dc6acf6ec9
Various code changes, fixes
2020-04-27 01:40:57 +02:00
c1c930c472
Fixed linting warnings
2020-04-25 13:47:20 +08:00
2a197db481
Merge branch 'master' into taiko-drumroll-party
...
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-25 13:31:50 +08:00
3cc0b21eae
Added more smart checking to removing rewound drumroll hits
2020-04-25 13:18:02 +08:00
364f5bf788
Update osu.Game.Rulesets.Taiko/UI/TaikoMascotTextureAnimation.cs
...
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2020-04-24 22:57:23 +02:00
477fe72fcf
Changed note playback to happen on new result
2020-04-25 00:15:59 +08:00
05b3db0147
Remove masking
2020-04-24 16:56:18 +09:00
8ae119ab62
Fix last formatting error
2020-04-24 08:05:57 +02:00
84aa37d7c3
Fix all local tests
2020-04-24 07:57:16 +02:00
ac44185f09
Fix formatting
2020-04-24 07:09:20 +02:00
dbf39be607
Decide on the name "Mascot", add testing, bug fixed, etc.
2020-04-24 06:59:05 +02:00
bbe831698c
Remove unused code
2020-04-24 02:50:33 +02:00
608596c3b3
Rename DefaultTaikoDonTextureAnimation to TaikoDonTextureAnimation
2020-04-24 02:50:10 +02:00
029d15f2a2
Fixed syntax warning for playfield children
2020-04-23 20:14:39 +08:00
1fa3764a1d
Cleaned up Update method in Taiko Playfield
2020-04-23 18:26:53 +08:00
dded4f8176
Fixed syntax warnings in Taiko playfield
2020-04-23 18:17:31 +08:00
a9897ba627
Moved proxy behaviour to drumroll container
2020-04-23 18:15:12 +08:00
b471a240cc
Fixed merge typo in playfield members
2020-04-23 16:59:56 +08:00
f804be25d1
Remove incorrect area sizing (now using fillmode / relative instead)
2020-04-23 13:39:44 +09:00
559487b205
Move playfield background implementation to its own file
2020-04-23 13:23:49 +09:00
2e022fbcb5
Add comment about padding update computation
2020-04-23 12:49:53 +09:00
49568a3d56
Adjust input drum to work with new playfield changes
2020-04-23 12:49:53 +09:00
37f7e0a734
Restructure TaikoPlayfield for better skin support
2020-04-23 12:49:53 +09:00
ca56e6c0d2
Rename taiko HitTarget classes to avoid conflict with mania
2020-04-23 12:11:30 +09:00
81c51f0661
Merge branch 'master' into taiko-drumroll-party
...
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-22 23:15:48 +08:00
2600518b1b
Moved drumroll container and removed rewound notes
2020-04-22 22:50:00 +08:00
8446fa98b5
Merge remote-tracking branch 'upstream/master' into taiko-don
2020-04-22 15:21:54 +02:00
617d27ace9
Restart branch
2020-04-22 15:19:29 +02:00
bfc17bf4c0
Add taiko hit target skinning
2020-04-21 19:06:43 +09:00
c30ea2ec29
Added content proxying to drull roll elements
2020-04-08 12:46:02 +08:00
b883586add
Added logic to allow strong notes
2020-04-08 12:46:02 +08:00
7751c5e3aa
Added separate scrolling track to display drum roll notes
2020-04-08 12:46:02 +08:00
0a7d9b930c
Add osu!taiko legacy drum skinning support
2020-04-03 18:23:03 +09:00
388cf5c83a
Fix catch positional data being incorrectly recorded
2020-03-24 15:38:54 +09:00
96a849f897
Add remaining replay recorders
2020-03-24 14:55:49 +09:00
5106d275ca
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
49bf8d27d1
Move CreateScoreProcessor() to Ruleset
2019-12-17 20:08:13 +09:00
5861eca80d
Make DrawableRuleset take a converted beatmap
2019-12-12 15:58:11 +09:00
48f1dad4aa
Remove abstract ScoreProcessor class
2019-12-11 17:25:06 +09:00
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
9323df26a1
Decouple bar line hitobjects from generator
...
Introduce an IBarLine interface, which together with generic constraints
helps decouple BarLineGenerator from the actual hitobject types it
creates. Thanks to this, all rulesets that want bar lines can provide
an implementation of IBarLine that also derives from the base hitobject
class.
This allows DrawableBarLines in taiko and mania to be migrated back to
DrawableTaikoHitObject and DrawableManiaHitObject base classes
respectively. This in turn resolves #6215 without code duplication,
since the missing anchoring application is now done in mania's
DrawableBarLine through deriving from DrawableManiaHitObject.
2019-09-25 00:36:27 +02:00
af3bb5a2cd
Centralise and share bar line generation code between rulesets
2019-09-10 13:30:54 +09:00
40c61894ef
Update some case sensitive resources lookups in-line with resources
2019-09-04 10:44:24 +09:00
70e417533f
Update naming
2019-08-30 15:13:29 +09:00
6ab2b20c70
Add an interface for working beatmaps
2019-08-29 19:38:44 +09:00
7cc92e2fad
Make taiko proxy containers use LifetimeManagementContainer
2019-08-28 13:20:28 +09:00
48716f8f2b
Update framework
2019-08-21 13:29:50 +09:00
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
d40177f97c
Merge branch 'master' into drawnode-composability
2019-04-27 18:41:19 +09:00