Commit Graph

47450 Commits

Author SHA1 Message Date
c5de203aa5 Multiply opacityBonus to base strain 2021-12-21 20:10:19 +11:00
5d8968498c Adjust skillMultiplier after merging #15728, #15867 2021-12-21 20:08:57 +11:00
3d3de00581 Move hidden initialisation to Flashlight constructor 2021-12-21 20:06:53 +11:00
a7aea49cb3 Rename osuPreviousHitObject to currentHitObject 2021-12-21 20:06:07 +11:00
0a33f336b0 Merge branch 'master' into fl-opacity 2021-12-21 19:48:49 +11:00
4ba5a939db Merge pull request #16178 from bdach/lounge-background-screen-correct
Fix lounge screen showing information sourced from wrong playlist item
2021-12-21 17:36:23 +09:00
05b79f864e Merge pull request #15867 from MBmasher/fl-cumulative-strain
Fix cumulative strain time calculation in Flashlight skill
2021-12-21 17:19:09 +09:00
a53c67b2ea Merge pull request #16194 from peppy/fix-results-screen-wait-test
Fix intermittent test failures on `TestSceneResultsScreen` due to long delay step
2021-12-21 16:56:49 +09:00
32fbaf47c0 Merge pull request #16192 from peppy/add-room-lost-logging
Add logging of `MultiplayerMatchSubScreen` exiting from room loss
2021-12-21 16:37:08 +09:00
bd1fb33ad6 Add and use separate extensions for historical and upcoming playlist items 2021-12-21 08:01:04 +01:00
2707b2fbda Merge pull request #16012 from bdach/beatmap-card/extra
Implement "extra" beatmap card size
2021-12-21 15:40:33 +09:00
c0a8758839 Fix intermittent test failures on TestSceneResultsScreen due to long delay step
Using real time delays of 3 seconds doesn't play well with headless runs.
2021-12-21 15:15:05 +09:00
a8cd96278d Merge pull request #16189 from peppy/fix-beatmap-listing-overlay-test-failure
Fix intermittent failures on `TestSceneBeatmapListingOverlay`
2021-12-21 15:11:25 +09:00
5cea8da80f Merge pull request #16188 from peppy/multiplayer-button-enabled
Centralise all multiplayer button clicking test logic
2021-12-21 15:10:26 +09:00
d08b66a5ff Also add logging to OnlinePlayScreen 2021-12-21 15:07:06 +09:00
3b700b6967 Merge pull request #16187 from peppy/fix-threading-colour-error-meter
Fix potential wrong thread mutation in `ColourHitErrorMeter`
2021-12-21 15:05:57 +09:00
ddadf3c4b5 Add logging of MultiplayerMatchSubScreen exiting from room loss 2021-12-21 14:53:24 +09:00
0f8a6a3f64 Fix intermittent failures on TestSceneBeatmapListingOverlay
In the specific method, there was no wait step after the initial fetch
(unlike all of the rest), meaning the fetch may not have finished in
time for the follow-up steps.

As seen at
https://github.com/ppy/osu/runs/4588058438?check_suite_focus=true.
2021-12-21 14:12:06 +09:00
2ea31c26a5 Merge pull request #16168 from peppy/windows-key-when-inactive
Avoid blocking windows key usage when the osu! window is not active
2021-12-21 13:51:10 +09:00
bb3f375958 Add note about local button clicking usage 2021-12-21 13:49:51 +09:00
aad55ef89e Remove unused method in TestSceneMultiplayerQueueList 2021-12-21 13:49:51 +09:00
9aff646ff4 Centralise all multiplayer button clicking test logic
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.

This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true.
2021-12-21 13:49:51 +09:00
edcbd4de6d Fix incorrect event unbind logic 2021-12-21 13:05:26 +09:00
52db7b36fc Move Schedule call to base implementation of error meter for extra safety 2021-12-21 12:55:21 +09:00
f366cdc73e Extract initial set out of loop 2021-12-21 12:39:34 +09:00
c21b2d1662 Fix incorrect variable 2021-12-21 12:39:09 +09:00
28d6ff5d9c Fix potential wrong thread mutation in ColourHitErrorMeter 2021-12-21 12:36:04 +09:00
e21dbf10ff Refactor further to remove indexing confusion 2021-12-21 12:25:32 +09:00
377cb1d9e3 Merge pull request #15728 from MBmasher/fl-decay
Remove decay factor in Flashlight skill
2021-12-21 07:59:32 +09:00
c71655a75e Merge branch 'master' into fl-cumulative-strain 2021-12-21 06:06:19 +11:00
f1a03aced5 Merge branch 'master' into beatmap-card/extra 2021-12-20 15:49:00 +01:00
488e1f858b Merge pull request #16167 from peppy/fix-song-select-test-failure
Fix occasional failures in `TestScenePlaySongSelect`
2021-12-20 23:11:06 +09:00
0975f570ba Return last playlist item if all expired 2021-12-20 13:49:05 +01:00
a5a9922f81 Fix lounge screen content not matching current room playlist item 2021-12-20 13:32:42 +01:00
a59583ee09 Add extension method for returning next playlist item 2021-12-20 13:18:02 +01:00
0b7daf542f Merge branch 'master' into fix-song-select-test-failure 2021-12-20 11:36:49 +01:00
6bbc9ccf97 Merge pull request #16169 from peppy/fix-ready-button-test
Add better defined steps to `TestLoseHostWhileReady` ready button test
2021-12-20 11:36:20 +01:00
f492cf84d9 Ensure presence of at least 1 difficulty for each ruleset 2021-12-20 11:34:39 +01:00
d8be455a43 Merge branch 'master' into fix-ready-button-test 2021-12-20 11:02:43 +01:00
e4702b8729 Merge pull request #16172 from peppy/update-framework
Update framework
2021-12-20 11:02:15 +01:00
ec0a6735eb Rename TestMultiplayerScreenStack to TestMultiplayerComponents 2021-12-20 18:24:59 +09:00
6907a9a3cc Name some screen stacks for better logging context 2021-12-20 18:24:14 +09:00
1533aefce5 Update framework 2021-12-20 18:22:19 +09:00
87051d5d61 Add better defined steps to TestLoseHostWhileReady ready button test
Not 100% sure this will solve the issue but it's worth a try. The button
state checks are using `Until` everywhere else so this brings the test
in line with the standards.

As seen
https://github.com/ppy/osu/runs/4579641456?check_suite_focus=true.
2021-12-20 17:47:06 +09:00
090c3e84e7 Avoid blocking windows key usage when the osu! window is not active
As discussed in https://github.com/ppy/osu/discussions/16147.
2021-12-20 17:40:11 +09:00
51386bb48d Merge pull request #16166 from peppy/playlist-tests-wait-step
Add wait step to `TestScenePlaylistResultScreen` explicitly for screen load
2021-12-20 09:36:57 +01:00
6caa950c44 Rename osuPrevious to osuLoop 2021-12-20 19:16:41 +11:00
5c8e317a6e Chooser earlier items in song select tests to avoid potentially not having enough 2021-12-20 17:11:15 +09:00
af78a3e99d Fix weird loop logic 2021-12-20 17:09:08 +09:00
d79602a912 Add wait step to TestScenePlaylistResultScreen explicitly for screen load 2021-12-20 16:58:36 +09:00