cd102da3af
Move matches string inside text box
2023-03-16 16:34:31 +09:00
89b42ddd98
Don't localise beatmap count string for now
2023-03-16 15:02:38 +09:00
edc6314634
Drank some coffee and figured out the fix
2023-03-15 10:49:59 +01:00
5f9b13a775
Rename Add
/AddRange
methods as they are no longer conflicting with Container
2023-03-15 18:02:41 +09:00
9e444af380
Use object initialisers and fix order of initialisation vs add
2023-03-15 18:02:26 +09:00
b0f1a69523
Update the pauseLoop sample instantly on skin change
2023-03-15 09:05:34 +01:00
1cf870d956
Add test coverage and fix fail case where a drag selection ends incorrectly with cyclic selection
2023-03-15 15:16:48 +09:00
1d5e596615
Update FailAnimation
to use SkinnableSound
2023-03-14 20:44:30 +01:00
6546f5968a
Merge branch 'master' into skin-editor-cyclic-selection
2023-03-14 20:43:56 +09:00
b46fc14e56
Merge pull request #22848 from Rovearix/Fix-Dragging-Preventing-Beatmap-Loading
...
Prevent LoadingLayer from blocking loading
2023-03-14 20:42:10 +09:00
4cea29402b
Don't show epilepsy warning when storyboards are disabled
...
I have more thoughts on this warning in general (which will likely see
it removed or moved in the future) but this seems like a quick QOL fix
for now.
As mentioned in https://github.com/ppy/osu/discussions/22861 .
2023-03-14 18:32:26 +09:00
9ac9287dbd
Switched the implementation to set the blockInput flag for the BeatmapMetadataDisplay's LoadingLayer. This prevents the UIEvents from being being handled in this case without modifying the class
2023-03-13 08:07:55 -04:00
febdca4547
Fix argon progress bar fill being oversized
2023-03-12 02:08:00 +01:00
e327993d11
Merge pull request #22527 from Terochi/replay-length-extension
...
Replay recording extension until results screen transition
2023-03-11 15:41:32 +09:00
d806b85a30
revert: make counters
an IEnumerable
again
...
As suggested by bdach as this would make the last two commits useless
Refs: 5d15426
2023-03-09 10:25:03 +00:00
4f7be332f3
Revert isDraggingBlueprint
to field
2023-03-08 19:24:03 +09:00
245c3c025c
Refactor endClickSelection
to reduce nesting
2023-03-08 19:23:32 +09:00
5d15426c27
refactor: make Counters
return a Container
2023-03-08 01:52:12 +00:00
5b0db94a24
docs: add XMLDoc for methods in KCD
2023-03-08 00:58:54 +00:00
44297a7d0a
refactor: make KCD a CompositeDrawable
2023-03-08 00:47:16 +00:00
72695f7c90
Merge branch 'master' into omit-barline-in-timing-control-point
2023-03-07 22:46:24 +01:00
6c5ccdfd90
Merge branch 'master' into optimise-search
2023-03-07 22:07:29 +01:00
12af002c4d
Reorder and add xmldoc to KeyCounter
members
2023-03-07 21:28:42 +01:00
98f40b2679
Improve documentation of InputTrigger
2023-03-07 21:22:59 +01:00
5213bfa5c9
Merge branch 'master' into make_skin_reset_dangerous
2023-03-07 21:06:44 +01:00
cfafa8af8c
Merge branch 'master' into hud/player-components
2023-03-07 19:44:12 +01:00
7ade525eef
Display corner radius setting as percentage
2023-03-07 19:43:52 +01:00
dc2945f4f8
Move avatar user loading to BDL also
2023-03-07 17:39:21 +09:00
5af41bb1c8
Move filter matching code into own method to simplify early returns
2023-03-07 17:24:17 +09:00
5e90b67be0
Move GameplayState
usage to BDL
2023-03-07 17:01:29 +09:00
d98199961b
Adjust default sizing to fit a bit better with existing elements
2023-03-07 17:00:10 +09:00
6a7c4d0bf7
Remove NRT
disables in new classes
2023-03-07 16:41:39 +09:00
97ba236eb1
Add basic xmldoc to KeyCounter
classes
2023-03-07 16:41:39 +09:00
28520414aa
Move KeyCounter
components to HUD
namespace
2023-03-07 16:41:39 +09:00
15d65059b5
Tidy up Add
method logic
2023-03-07 16:21:57 +09:00
8f6df5ea0f
Merge branch 'master' into gameplay/key-counter-abstraction
2023-03-07 16:09:45 +09:00
21bdbb20e6
Add optional support for cyclic selection to BlueprintContainer
2023-03-07 14:22:12 +09:00
fc0e27fb15
style: use normalised CornerRadius
values
2023-03-06 20:11:52 +00:00
952814604e
style: fix late night oopsies
2023-03-06 20:06:56 +00:00
3a240aaa5f
style: use 64 radius
2023-03-06 10:27:59 +00:00
87d0bef313
Use nullable comparison helper method instead of manual implementation
2023-03-06 15:16:32 +09:00
07bde4990d
feat: implement PlayerAvatar
2023-03-05 23:17:39 +00:00
654eacd449
feat(l10n): localise CornerRadius
2023-03-05 23:10:42 +00:00
082bfe3621
refactor: SkinnableAvatar
to PlayerAvatar
2023-03-05 23:09:02 +00:00
908651cc11
make ResetConfirmDialog
properly utilise its parent's logic
...
Adjust name of `DeleteAction` to `DangerousAction`
2023-03-05 20:57:26 +01:00
70a925aab1
added extra early-returns
2023-03-04 16:49:33 +01:00
b90c389ff0
using List instead of Span in GetSearchableTerms
2023-03-04 15:42:35 +01:00
d5ba5eed88
fix(SkinnableAvatar): init avatar.CornerRadius
2023-03-03 23:47:22 +00:00
d39b8c7c23
fix(SkinnableAvatar): update outdated interface
2023-03-03 19:35:45 +00:00
e75aa9138b
Merge branch 'ppy:master' into hud/avatar-thing
2023-03-03 20:03:56 +01:00