6ce36bd39e
Merge branch 'master' into stop-counting-to-score-after-fail
2019-09-06 16:12:53 +09:00
05ed9d3802
Merge remote-tracking branch 'upstream/master' into non-timeoffset-judgements
2019-09-03 13:07:58 +09:00
0c73c5acf3
Expose full hitobject rather than hit windows
2019-09-02 17:14:40 +09:00
f2bdf94a1d
Add HitWindows to JudgementResult to indicate timing errors
2019-09-02 16:28:14 +09:00
70e417533f
Update naming
2019-08-30 15:13:29 +09:00
a15828ab25
Introduce the concept of SkinComponents
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Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
88fa06efba
Refactor as proposed
2019-08-09 13:38:04 +09:00
74c961bcff
Add more flexible skin element confine modes
2019-07-22 14:42:56 +09:00
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
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# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
4edb17a88a
Make hp work + cleanup
2019-04-22 18:02:49 +09:00
fbb4e9df04
Implement hp at base ScoreProcessor
2019-04-22 16:51:38 +09:00
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
3d4a80957f
Improve comment
2019-03-13 18:27:54 +09:00
7eb253b687
Fix incorrect scale duration
2019-03-12 19:44:53 +09:00
3b3b1e51ee
Move hit animation logic into virtual method
2019-03-12 19:41:33 +09:00
9850122245
Fix incorrect delay
2019-03-12 19:24:46 +09:00
12f334035f
Create properties for use in DrawableManiaJudgement
2019-03-12 19:23:24 +09:00
d61dfe888e
Fix venera fonts not being correctly specified
2019-02-22 19:42:09 +09:00
3015d40f8f
Merge branch 'master' into osu-fontusage
2019-02-22 18:09:23 +09:00
f919f2252f
Add ToString for Judgements to ease debugging
2019-02-22 12:02:54 +09:00
a2aa3ec5cb
Adjust sprite texts in-line with framework changes
2019-02-20 15:03:20 +09:00
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
1b6658f4ee
Move HealthIncreaseFor to Judgement
2018-12-06 15:09:42 +07:00
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
87d8945af9
Give the body a size
2018-10-02 09:33:31 +09:00
88b0c234cc
Move judgement text to internal container
2018-09-30 04:01:33 -04:00
7a43677849
Make judgements scale with cs
2018-09-22 22:54:38 -04:00
b35817c877
More xmldocs to hitobject/drawablehitobject
2018-08-06 10:55:38 +09:00
3619290c34
Split out judgement definition from judgement result
2018-08-02 20:35:54 +09:00
d51d0e8547
Initial structure for new hitobject judgement system
2018-08-01 21:45:59 +09:00
5364a6148a
Use ToUpperInvariant
2018-07-24 14:42:06 +02:00
ab9340f4be
Fix usage of culture local ToUpper causing incorrect display on Turkish machines
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Closes #3098 .
2018-07-24 11:37:43 +02:00
e12ce3c2a8
Adjust xmldoc
2018-06-29 17:21:55 +09:00
c0b65a6a73
Change default IsBonus definition and remove unnecessary overrides
2018-06-29 17:07:08 +09:00
fbc0cd6f5f
Split AffectsCombo into IsBonus
2018-06-09 18:14:33 -07:00
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
bed46b1f7e
Split local variable assignment from construction of children
2018-04-04 15:13:42 +09:00
9df525a38d
Remove extra whitespace
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In general we don't really do this elsewhere in the codebase.
2018-04-04 15:11:16 +09:00
7fed8d64de
Implement Judgement Colours
2018-03-31 04:59:08 +09:00
0e669c9a3f
Fix many warnings
2018-03-24 18:23:22 +09:00
eb643b690a
Merge branch 'master' into more-skinning
2018-03-12 11:55:50 +09:00
c70be29eda
Move legacy conversion to LegacySkin
2018-03-12 11:30:13 +09:00
b62ed004f2
Remove judgements when deciding a new judgement for a HitObject
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Generally happens when rewinding.
2018-03-07 19:14:42 +09:00
05eb678654
Add skin support for judgements
2018-03-07 18:21:05 +09:00
053a29f9a7
Make judgements visually smaller
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This is a temporary change based on people's feedback. Makes judgements feel a lot better.
nb: This is one of my changes that I've had deployed sinfce the end-of-year 2017 build.
2018-01-15 17:41:17 +09:00
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
ccb69d16d9
move HitResult in Scoring namespace to replace HitCount
2017-12-30 21:23:18 +01:00
2610cadd3c
CI fixes
2017-11-21 12:11:29 +09:00
4f6263ef86
Make many internal classes and methods public
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This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
326891f51c
Add "Final" to better determine when to stop processing the hitobject
2017-11-02 21:54:28 +09:00