2a5e960025
Move user and skin specific settings to a subclass
2020-06-08 21:15:51 +02:00
e0c94304c7
Bump Humanizer from 2.8.11 to 2.8.26
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Bumps [Humanizer](https://github.com/Humanizr/Humanizer ) from 2.8.11 to 2.8.26.
- [Release notes](https://github.com/Humanizr/Humanizer/releases )
- [Changelog](https://github.com/Humanizr/Humanizer/blob/master/release_notes.md )
- [Commits](https://github.com/Humanizr/Humanizer/compare/v2.8.11...v2.8.26 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com >
2020-06-08 09:45:31 +00:00
ff555c41c6
Bump Sentry from 2.1.1 to 2.1.3
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Bumps [Sentry](https://github.com/getsentry/sentry-dotnet ) from 2.1.1 to 2.1.3.
- [Release notes](https://github.com/getsentry/sentry-dotnet/releases )
- [Commits](https://github.com/getsentry/sentry-dotnet/compare/2.1.1...2.1.3 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com >
2020-06-08 08:57:44 +00:00
712fd6a944
Fetch existing private message channels on re-joining
2020-06-08 17:54:26 +09:00
dd61d6ed04
Attempt to reimport intro if a bad state is detected
2020-06-08 14:48:42 +09:00
63003757c4
Remove WorkingBeatmap cache when deleting or updating a beatmap
2020-06-08 14:48:26 +09:00
443977aa8d
Remove PreUpdate, update hash in Save()
2020-06-08 14:40:17 +09:00
dfed27bd46
Add back stream seeking for sanity
2020-06-08 14:24:21 +09:00
72ada020a2
Don't attempt to use virtual track for intro sequence clock
2020-06-08 13:42:16 +09:00
101604e741
Redesign classes and generally improve code
2020-06-08 00:39:33 +02:00
e95ffcb528
Merge remote-tracking branch 'upstream/master' into update-button
2020-06-07 22:51:03 +02:00
4e56981554
Merge remote-tracking branch 'upstream/master' into update-button
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# Conflicts:
# osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs
2020-06-07 22:43:53 +02:00
b41384dde8
Merge branch 'master' into multiplayer-beatmap-checksum
2020-06-07 18:05:33 +09:00
efd5e14410
Clarify why ruleset bindable must be set at the BDL of any base test scene
2020-06-06 19:20:06 +03:00
0f78af7252
Remove unnecessary disabled check
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I have a bad memory here, til.
2020-06-06 19:19:30 +03:00
2ad5b2065f
Merge branch 'master' into better-reimport-support
2020-06-05 20:59:55 +09:00
bb89114b70
Show a loading spinner on multiplayer lounge loads
2020-06-05 20:52:27 +09:00
0107e9ba16
Change lookups to use SingleOrDefault()
2020-06-05 19:18:00 +09:00
caf94df0d0
Merge branch 'master' into multiplayer-beatmap-checksum
2020-06-05 19:16:05 +09:00
5d1770dec8
Merge pull request #9212 from smoogipoo/fix-scorepanel-input
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Fix score panel not receiving input in some places
2020-06-05 00:26:02 +09:00
bd2e4c50dd
Merge pull request #9211 from smoogipoo/change-date-format
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Change format of date on score panel
2020-06-04 23:31:28 +09:00
9c1542f897
Fix crash when pressing clear button twice
2020-06-04 22:17:00 +09:00
afcefe01bf
Fix score panel not receiving input in some places
2020-06-04 21:48:55 +09:00
5d7bb8cb4e
Change format of date on score panel
2020-06-04 21:33:38 +09:00
741fa20149
Use CreateRuleset() for editor test scenes as well
2020-06-04 00:47:10 +03:00
c72592c52c
Remove bindable-disabling logic and don't tie immediately to CreateRuleset()
2020-06-04 00:44:28 +03:00
bbad70c3f0
Fix mod perfect test scenes failing due to null ruleset provided
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Just a workaround for now, a better fix may be to put the test data creation in an action that is guaranteed to be invoked after the test scene has fully loaded (all dependencies would've been resolved by then).
2020-06-04 00:43:11 +03:00
136e10086a
Set the ruleset bindable value at the BDL for its subclasses usages
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There are test scenes using current value of ruleset bindable on their BDL (example in TestSceneSliderSnaking's BDL)
2020-06-04 00:37:06 +03:00
11da045d8c
Reorder declaration position of ruleset-creation methods
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Should be recognized as a normal protected method in its declaring class.
2020-06-03 23:43:18 +03:00
939a76b08f
Simplify negative equality expression
2020-06-03 21:42:23 +02:00
ff220b2ebe
Remove unnecessary using statement.
2020-06-03 21:13:11 +02:00
bc5813cfb8
Merge branch 'master' into master
2020-06-03 21:10:35 +02:00
84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
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# Conflicts:
# osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
# osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
# osu.Game/Tests/Visual/ModTestScene.cs
# osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
747ecd5ab2
Rename method to avoid confusion
2020-06-03 20:50:37 +02:00
eb15fc0bf9
Remove unnecessary comment
2020-06-03 20:46:24 +02:00
3fa02a5782
Add method for any mouse button pressed.
2020-06-03 20:43:47 +02:00
89d973416a
Simplify shouldRotate method
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2020-06-03 20:35:44 +02:00
5ed3cd205f
Simplify reuse check using FileInfo IDs
2020-06-03 23:35:56 +09:00
f6d9f0597b
Add implicit join logic for multiplayer rooms
2020-06-03 21:28:29 +09:00
012933545e
Add test coverage
2020-06-03 18:33:41 +09:00
c155ab8339
Check filenames and timestamps before reusing an already imported model
2020-06-03 18:03:10 +09:00
092f5b6521
Fix incorrect reference + simplify
2020-06-03 17:41:05 +09:00
34b6705c62
Merge branch 'master' into master
2020-06-03 10:36:49 +02:00
1ba3f0ac14
Fix chat history not being loaded for multiplayer matches
2020-06-03 17:31:55 +09:00
86a4664d9b
Add method for checking if cursor should rotate
2020-06-03 10:03:39 +02:00
8aa8d2c880
Resolve NREs
2020-06-03 16:59:37 +09:00
f3b5149648
Move some suggestions to warnings, resolve issues
2020-06-03 16:48:44 +09:00
73467410ab
Merge pull request #9192 from peppy/fix-redundant-override
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Fix redundant override showing up in build warnings
2020-06-03 16:15:33 +09:00
3c07defa1a
Push to main multiplayer screen instead
2020-06-03 15:57:01 +09:00
1992a3db54
Fix redundant override showing up in build warnings
2020-06-03 15:50:00 +09:00