a426ff1d5b
Refactor gameplay menu overlay to fix regression
2020-08-15 14:18:50 +02:00
b7ae70ff96
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-14 19:01:32 +09:00
99bea6b8e9
Add missing null check (player construction is potentially delayed now)
2020-08-13 12:52:35 +09:00
27cd9e119a
Delay beatmap load until after transition has finished
...
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.
Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
365aae799e
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-10 23:55:51 +09:00
e3105fd4c8
Add more resilient logic for whether to avoid playing SkinnableSound on no volume
2020-08-06 19:16:26 +09:00
9a00ad48c6
Update components to use extension methods
2020-08-06 14:43:39 +09:00
e795b1ea31
Failing effect displays vertically
2020-07-28 00:42:48 -07:00
ee05d5cb14
Remove no-longer-necessary play trigger on skin change
2020-07-23 09:06:15 +09:00
a39c4236c7
Fix multiple issues and standardise transforms
2020-07-17 19:08:50 +09:00
aa992f2e34
Merge branch 'master' into Issue#9170
2020-07-17 18:29:40 +09:00
ecbd8067e9
Add ability to seek replays/auto with arrow keys
2020-07-14 20:18:47 -07:00
c49ce65326
Merge pull request #9540 from peppy/gameplay-pause-via-middle-mouse
...
Allow pausing gameplay via middle mouse button
2020-07-14 21:13:31 +09:00
2626ab41c3
Add implicit braces for clarity
2020-07-14 20:15:31 +09:00
c7d3b025ad
Rename variable and change default to true
2020-07-14 20:11:54 +09:00
690f2fd482
Merge branch 'master' into always-combo-break
2020-07-14 20:11:02 +09:00
f442df75a9
Add missing released conditional
2020-07-13 09:00:10 +09:00
c1aafe83fa
Add note about future behaviour
2020-07-12 23:05:47 +09:00
08696b9bca
Allow pausing gameplay via middle mouse button
2020-07-12 23:03:03 +09:00
f03303573e
formating
2020-07-08 13:54:22 +02:00
e8f23e35a5
WIP : replaced TransformBindableTo by VolumeTo
...
Currently, the VolumeTO calls taht use a fading does not do anything.
calling VolumeTo calls pauseLoop.samplesContainer.TransformBindableTo(....), while i used to call pauseLoop.TransformBindableTo(....)
2020-07-03 14:33:42 +02:00
ab1eb469af
removed unneeded null checks
2020-07-01 13:30:23 +02:00
ab134c0ed7
removed unneeded information in a comment
2020-07-01 13:27:33 +02:00
946fcf75ac
Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
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update local code
2020-07-01 13:06:44 +02:00
0e80d6629b
Merge branch 'master' into red-tint
2020-06-30 15:44:22 +09:00
678767918e
Centralise logic further
2020-06-28 23:32:04 +02:00
3637bf2f9b
Clean up member order & access modifiers
2020-06-26 19:39:55 +02:00
02f590309d
Add xmldoc for public property
2020-06-26 19:39:55 +02:00
a63b6a3ddf
Simplify binding
2020-06-26 19:39:55 +02:00
415e1c05ff
Simplify implementation
2020-06-26 19:39:55 +02:00
3783fe8d6a
Rename fields for clarity
2020-06-26 19:39:53 +02:00
798e8e7a8d
Fix CI fail
2020-06-26 15:12:01 +02:00
efeaa1cc10
Make some changes, fix and add tests
2020-06-26 14:58:42 +02:00
97a212a7f6
Hide red tint based on "Show health display even when you can't fail" setting
2020-06-26 14:32:01 +02:00
a4bb238c45
fixed bug preventing the pause loop from playing during the first pause after changing a skin
2020-06-26 14:07:27 +02:00
7d2d6a52c9
now uses SkinnableSample instead of Drawable sample
...
Still does not support switching skins after Pause overlay loading,
there will be no sound for the first pause (works fine the the nexts)
Also, the pause loop seems to play for approximately 1 second when exiting the
screens via restart or quit
finally, since SkinnableSound does not play a sound if its aggregate
volume is at 0, i had turn up the volume a bit before playing the loop
2020-06-25 18:58:04 +02:00
9e5cc1b7a2
added skin support for the pause loop
2020-06-25 13:26:42 +02:00
2e8f30461f
play/stops music when entering the pause overlay, instead of letting it play silently in the background
2020-06-24 14:22:12 +02:00
53107973a3
merged 2 lines
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Co-authored-by: Salman Ahmed <email@iisalman.me >
2020-06-24 14:01:13 +02:00
9119f41604
Merge branch 'master' into results-screen-statistics-overlapping-transition
2020-06-24 18:22:51 +09:00
43be75d481
Merge branch 'master' into Issue#9170
2020-06-23 20:49:13 +02:00
624ad65806
formating
2020-06-23 13:09:24 +02:00
a6c6e391ca
Fix player not exiting immediately on Alt-F4
2020-06-23 17:38:30 +09:00
579d7cedcc
Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
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updated local source
2020-06-22 15:29:05 +02:00
836386d03b
removed duplicate lines
2020-06-22 15:22:13 +02:00
9dea96e5fd
added pause sound with fading
2020-06-22 14:02:21 +02:00
a4eb6c81c5
undid changes to the file
2020-06-22 13:40:31 +02:00
261adfc4e6
Create a local playable beatmap instead
2020-06-22 18:38:41 +09:00
33fdd7466c
Merge branch 'master' into results-screen-statistics-overlapping-transition
2020-06-22 15:38:48 +09:00
49bdd89775
Cleanup ReplayPlayer adjustments
2020-06-19 21:54:09 +09:00