3050039972
Implement partial judgements + make Result non-nullable.
2017-03-29 18:35:28 +09:00
2074812f46
Move ScoreProcessor and Score to Scoring/.
2017-03-24 09:51:52 +09:00
2cb801317d
JudgementInfo -> Judgement.
...
There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary.
2017-03-23 19:00:18 +09:00
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
5474710c13
Merge branch 'master' into better_hitobject_defaults
2017-03-17 02:51:15 +09:00
88dfdf3f85
Add xmldoc.
2017-03-17 02:22:52 +09:00
52c1cd407c
Minor re-ordering to make Playfield OnJudgement be called before ScoreProcessor's.
2017-03-17 01:26:12 +09:00
faacac331d
Fix post-rebase issues.
2017-03-17 00:38:40 +09:00
9f6f581b64
Pass through method instead of instantiating object.
2017-03-17 00:36:10 +09:00
0c47638820
Better hit object defaults setting.
2017-03-17 00:36:09 +09:00
c82ae011fb
Make ScoreProcessors take generic judgements.
2017-03-16 12:45:23 +09:00
418189effd
Adjust/improve a few comments.
2017-03-15 21:58:00 +09:00
4de3dde44d
Fix post-merge error.
2017-03-15 21:40:19 +09:00
42da0f1a72
Merge remote-tracking branch 'origin/master' into generic_judgements_2
...
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs
osu.Game.Modes.Catch/UI/CatchHitRenderer.cs
osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs
osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj
osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
osu.Game.Modes.Osu/Objects/Drawables/DrawableSpinner.cs
osu.Game.Modes.Osu/UI/OsuHitRenderer.cs
osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
osu.Game/Modes/UI/HitRenderer.cs
osu.Game/osu.Game.csproj
2017-03-15 21:36:43 +09:00
a9bc253b8c
General refactoring (no more casts :D).
2017-03-15 19:18:23 +09:00
36e8618370
Make DrawableHitObjects have generic JudgementInfos.
2017-03-15 18:55:38 +09:00
bf66b84ff8
Move a few classes/enums into separate files.
2017-03-15 16:07:40 +09:00
069a7a24ce
Fix defaults not being set (keep in mind this will be changed in a later pullrequest).
2017-03-14 19:04:40 +09:00
5c2bf02c9d
Merge branch 'master' into beatmap_parsing
2017-03-14 17:50:00 +09:00
d6ccc66b23
Attempt to fix nullref warning.
2017-03-14 17:46:35 +09:00
7141bc86d3
Rework beatmap post-processing into HitRenderer.
2017-03-14 17:01:21 +09:00
14b22445fa
Merge remote-tracking branch 'upstream/master' into general-fixes
...
# Conflicts:
# osu.Game/Modes/UI/HitRenderer.cs
2017-03-14 16:15:26 +09:00
1f68731a09
Split PlayerInputManager into two classes, allowing more precise handling of input (for KeyCounter).
2017-03-14 16:00:35 +09:00
db8cbba8d5
Okay resharper u da boss.
2017-03-14 12:52:12 +09:00
6ebd88060a
Simplify foreach.
2017-03-14 12:38:30 +09:00
bc5912eab5
Applyable -> Applicable.
2017-03-14 12:32:31 +09:00
7d129ebd6d
Attempt to fix things.
2017-03-12 22:38:50 +09:00
c0e29652a6
Initial attempt at making mods apply better.
2017-03-12 22:13:43 +09:00
64aab090d5
Instantiate HitRenderer with WorkingBeatmap.
2017-03-12 18:03:13 +09:00
3480dca0ad
Remove PlayMode enum requirement. Clean things up a lot.
2017-03-12 14:32:50 +09:00
b0ea282a06
Fix map would always be converted to itself when actually converting to a different game mode.
2017-03-12 02:26:10 +09:00
f484792546
Merge branch 'refactor_hitrenderer' into beatmap_conversion
...
Conflicts:
osu.Game/Modes/UI/HitRenderer.cs
2017-03-12 01:27:28 +09:00
74db255c78
Move back to using an abstract method to determine if all objects have been judged.
...
Because sliderticks provide judgements even though they are added as nested hitobjects, the count method would not work to determine if all hitobjects have been judged. This needs a little bit more thought put in...
2017-03-12 01:19:51 +09:00
592e05a2c8
Better beatmap conversion model.
2017-03-12 00:34:21 +09:00
02281d8a2a
Make HitRenderer not have a publicly-settable Beatmap, replace AllObjectsJudged for performance.
2017-03-10 15:19:36 +09:00
02cab41d34
Move InputManager to a higher and more implicit level.
...
Also makes KeyCounterCollection work with replays.
2017-03-07 19:30:48 +09:00
5cbcf7a20a
Fix error-level inspections.
2017-03-07 14:31:54 +09:00
4430255ec4
Merge remote-tracking branch 'upstream/master' into replay
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Desktop/OsuGameDesktop.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
# osu.Game/Database/BeatmapDatabase.cs
# osu.Game/Graphics/Cursor/OsuCursorContainer.cs
# osu.Game/IPC/BeatmapImporter.cs
# osu.Game/Modes/Mod.cs
# osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
# osu.Game/Modes/UI/Playfield.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/Screens/Play/PlayerInputManager.cs
2017-03-07 13:50:08 +09:00
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
610de4a34c
Only show replay cursor when replay input is present.
2017-03-06 15:24:00 +09:00
faf07ab51a
Use generics everywhere.
2017-03-06 13:59:11 +09:00
58ae9e888d
Basic partial replay support.
2017-03-01 22:04:20 +09:00
77ee161be8
Add follow points.
2017-02-10 06:19:59 +01:00
38b25a7df3
Add hit object stacking.
2017-02-09 07:28:40 +01:00
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
74e3a87f78
Add *very* basic ranking screen.
2016-11-29 23:59:56 +09:00
2947121e48
Hook up ScoreProcessor to Scoreoverlay etc.
2016-11-29 21:28:43 +09:00
396ca9fe91
Remove HitJudgementResolver; reimplement in DrawableHitObject.
2016-11-26 16:51:51 +09:00
3ac89216bd
Standardise some naming and make hitcircles feel better.
2016-11-19 19:07:57 +09:00
5dd4e31011
Move DrawableHitObject.
2016-11-14 19:49:29 +09:00