ca40db2b97
Fixed a bug where the hover wouldn't work correctly due to OsuLinkSpriteText assigning Action to a private property.
2017-12-07 13:57:29 +01:00
5ded6e877c
Added some tooltip text handling.
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Also fixed a bug caused by SameLinkSprites where "this" is actually supposed to be included by just adding a manual function call.
2017-12-07 13:49:44 +01:00
07660a6600
Added licence header to the new test case
2017-12-07 13:17:51 +01:00
8ba66015f4
Implemented the new IHasHoverSounds interface in a private "ChatHoverContainer" class which is now used for ChatLink instances.
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Also moved the overhead for finding all sprites in the same line that reference the same URL to the LoadComplete (used to be every hover, now only once).
2017-12-07 13:17:40 +01:00
a8599a1b75
Implemented new interface which allows parent containers to decide on whether a "OnHover" sound should be played.
2017-12-07 13:12:36 +01:00
f4f1291919
Removed "wiki:" prefix from wiki links (links are visible on tooltips so this is unnecessary now)
2017-12-07 11:23:31 +01:00
8a88040ef5
Added tooltip to links
2017-12-07 11:12:21 +01:00
bd11124e6d
Removed unnecessary copy (pass-by-reference anyways)
2017-12-07 11:12:12 +01:00
f3f3d1d0fc
Various test fixes
2017-12-07 11:11:43 +01:00
1b971c01e6
Fixed a bug where links would be out of order in their List which would cause the game to crash
2017-12-07 10:31:44 +01:00
ec8b5c2465
Permitted nulls in ChatOverlay.load() so that in testing, no "OsuGame" instance is required. Also added null checks to the links' on click actions
2017-12-07 10:31:02 +01:00
006ac44e11
Fixed up style in the ChatDisplay test
2017-12-07 10:29:54 +01:00
65afbd5c1b
Added new test case for URL parsing / link display in chat
2017-12-07 10:29:33 +01:00
541c25e995
Renamed ChatLinkSpriteText to ChatLink for convenience
2017-12-07 10:28:12 +01:00
7bf25bdd4d
Changed it so the ":" character does not appear after usernames when the displayed message is an action (e.g. /np). Just makes more sense imo
2017-12-07 10:23:57 +01:00
94eb853d3d
Added centralised handling for some chat links
2017-12-06 16:41:57 +01:00
b04ddba2a0
Added basic "on click" actions to the in-chat links
2017-12-06 10:27:30 +01:00
63a6a8b669
Fixed messages sent by yourself not being formatted
2017-12-04 19:31:48 +01:00
bb138ccaf7
Added licence header and removed unnecessary whitespace
2017-12-04 13:55:57 +01:00
9b866d2248
Made it so the link ID is always added before loading the SpriteTexts (fixed weird bug where some sprites would be white instead of blue). Also improved XML doc on TextColour
2017-12-04 13:46:07 +01:00
fd13bacf4a
Made default link ID -1 (if no link is present) because linkId is currently being set to link.index which can be 0.
2017-12-04 13:34:16 +01:00
cf96323980
Added new OsuLinkSpriteText.TextColour property that sets the internal content (OsuHoverContainer)'s colour instead of the whole container, so that text colour is always changed through that (e.g. link colouring, link hover fade).
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Implemented it to be used when adding text to an OsuLinkTextFlowContainer.
2017-12-04 13:33:42 +01:00
319f43e209
Added "getIdFromUrl" call back to content.action because performance impact is small and no unnecessary id calculations are done
2017-12-04 13:29:56 +01:00
dcdc186a53
Added chatoverlay caching to testcase so test still works (chat needs to be injected so channels can be opened)
2017-12-04 13:27:14 +01:00
bf97f8b1b1
Added osu.ppy.sh/ss (screenshot) URL handling and calculate ID at assignment so it's not on click anymore
2017-12-03 23:55:34 +01:00
a839d0e91d
LoadComponent before assigning URL to ensure dependency loading
2017-12-03 23:55:00 +01:00
3f336b8e61
Made the style a bit better, fixed a bug or two
2017-12-03 21:02:05 +01:00
2d270a1cfe
Added ability to open other channels from chat links.
2017-12-03 20:45:30 +01:00
c574cc4308
Removed unnecessary "using" statements
2017-12-03 11:16:34 +01:00
735dbddd17
Changed URL detection to be more reliable and generally work better
2017-12-03 06:52:57 +01:00
37490c65cc
Merge branch 'url-parsing-support' of https://github.com/freezylemon/osu into url-parsing-support
2017-12-02 17:15:14 +01:00
ee9fe64f4c
Merge branch 'master' of https://github.com/freezylemon/osu
2017-12-02 17:12:41 +01:00
7f029a382b
Made the Chat testcase include a beatmapsetoverlay so links can be clicked from in there. Also had to implement private DI to make it work
2017-12-02 10:43:19 +01:00
efe6245e53
Fixed a bug where Drawable.Width could potentially be set to NaN (0/0) by checking if last variable > 0.
2017-12-02 10:42:38 +01:00
6d9dcc6691
Added all files to the .csproj and also introduced basic action filtering when you set the URL on an OsuLinkSpriteText object
2017-12-02 09:48:55 +01:00
0aced85908
Changed the LinkID to the link's own Index instead of the previous one (just makes more sense imo)
2017-12-02 09:47:59 +01:00
d22a9df140
Added new request for getting the beatmapset from only a difficulty map ID
2017-12-02 09:47:20 +01:00
ade7311c15
Updated implementation to be based around a "LinkId" (atm the position of the link, anything unique to a link inside its message will be fine), which does not allow matching (OnHover related) between different links
2017-12-01 21:31:12 +01:00
7699a3bb38
Merge branch 'master' of https://github.com/ppy/osu into url-parsing-support
2017-12-01 21:07:31 +01:00
7f1f886406
implemented method formatting into chat. Also added all necessary files to the .csproj
2017-12-01 21:04:24 +01:00
78ff5d81d3
Fixed casting
2017-12-01 21:03:41 +01:00
152eb83c42
Added new class for chat lines, that colour the messages after formatting. URLs will become blue, and on hover (also defined here) be turned yellow-ish
2017-12-01 20:33:27 +01:00
86302716a6
Also moved LinkText to its own file so the chat could reuse it (ProfileHeader's private class ProfileLink also still inherits from this, though)
2017-12-01 20:32:08 +01:00
1f1c7dd70f
Moved LinkFlowContainer out of ProfileHeader to make it available for other uses too (e.g. chat) and renamed it to LinkTextFlowContainer bc it can contain both links and text, not only one
2017-12-01 20:26:51 +01:00
f5f287bed5
Rolled back the idea that there should be a separate class for formatted messages
2017-12-01 20:25:02 +01:00
6faa0f62b3
Merge pull request #1643 from gtensha/master
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Fix filename casing to compile on Linux
2017-12-02 02:21:49 +09:00
de94082b1e
Fix filename casing to compile on Linux
2017-12-01 18:10:39 +01:00
f547b3bde5
Merge pull request #1630 from Aergwyn/fix-set-hidden-crash
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Fix crash when all beatmaps in a set are hidden
2017-12-01 23:48:30 +09:00
70b29b8b62
Merge branch 'master' into fix-set-hidden-crash
2017-12-01 23:35:48 +09:00
33572a7326
Merge pull request #1633 from peppy/fix-track-disposal
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Fix DisposeTrack not working as expected
2017-12-01 23:35:28 +09:00