Initial rework of beatmap conversion process
2018-04-19 22:04:12 +09:00
77af8ce556
Add back online load test for BeatmapScoresContainer
2018-04-19 21:11:16 +09:00
66b3b295e7
Use IBeatmap wherever possible
2018-04-19 20:44:38 +09:00
1be2571d33
Make BeatmapSetOverlay accept nulls everywhere
2018-04-18 16:08:45 +09:00
de9f15f620
add new test case and fix rotation not working
2018-04-16 19:22:11 +02:00
2a18b4c3f8
add a DRAWABLE_BADGE_SIZE const and center badges
2018-04-16 18:51:35 +02:00
6ca714d93b
add badges to ProfileHeader
2018-04-15 23:49:45 +02:00
ae77c010e2
Merge remote-tracking branch 'upstream/master' into wave-container
2018-04-15 21:03:18 +09:00
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
d9f587edff
Merge remote-tracking branch 'upstream/master' into alt-eagerselect
2018-04-13 11:55:35 +03:00
1e6244afe1
Merge branch 'master' into remove-gamefield-test
2018-04-12 21:37:04 +09:00
a2484fbf56
Move back to DI-ing adjustable clock into SummaryTimeline
2018-04-12 13:37:02 +09:00
fbc50d6030
Merge master into editor-clock
2018-04-12 13:35:53 +09:00
0bede52381
Move the waves portion of WaveOverlayContainer to WaveContainer to allow usage in other places.
2018-04-11 16:22:27 -03:00
7e78b2e54e
Remove TestCaseGamefield
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Unused. Unneeded. We already have TestCaseAllPlayers and individual tests in all rulesets. Eventually we probably also want osu.Game.Tests to not reference ruleset projects anyway.
2018-04-09 11:37:03 +09:00
6bc319caae
Merge branch 'master' into manual-input-test-case
2018-04-06 20:07:07 +09:00
ae2dce254a
Rename TestCase
2018-04-06 19:53:34 +09:00
8ef5855e84
Fix typo
2018-04-06 12:38:17 +03:00
c7440201fb
Merge branch 'master' into alt-eagerselect
2018-04-06 12:37:16 +03:00
fdb3227fd7
Fix + cleanup testcases
2018-04-06 18:12:44 +09:00
c7abd56fc4
Give editor a custom clock to handle seeking
2018-04-06 18:11:37 +09:00
768a5e5383
Create ManualInputManagerTestCase
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A base class for running more input-driven tests.
2018-04-06 15:23:30 +09:00
714326b606
Fix TestCase not working with dynamic compilation
2018-04-06 13:16:27 +09:00
4d71f2084c
Move individual mask selection logic out of MaskSelection
2018-04-04 18:29:53 +09:00
788bfde002
Merge branch 'master' into selectionlayer-rewrite
2018-04-04 15:38:27 +09:00
6dfca4b2fa
Merge branch 'master' into osu-tab-strip
2018-04-04 14:20:06 +09:00
ee7db92e6b
Simplify negative equality expression
2018-04-03 21:01:02 -07:00
d40ccbd70a
Merge branch 'master' into selectionlayer-rewrite
2018-04-03 12:03:11 +09:00
57b4cdaf85
Merge branch 'master' into selectionlayer-rewrite
2018-04-03 03:05:42 +09:00
75f7d43d9d
Testcases for CarouselRoot
2018-04-02 11:56:35 +03:00
551ba6ac4b
Fix ScalableContainer irrepairably altering content size
2018-04-02 13:06:06 +09:00
1bebda61f8
Use "==" instead of "equals"
2018-03-31 10:51:44 -07:00
ee14ca7cc5
Merge branch 'master' into score-multiplier-edits
2018-03-31 10:43:58 -07:00
cf3cafd9a9
Merge branch 'master' into beatmap-set-status
2018-03-30 20:55:36 +09:00
e3218250d5
Fix tab strip in BreadcrumbControl, allow strip height to be overriden.
2018-03-29 15:41:27 -03:00
6d4f94756e
Rewrite the way drag + click selections happen
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The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).
I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.
1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
4bdfc9dca9
Fix testcase
2018-03-29 17:19:14 +09:00
af9e3a849f
Merge branch 'master' into score-multiplier-edits
2018-03-28 20:42:35 -07:00
5457f17e79
Clean up code from reviews
2018-03-28 19:53:15 -07:00
59df02da00
Update test projects to actually load in visual studio
2018-03-28 16:12:25 +09:00
0026b94cd3
Consolidate and move ruleset test projects
2018-03-28 14:41:25 +09:00
4907f14dbe
Add back resources
2018-03-28 13:00:18 +09:00
94b1d3e4af
Make VisualTests/nUnit work again
2018-03-28 12:33:01 +09:00
19bc6b9168
Merge https://github.com/ppy/osu into beatmap-set-status
2018-03-27 18:13:58 -03:00
d76bc1a8ad
Revert "Move NoWarns"
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This reverts commit 75a413a40e
.
2018-03-27 21:13:06 +09:00
75a413a40e
Move NoWarns
2018-03-27 19:19:09 +09:00