Commit Graph

34588 Commits

Author SHA1 Message Date
c29ad8edf8 Better API for dealing with the contained drawable samples 2020-11-30 19:26:25 +09:00
f589da4317 Fix compilation error 2020-11-30 19:24:38 +09:00
f5e8d1d14d Lose old reference immediately on updateSample() 2020-11-30 19:19:24 +09:00
afb8eb636d Apply simple PR reviews 2020-11-30 18:40:22 +09:00
4bbeb9ebd4 Merge branch 'master' into hit-sample-pooling 2020-11-30 18:31:58 +09:00
3ddba8e5b3 Merge pull request #10973 from peppy/song-select-track-selected-better-2
Improve scroll tracking of selected item
2020-11-30 17:59:42 +09:00
b0637cebd1 Merge branch 'master' into song-select-track-selected-better-2 2020-11-30 17:26:15 +09:00
52cb30dff2 Merge pull request #10999 from bdach/user-interface-settings-section
Create "User Interface" settings section
2020-11-30 17:25:04 +09:00
8b5733c9aa Merge pull request #10979 from ekrctb/fruit-bindables
Add bindables for osu!catch hit object states
2020-11-30 17:24:56 +09:00
11d1450c76 Merge branch 'master' into fruit-bindables 2020-11-30 16:48:22 +09:00
d9edd4e7de Merge pull request #10951 from peppy/fix-drawable-judgement-animation-loss
Fix DrawableJudgement not always animating correctly on skin change
2020-11-30 16:36:09 +09:00
27471e5219 Merge pull request #11006 from peppy/fix-catch-combo-counter
Fix osu!catch combo counter not showing after 1 combo
2020-11-30 16:31:47 +09:00
4e1e45f3e7 Move hold-to-confirm back to UI section 2020-11-30 16:15:35 +09:00
55c8aa5d5f Move menu cursor size to UI section 2020-11-30 16:14:15 +09:00
e14db45374 Reorder settings to (probably) feel more correct 2020-11-30 16:09:38 +09:00
9fbfb1aa9f Add comment explaining requirement 2020-11-30 15:22:55 +09:00
73990a6674 Fix osu!catch combo counter not showing after 1 combo 2020-11-30 15:20:52 +09:00
8528b2687f Fix possible null reference. 2020-11-30 14:24:50 +09:00
69c2a18220 Merge branch 'master' into fix-drawable-judgement-animation-loss 2020-11-30 14:05:03 +09:00
5053a7baf9 Merge pull request #10986 from peppy/fix-editor-reapply-same-state-change
Fix state application always checking newest state for early abort, rather than current
2020-11-30 14:04:44 +09:00
4228977c86 Store a DHO in FruitPiece to animate itself. 2020-11-30 13:46:02 +09:00
5a276f8577 Merge branch 'master' into fix-editor-reapply-same-state-change 2020-11-30 13:34:03 +09:00
6bea78619a Update comment
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-11-30 13:33:29 +09:00
5e0e4e9db7 Use private access modifier for Border field. 2020-11-30 13:07:55 +09:00
30dc0bc019 Merge pull request #10993 from LittleEndu/star-scale
Scale stars from 0.4 to 1
2020-11-30 13:05:44 +09:00
09b7ba41d6 Consistently use readonly field for bindables. 2020-11-30 13:00:01 +09:00
7986d7802d Use ApplyDefaults in TestSceneFruitObjects. 2020-11-30 12:58:14 +09:00
5d3a5081a0 Remove use of HitObject in DHO constructors. 2020-11-30 12:52:58 +09:00
2bbb387208 Merge pull request #10980 from peppy/fix-taiko-barlines-selectable
Move taiko barlines to their own ScrollingHitObjectContainer to avoid being considered as a selectable object
2020-11-30 10:40:47 +09:00
aea964965d Merge branch 'master' into fix-taiko-barlines-selectable 2020-11-29 23:17:24 +01:00
e0a84ff1dc Move hold-to-confirm setting back to gameplay section 2020-11-29 22:07:34 +01:00
a5c4a8d2e9 Create "User Interface" settings section 2020-11-29 22:07:33 +01:00
3e5a6981b9 Merge pull request #10984 from peppy/fix-editor-unnecessary-object-updates
Avoid updating hitobjects unnecessarily for start time changes
2020-11-29 22:06:26 +01:00
4057ca0a57 Merge branch 'master' into fix-editor-unnecessary-object-updates 2020-11-29 21:34:17 +01:00
57c504d729 Merge pull request #10985 from peppy/fix-editor-disappearing-objects
Remove unnecessary schedule logic from Apply's local updateState call
2020-11-29 21:33:27 +01:00
065acd1997 Merge branch 'master' into fix-editor-disappearing-objects 2020-11-29 20:53:46 +01:00
ffa02ced69 Merge pull request #10982 from peppy/reduce-slider-ball-opacity
Reduce the opacity of the default skin slider ball
2020-11-29 20:52:41 +01:00
d1ed612362 Merge branch 'master' into reduce-slider-ball-opacity 2020-11-29 20:18:06 +01:00
a3afd88387 Use Interpolation.Lerp 2020-11-28 20:35:03 +01:00
9bf70e4e97 Add slider test step for visual inspection purposes 2020-11-28 20:32:08 +01:00
8e0f525588 Rewrite existing test scene somewhat 2020-11-28 20:29:35 +01:00
8ad4cf73f5 Scale stars from 0.4 to 1 2020-11-28 17:09:43 +02:00
7e34c5e239 Fix state application always checking newest state for early abort, rather than current 2020-11-27 16:57:11 +09:00
a9c59eed02 Add test coverage of fail scenario 2020-11-27 16:56:26 +09:00
18bb0cb45b Remove unnecessary schedule logic from Apply's local updateState call
There were cases in the editor where rewinding of transforms would
leave the `DrawableHitObject` in a non-`IsPresent` state, resulting in
this scheduled logic never running.

This would in turn cause ghost hitobjects, which disappear under certain
circumstances.

Reproduction:

- Open editor to empty beatmap
- Place single hitcircle at current point in time
- Drag editor timeline backwards to seek before zero, and wait for
  return to zero
- Select hitcircle in playfield
- Drag hitcircle to right in timeline, triggering a start time change
2020-11-27 16:32:05 +09:00
7edbba58f7 Avoid updating hitobjects unnecessarily for start time changes
This was firing regardless of whether the start time was changed, such
as where beat snap provided the same time the object already has.

The case where a change actually occurs is already handled by
EditorBeatmap (see `startTimeBindables`), so it turns out this local
handling is not required at all.
2020-11-27 16:31:06 +09:00
c0c197501e Merge pull request #10981 from peppy/update-framework
Update framework
2020-11-27 15:50:36 +09:00
1246c8ba5f Reduce the opacity of the default skin slider ball
Previous value was [hitting pure white on some brighter combo
colours](https://github.com/ppy/osu/issues/10910#issuecomment-734354812).
2020-11-27 15:22:29 +09:00
b9b8857988 Update framework 2020-11-27 15:11:07 +09:00
f29aa9c4fc Move taiko barlines to their own ScrollingHitObjectContainer to avoid being considered as a selectable object 2020-11-27 14:35:12 +09:00