20260b43d1
Improve star animation.
2016-12-15 22:58:34 +09:00
08f8eb649c
Make counters closer to what they should be looking like.
2016-12-07 21:05:29 +09:00
f356640cb7
Add missing licence headers.
2016-12-06 19:07:15 +09:00
ef8793ff24
Merge branch 'refs/heads/master' into more-sound-effects
2016-12-06 00:08:45 +09:00
3cb9cb647d
Tidy up BackButton and adjust transitions a bit.
2016-12-05 21:36:42 +09:00
7bd9a87bda
Add menu button sound effects.
2016-12-05 21:09:41 +09:00
2eefc320fd
Make KeyCounterCollection generic.
2016-12-03 15:58:27 +08:00
a456eb6f1b
Fix being able to hover the back button from outside of its shape.
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Could alternatively done by shearing the entire button, but then you would need a positional x-offset depending on whether the anchor is top or bottom.
2016-11-29 21:12:49 +01:00
53df2932ad
Merge pull request #199 from stanriders/back-button
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Add stable-alike BackButton
2016-11-30 03:20:03 +09:00
988a9bbaad
Switch to relative sizes
2016-11-29 20:27:59 +03:00
fa80cc84f8
Fix volume control fill being incorrect on first display.
2016-11-29 18:35:59 +09:00
139fe873f3
Remove silly weld weld weld.
2016-11-29 18:35:40 +09:00
a47507fff3
Remove redundant property assignments.
2016-11-29 16:54:54 +09:00
3526c299ec
Reformat code.
2016-11-29 16:24:37 +09:00
2ecf72d0d7
More consts, less crap (probably)
2016-11-29 05:36:48 +03:00
775e8ac5d6
Hardcoded button size, fixed input handling, fixed flash not being visible
2016-11-27 18:56:05 +03:00
fb3d5a3b79
One more
2016-11-27 07:18:56 +03:00
a3ceef48a6
More backbutton
2016-11-27 07:06:50 +03:00
88ead18929
Backbutton improvements
2016-11-27 06:50:36 +03:00
ba18c9a309
Merged ExtendableButton and BackButton
2016-11-27 05:48:31 +03:00
af57984d5c
Moved ExtendableButton out of framework
2016-11-27 04:41:17 +03:00
e9343fe53d
Add stable-alike BackButton
2016-11-27 04:21:12 +03:00
69cb9cf4de
Fix up volume encapsulation
2016-11-25 00:21:42 -05:00
a3db259071
Fix VolumeMeter.Bindable
2016-11-25 00:21:42 -05:00
20ae8df2bd
Refactor volume control to load asynchronously.
2016-11-23 16:12:21 +09:00
3e9c398652
Update input handler logic to match framework changes.
2016-11-21 21:36:11 +09:00
53deaf2a00
Merge branch 'master'
2016-11-16 10:51:39 +08:00
867797a089
Change volume control mouse wheel behaviour to not gain full-screen focus.
2016-11-15 15:22:14 +09:00
1cddc4eb5b
Use EqualityComparer<T> to avoid boxing and casting when comparing.
2016-11-15 01:49:05 +08:00
c860eb25f9
Migrate to new anchor system without x/y reversal.
2016-11-14 17:22:20 +01:00
ac99e2d488
Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
cc0f61f545
Merge branch 'refs/heads/master' into dependency-injection
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# Conflicts:
# osu-framework
# osu.Game/GameModes/OsuGameMode.cs
# osu.Game/GameModes/Play/Player.cs
# osu.Game/OsuGame.cs
# osu.Game/Overlays/MusicController.cs
# osu.Game/Overlays/Options/EditorSection.cs
# osu.Game/Overlays/Options/Input/MouseOptions.cs
# osu.Game/Overlays/Options/Online/InGameChatOptions.cs
# osu.Game/Overlays/Options/SkinSection.cs
2016-11-12 20:18:26 +09:00
ee24cd310c
Convert everything to DI pattern
2016-11-10 16:41:18 -05:00
f14a35d480
Update FontAwesome definitions.
2016-11-07 17:59:00 +09:00
103176826f
Ensure transformations are never used prior to being added to the Drawable tree.
2016-11-06 11:13:52 +01:00
5f2bf165a2
Remove now obsolete clock usages.
2016-11-06 10:06:09 +01:00
a6c0fd29f2
Make use of new timing system in Drawables and Transforms.
2016-11-06 08:25:21 +01:00
cb40b7079f
Rework how references are passed about
2016-11-03 22:43:00 -04:00
6c0cef894e
Add OsuButton with sane defaults
2016-11-03 19:06:22 -04:00
b86f308af6
Add async workflow.
2016-11-01 23:24:14 +09:00
13b5fb0578
Update transforms to not accept clock.
2016-10-28 17:42:00 +09:00
ee8b678989
Fix volume controls handling mouse wheel at a higher level than anything else game-wide.
2016-10-26 18:45:48 +09:00
3ce93608fb
Fix one remaining FlowContainer.
2016-10-22 19:37:27 +09:00
cdef75c98b
Fix AutoSize references.
2016-10-22 17:50:42 +09:00
43f0409893
Start to structure flow of information in Player.
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- Allow basic clicking of hitobjects.
- Break non-osu! game modes temporarily.
- Fix some issues with RollingCounters.
- Add the ability to increment counters.
2016-10-19 19:44:03 +09:00
ee463dc65c
Merge pull request #77 from NeoAdonis/counters-a
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Rolling counters
2016-10-19 15:06:00 +09:00
68476eafb9
Use DrawSize instead of Size whereever Size was previously read due to framework changes.
...
Note, that this was just stupid replacement. Many components will likely want to actually read Size and not DrawSize. We may want to do a pass over this at some point, but for now everything is working like this. (Old behavior.)
2016-10-18 18:53:31 +02:00
eeacd85073
Protect RollingCounter props
2016-10-17 21:40:50 -05:00
72c4dc344e
Misc. fixes and improvements
2016-10-16 18:30:25 -05:00
862dc1d7c7
Tidying code and restricting methods
2016-10-15 19:07:07 -05:00