Commit Graph

34305 Commits

Author SHA1 Message Date
b9f5074c13 Merge branch 'fps-counter-no-rolling-counter' into fps-counter-cleanup 2022-07-22 02:22:01 +09:00
0eeafea500 Increase responsiveness to change slightly 2022-07-21 23:37:32 +09:00
c140601c2d Cleanup pass on FPSCounter 2022-07-21 23:02:31 +09:00
fc6445caea Rate limit updates for good measure 2022-07-21 22:55:45 +09:00
3d2603e0eb Remove unused classes 2022-07-21 22:51:35 +09:00
3fad481a96 Avoid using RollingCounter in fps counter
It wasn't made to be updated every frame, and it shows. Inaccurate for
reasons I'm not really interested in investigating, because I don't want
to incur the `Transorm` overhead in the first place for an fps counter.

Was only used originally out of convenience.
2022-07-21 22:50:02 +09:00
5db4d9437a Add missing using statement 2022-07-21 21:39:24 +09:00
6fac34c721 Merge pull request #19274 from peppy/fix-fps-counter-fps-inaccuracy
Fix draw FPS being inaccurate due to using `ElapsedFrameTime`
2022-07-21 20:55:14 +09:00
2001d79bb2 Merge pull request #19269 from peppy/fix-update-button-test-failure
Fix `UpdateBeatmapSetButton` intermittent test failure
2022-07-21 20:36:00 +09:00
4c4939d18d Fix draw FPS being inaccurate due to using ElapsedFrameTime
Had a feeling this would be the case.

Basically, we're calculating on the update thread and checking the last
value of draw thread's `ElapsedFrameTime`. In the case that value is
spiky, a completely incorrect fps can be displayed.

I've left the spike display do use `ElapsedFrameTime`, as
`FramesPerSecond` is too averaged to see spikes.
2022-07-21 19:17:58 +09:00
fb728fbed1 Fix FPS counter not being wide enough to show large fps numbers 2022-07-21 18:56:39 +09:00
559254db31 Merge branch 'master' into fix-update-button-test-failure 2022-07-21 11:15:43 +03:00
aa7c16ee5f Merge branch 'master' into change-carousel-item-terminology 2022-07-21 10:29:13 +03:00
defadeef47 Merge pull request #19250 from peppy/fps-counter
Add game-side FPS counter
2022-07-21 16:26:38 +09:00
fc0c9f76bd Fix UpdateBeatmapSetButton intermittent test failure
Carousel would only expire items when off-screen. This meant that for a
case (like a test) where items are generally always on-screen,
`UpdateBeatmapSet` calls would result in panels remaining hidden but not
cleaned up.
2022-07-21 16:24:48 +09:00
3cfe624af1 Fix one more missed method with incorrect terminology 2022-07-21 16:16:41 +09:00
a05d7f4d8c Change carousel terminology to not use Children / InternalChildren 2022-07-21 16:06:06 +09:00
07e1763a70 Tweak velocity a bit more (and simplify in multiple places) 2022-07-21 14:25:11 +09:00
2f16174d3d Changed control points set to private; Cleanup 2022-07-21 07:25:44 +03:00
56106e43d2 Avoid div-by-zero 2022-07-21 13:06:43 +09:00
311a0a3de0 Always show counter temporarily when aim FPS changes 2022-07-21 12:57:40 +09:00
705ff06ea5 Better handle spikes and significant changes 2022-07-21 12:50:39 +09:00
285516b111 Fix isDisplayed never actually being set 2022-07-21 12:40:27 +09:00
d6c3a52494 Added missing braces 2022-07-21 06:38:33 +03:00
ed8e065a86 Logo triangles speed and beat sync tweaks 2022-07-21 06:13:45 +03:00
728e22fbce Improve tooltip display when running single thread 2022-07-21 12:06:22 +09:00
e1a577ea48 Adjust spacing to make things feel more even
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-21 11:59:51 +09:00
57ecc3a6df Remove unnecessary negative spacing from thread names
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-21 11:59:26 +09:00
c7313b4198 Fix alignment glitching due to non-matching anchor/origin
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-07-21 11:58:28 +09:00
75453b78c0 Adjust colours and metrics 2022-07-21 00:09:46 +09:00
f54aff2ece Add global key binding for FPS toggle 2022-07-21 00:09:46 +09:00
0a1744faca Add to game and bind with configuration setting 2022-07-20 23:49:19 +09:00
0fb959a565 Stay displayed while hovering 2022-07-20 23:49:19 +09:00
03e644e548 Choose colours based on relative performance goals 2022-07-20 23:49:19 +09:00
0c3d43026d Add initial structure for fps counter 2022-07-20 23:49:19 +09:00
7dfc18a0e3 Merge pull request #19208 from frenzibyte/remove-score-multiplier-on-custom-mod-settings
Remove score multiplier on difficulty-increasing mods with customised settings
2022-07-20 20:12:59 +09:00
62133fa069 Merge pull request #19246 from frenzibyte/fix-wiki-navigation
Fix wiki overlay not handling path redirection properly
2022-07-20 20:08:11 +09:00
2b399ec7ad Merge branch 'master' into date-submitted-ranked 2022-07-20 18:36:57 +09:00
5e933cb466 Improve comment wording
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-07-20 09:43:32 +03:00
de29078db2 Remove nullable disables 2022-07-20 15:16:40 +09:00
f9c02c34b6 Merge branch 'master' into beatmap-update-online-flow 2022-07-20 15:15:51 +09:00
474c1a8a7a Fix wiki overlay not handling path redirection properly 2022-07-20 09:06:11 +03:00
e7f35701db Add failing test case 2022-07-20 09:06:11 +03:00
6ce6f6f7df Merge branch 'master' into remove-score-multiplier-on-custom-mod-settings 2022-07-20 08:57:43 +03:00
af4d7feb9b Merge pull request #19244 from frenzibyte/highlight-perfect-ticks
Highlight perfect slider tick/end values in beatmap info leaderboards
2022-07-20 14:44:03 +09:00
6c0d7f8099 Merge pull request #19235 from andy840119/remove-nullable-disable-in-the-mods
Remove nullable disable annotation in the mods.
2022-07-20 14:39:32 +09:00
c4e32742dc Merge pull request #19234 from Cwazywierdo/edit-map-carousel
Fix multiplayer map selection carousel opening to wrong map
2022-07-20 13:53:41 +09:00
2a76a04619 Update framework 2022-07-20 13:41:36 +09:00
1fae683b33 Merge pull request #19240 from peppy/fix-mouse-floating-position
Fix floating mouse position not running correctly in single thread mode
2022-07-20 13:32:21 +09:00
ebb9861377 Merge branch 'master' into remove-nullable-disable-in-the-mods 2022-07-20 13:28:28 +09:00