Commit Graph

5148 Commits

Author SHA1 Message Date
d760e81a91 Fix lint 2021-04-16 05:22:41 -04:00
46d2181d42 Remove now unnecessary (duplicating) test 2021-04-16 18:21:56 +09:00
377e5ce6b3 Fix test incorrect sending state too often 2021-04-16 18:21:35 +09:00
471b8e3c74 Merge branch 'master' of https://github.com/ppy/osu 2021-04-16 05:02:40 -04:00
7d23973ef8 Reset SessionStatics on activity
Closes #12424
2021-04-16 05:01:58 -04:00
ca74f413cd Change to explicit method instead 2021-04-16 17:31:02 +09:00
25f0f17766 Attempt to fix match subscreen test failure 2021-04-16 16:16:28 +09:00
5652490d61 Fix OnUserBeganPlaying not being invoked if already watching 2021-04-16 14:11:55 +09:00
7cf15fe729 Merge pull request #12412 from peppy/timeline-adjustments
Update timeline control point display
2021-04-15 22:43:26 +09:00
ac8e462d32 Merge branch 'master' into refactor-framed-replay-input-hander 2021-04-15 21:48:58 +09:00
ad671ee07a Merge branch 'master' into timeline-adjustments 2021-04-15 20:42:38 +09:00
6f17c19a48 Merge branch 'master' into summary-timeline-design-refactors 2021-04-15 20:11:39 +09:00
5b06a68b93 Merge pull request #12330 from Cublibre/master
Send a warning notification if device is unplugged and at low battery
2021-04-15 19:21:04 +09:00
18e8682f39 Remove unused using statements 2021-04-15 17:01:25 +09:00
dd9a142e89 Fix TestSceneEditorSummaryTimeline not displaying actual beatmap content 2021-04-15 16:39:20 +09:00
66bb5766b9 Make Mod.Description abstract and add missing descriptions 2021-04-15 16:39:20 +09:00
a56391c6ca Merge pull request #12418 from peppy/abstract-mod-description
Make `Mod.Description` abstract and add missing descriptions
2021-04-15 15:42:36 +09:00
346e36d32a Make Mod.Description abstract and add missing descriptions 2021-04-15 14:36:26 +09:00
92fd34cea9 Revert "Inverse ignore user settings bindable to "apply user settings" instead"
This reverts commit 175b8da2b2.
2021-04-15 08:02:12 +03:00
175b8da2b2 Inverse ignore user settings bindable to "apply user settings" instead 2021-04-15 07:34:20 +03:00
7a9ff2ab38 Use until steps instead
Ah..
2021-04-15 00:48:25 +03:00
505dc15e03 Add failing test case 2021-04-14 23:35:42 +03:00
9dea0ae935 Update test scene to be able to see a bit more 2021-04-14 21:03:52 +09:00
1aa36818df Abstractify GameplayClockContainer 2021-04-14 17:47:11 +09:00
7654df94f6 Merge pull request #12395 from frenzibyte/fix-cinema-ignore-settings
Fix beatmap background displayed if storyboard is hidden on "Cinema" mod
2021-04-14 14:31:03 +09:00
1ff4e2076f Merge branch 'master' into verify-tab 2021-04-13 23:05:48 +09:00
1505a38164 Merge pull request #12396 from peppy/update-timeline-slider-apperance
Update timeline slider/spinner apperance
2021-04-13 20:47:44 +09:00
b2aa46690d Merge pull request #12389 from peppy/fix-editor-ctrl-drag-deselection
Fix ctrl-dragging on an existing selection unexpectedly causing deselection
2021-04-13 20:38:29 +09:00
00f235760d Update visual appearance of timeline blueprints to close match new designs 2021-04-13 19:26:20 +09:00
fca9c70c1b Move timeline hit object test to immediately viewable area 2021-04-13 19:26:20 +09:00
0cf13dab8d Merge pull request #12391 from frenzibyte/replays-tooltip-graph
Display separate "replays watched" tooltip for replays subsection
2021-04-13 19:25:50 +09:00
2884ed3ab9 Merge pull request #12350 from smoogipoo/multiplayer-spectator-player-grid
Add the multiplayer spectator player grid
2021-04-13 19:25:32 +09:00
a0513f64f9 Merge branch 'master' into replays-tooltip-graph 2021-04-13 18:21:10 +09:00
fd32c7d7df Merge pull request #12393 from peppy/update-timeline-design-a-bit
Update timeline tick display to differentiate tick type using width
2021-04-13 18:14:58 +09:00
15658eda55 Add failing test case 2021-04-13 12:00:13 +03:00
36510309d1 Merge EnableUserDim and IgnoreUserSettings to one bindable 2021-04-13 10:58:56 +03:00
a9652b7b25 Start TimelineTestScene in a more visible place 2021-04-13 16:05:12 +09:00
57ba7b7cbb Partially revert the changes of CurrentFrame and NextFrame for compatibility
Making those always non-null is postponed as when a replay's frame contains keypress the behavior is changed.
Previously, the key is pressed at the time of the first frame. But using non-null frames means the key is pressed at negative infinity.
However, I think the new way of always using non-null frames makes the client code so I plan to bundle the change to more breaking changes.
2021-04-13 15:55:23 +09:00
b45d7de4ec Update asserts to use better nunit specifications 2021-04-13 15:04:01 +09:00
38d10755cb Merge branch 'master' into refactor-framed-replay-input-hander 2021-04-13 13:47:22 +09:00
516bd138e3 Add (previously failing) test coverage of drag from selection 2021-04-13 13:46:38 +09:00
7c975359d9 Add basic select/deselect tests 2021-04-13 13:29:37 +09:00
05d7fe289f Rename test scene in preparation for increasing scope 2021-04-13 13:09:18 +09:00
66e74da2b7 Fix regression in quick delete mouse action blocking 2021-04-13 13:03:14 +09:00
17c2c4e885 Fix test case filename not matching 2021-04-13 05:31:56 +03:00
6d3f9fa9ce Use is class instead of Equals with template index
Ensures ordering of `PossibleTemplates` does not affect tests.
2021-04-13 02:29:25 +02:00
0bcc39bd36 Remove redundant space 2021-04-13 02:17:35 +02:00
47cf4bcf25 Add CheckBackground tests 2021-04-13 01:22:24 +02:00
8f84abf348 Display "replays watched" tooltip for replays subsection 2021-04-12 21:51:06 +03:00
9679bdfed2 Merge branch 'master' into mod-using-reference-equality 2021-04-12 20:56:24 +03:00